Valnar wrote:
What's exactly the issue with something like potters/gardener/lumberjack/quarryman being "mandatory"? Those all seem like actual specializations where 1 or 2 people are able to cover the duties of those job for an entire group. The main issue I've seen with credos is the godawful way to obtain them.
Specializations seem like something the credo system should try to strive for, to let groups of people have defined roles, or allow hermits/small groups to have a niche they can try to fill.
For me, the issue with some being "mandatory" is it's another mechanic that just hurts hermits/small groups and rewards alting and/or bigger villages that can afford to specialize. Admittedly, most of that is because obtaining them is just straight up awful. It certainly doesn't help that some of two worst offenders for stupid quests, fishing and foraging, are the first ones most people will do.






