Reduce the difficulty of fisherman credo

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Re: Reduce the difficulty of fisherman credo

Postby VDZ » Thu Apr 22, 2021 6:50 am

Apocoreo wrote:There are motherfuckers in THIS THREAD contradicting each other. If game mechanics are going remain this complicated they should be official documented or be less essential, like alchemy.

I don't know what to tell you. If you want to get into the nitty-gritty there are a lot of details, yes, but just catching the fish you need is pretty simple:

1. Craft a casting-rod, and apply whatever string and hook is convenient. (Some claim they matter, but you can catch every fish with cattail fibres and bone hooks, presumably with every combination.)
2. Craft every lure you can.
3. Check if your fish is a freshwater fish or saltwater fish, and head to a river/lake or the ocean as appropriate.
4. Try every lure twice and see if your fish appears in the box that appears. If the second value is not 100%, try other lures until you find the one closest to 100%. (If you see fewer than three fish, you need to raise your Will.) Do not try to catch fish you don't need; interrupt it by fishing again or moving.
5. If the fish appears in the choice list, keep trying for it until you get it. If the first value is too low, try moving a bit to see if another spot has a better chance. (You'll lose some lures, hooks and strings, so keep some spares on hand. A Creel can be useful.)
6. If the fish does not appear in the choice list for any lure, move to another location and repeat from step 4. Different locations have different fish.

I've completed Fisherman credo (as second credo, so extra quests) by doing just that, abandoning only a single quest throughout the whole credo.
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Re: Reduce the difficulty of fisherman credo

Postby VDZ » Thu Apr 22, 2021 6:56 am

Apocoreo wrote:I don't know how fishing works and can't be bothered learning.

As for this, that's not a problem of Fisherman credo being too hard, but rather that you have an issue with credos requiring other credos. It's not a problem you can solve by reducing Fisherman's difficulty without also dumbing it down to a ridiculous degree. It's only reasonable that to pursue a credo you need to learn how the role it's about works. There's certainly an argument to be made that requiring Nomads to know how to fish is silly, but that would be a different discussion.
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Re: Reduce the difficulty of fisherman credo

Postby Zampfeo » Thu Apr 22, 2021 11:02 am

Apocoreo wrote:I don't know how fishing works and can't be bothered learning.

It's boring, time consuming, poorly documented, and the credo is a requirement for too much.

There are motherfuckers in THIS THREAD contradicting each other. If game mechanics are going remain this complicated they should be official documented or be less essential, like alchemy. In the meantime I'll get the credo for nomad, do it first and rely on my fellow villagers working together to figure out where fish are. Just completed the credo on a second character, thank you very much.

Let me throw in that if you are fishing right on where fish are jumping out of the water, you should be catching more fish than trash. Had that problem a couple of times and its just ridiculous.


Imagine the various types of fish are ores, spread around the world in blobulous nodes. Now imagine if these nodes could overlap, providing multiple types of fish for each tile you fish. That's fishing in a nutshell and the credo is easily completed if you have these nodes recorded already. The casting-rod strategy simply limits you to one type of fish you can catch via different combinations of line hook and lure, which makes prospecting for these nodes easier. It's entirely possible to do this with the bushcraft fishing pole if you record the node locations while fishing normally.
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Re: Reduce the difficulty of fisherman credo

Postby Apocoreo » Thu Apr 22, 2021 5:54 pm

I understand you both, going to roll with the mining analogy because I was one last world and it kinda works as a response to both of you.

Mining for a specific ore (on level 1) more or less goes: Prospect > mine to ore > build supports as you go > mine ore
Fishing for a specific fish: craft lures and hooks, bring extras > Fish at nodes > at each node test different lures (lines and hooks too if you're in the other camp) > Fish there if it's an appropriate node, move elsewhere if not.

Essentially it takes more time to identify what you're specifically looking for. Once you got it mapped, it's likely fine for a dedicated fisherman, but still frustrating for credo folk.

I was actually able to have more success with the bushcraft pole this world, due to not having enough will/good enough nodes to see more than 1 fish species. I understand I still could have scouted for the appropriate fish with many lures but I think I had a case where a fish I didn't want had a high chance with every lure, so I couldn't see what I wanted, but was able to catch it with bait.

I think my nodes just really suck guys :lol: With both poles I'd get more trash that fish. It's like finding ore, mining it, and getting more cat gold than ore.

Also I'm not going to have the nodes recorded, it's early world, we're doing the scouting now. Also if you migrate all that data goes out the window, so waiting might not help either. I think a real nomad would love to fish for food, but ironically is awful for a nomad in this game.
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Re: Reduce the difficulty of fisherman credo

Postby Agrik » Thu Apr 22, 2021 8:34 pm

Apocoreo wrote:I don't know how fishing works and can't be bothered learning.
:shock: Then why on the earth you should be called a fisherman? Just because you want the reward?

Apocoreo wrote:and the credo is a requirement for too much.
If it is required for something unrelated, then the problem is weird conditions of credos availability, not the difficulty.
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Re: Reduce the difficulty of fisherman credo

Postby Apocoreo » Thu Apr 22, 2021 8:48 pm

Agrik wrote:-snip-


100% agree with you.
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Re: Reduce the difficulty of fisherman credo

Postby Barbamaus » Fri Apr 23, 2021 10:10 pm

Casting rod + high will = easy credo.

It's BORING, not difficult.
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Re: Reduce the difficulty of fisherman credo

Postby MightySheep » Sat Apr 24, 2021 1:18 am

Ive complained about how boring and cancer this credo is like 2 or 3 worlds in a row. This world I just went a different route and did hunter/forager/lumber/quarryman/miner etc.

Sucks when half the credos in the game are gated behind this cancer credo.
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Re: Reduce the difficulty of fisherman credo

Postby shubla » Sat Apr 24, 2021 1:33 am

Barbamaus wrote:
It's BORING, not difficult.

Doesn't that apply to all credos,
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Re: Reduce the difficulty of fisherman credo

Postby Reiber » Sat Apr 24, 2021 4:46 pm

i found fisherman too be almost easy, all fish can be caught, if you know where and how, sure. most of the time your quests will begin with finding out specifically that, but all in all there are nearly no autoabbandon quests in the entire credo.
meanwhile forager forces you too abbandon up too 2/3 of your quest before first season rotation.
if your village dosn´t have the wax for t2 minehole, 50% of querryman quests are autoabandoned. "bring black ore too x" "visit cave level x" bring shriftez to x"
study petrefied seashell/strange crystal x2-4

same for miner,
oh and mystic, the epidome of "i don´t even know how too finish my quest" AND "study rattle tattle talisman x3"

the only other credo without autoabbandon quest is hunter, and that only after you manage too outmuscle smaller animals
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