Awareness

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Awareness

Postby Archiplex » Thu May 13, 2021 11:20 pm

Southpaw wrote:
VDZ wrote:Keep in mind that combat stats within a factor of 2 are considered equal for combat calculations. To be stronger than my 120 UA, he needed to have over 240 UA.

At the risk of discrediting myself very heavily, if you're a fighter and aren't over 240 UAC right now you're doing something really, really wrong.


to be fair it's not reasonable to expect hermits to be able to support 300+ stats at this point
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Re: Awareness

Postby The_Lich_King » Fri May 14, 2021 12:01 am

Archiplex wrote:
Southpaw wrote:
VDZ wrote:Keep in mind that combat stats within a factor of 2 are considered equal for combat calculations. To be stronger than my 120 UA, he needed to have over 240 UA.

At the risk of discrediting myself very heavily, if you're a fighter and aren't over 240 UAC right now you're doing something really, really wrong.


to be fair it's not reasonable to expect hermits to be able to support 300+ stats at this point


That i think is the main point, like i just started in this world 4 days ago, and even if i had started at the beginning of the world, i like to play solo so i never would have been able to keep up.

I don't think you should be able to know their stats, but i method of telling their strength relative to yours in a general sense would be nice.
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Re: Awareness

Postby VDZ » Fri May 14, 2021 12:48 am

Southpaw wrote:
VDZ wrote:Keep in mind that combat stats within a factor of 2 are considered equal for combat calculations. To be stronger than my 120 UA, he needed to have over 240 UA.

At the risk of discrediting myself very heavily, if you're a fighter and aren't over 240 UAC right now you're doing something really, really wrong.

You are missing my point entirely. I know I don't stand a chance against actual fighters, and that's fine.

People make the argument that you can tell who is a fighter and who isn't from their equipment. That guy didn't look like a fighter, but he still hit like a fighter. You have no idea how strong someone just from looking at their equipment; you can only tell once you're in melee range, and by that point it's already too late.
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Re: Awareness

Postby Archiplex » Fri May 14, 2021 12:59 am

VDZ wrote:
Southpaw wrote:
VDZ wrote:Keep in mind that combat stats within a factor of 2 are considered equal for combat calculations. To be stronger than my 120 UA, he needed to have over 240 UA.

At the risk of discrediting myself very heavily, if you're a fighter and aren't over 240 UAC right now you're doing something really, really wrong.

You are missing my point entirely. I know I don't stand a chance against actual fighters, and that's fine.

People make the argument that you can tell who is a fighter and who isn't from their equipment. That guy didn't look like a fighter, but he still hit like a fighter. You have no idea how strong someone just from looking at their equipment; you can only tell once you're in melee range, and by that point it's already too late.


okay to reiterate: he did not look like a strong fighter compared to my standards, he was still very obviously some sort of fighter (bear coat, bronze armor, lynx claws). if he had a mammoth guard and steel gauntlets i'd be more concerned
i'm also not really sure i understand your point about his UA/your stats, etc. to me it looks like your char had extremely low agility, or his has decent agility given the low cooldown of kito has extremely low agi, and the opening created is very normal for equal-statted fighters using kito, so he was within that 240 ua range more than likely

i am also not saying you're completely incorrect; after a certain point everyone is more or less wearing the same best-in-slot gear, and it can be difficult to tell the difference between a giga titan or someone who's just decent- though i'm not sure i think that's the worst thing in the world. i do think it'd be kind of neat to have an 'examine opponent' sort of button that had you roll down a timer looking at someone to measure them up (possibly also extended by bandit mask, interrupted if they move similar to memorize) if only because when someone does it to you, it reveals their intentions a little bit.
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Re: Awareness

Postby kmarad » Fri May 14, 2021 3:45 am

VDZ wrote:That guy didn't look like a fighter, but he still hit like a fighter.


I'd say that anyone in the wild is a potential fighter.
Other workers tend to stay behind their wall.
Outsiders are either hunters, foragers, or fighters.

The bronze plate and the boots clearly indicate that he is not maximizing explo nor survivalist.
Scratching those, you are left with fighter.

Then, and despite what speed-runners may say. His gear is defo above average.
It's not a random noob playing around is what I mean.

So all in all, this is typically the kind of encounter I'd be at least careful about.
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Re: Awareness

Postby VDZ » Fri May 14, 2021 3:57 am

kmarad wrote:The bronze plate and the boots clearly indicate that he is not maximizing explo nor survivalist.

I've worn armor for hunting before, and I always wear Bunny Slippers. It does not at all guarantee a player is a fighter.
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Re: Awareness

Postby kmarad » Fri May 14, 2021 4:03 am

VDZ wrote:I've worn armor for hunting before, and I always wear Bunny Slippers. It does not at all guarantee a player is a fighter.


Hunting being as it is, that is cheesing most animals from the safety of a boat without being hit. Decent hunters don't bother with armor and rather use survival gilded sets.
Then the context (the sled mostly) could prove you right.
Still I wouldn't bet my life on this, and you shouldn't either imho.

VDZ wrote:It does not at all guarantee a player is a fighter.


That's where I go differently. A player is a pvp fighter, unless something guarantee that he isn't.
I always feel safer with bears, lynxes or wolves nearby, than next to an unknown player.
Animals you can predict, their intentions are clear.
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Re: Awareness

Postby terechgracz » Fri May 14, 2021 10:14 am

Massa wrote:Why do people feel that they are entitled to a full stat sheet+the status of the HP of their enemy? That would make the game much worse, not better.

Even a cursory examination (like pushing, but an examination) that says, "This hearthling is immensely strong." or something along those lines would be too much.

Like, every game has this feature. And it feels very natural to be able to do so. Obviously you can see if your opponent is dying or not, or if it is very strong. I really can't see how game could be worse then? Like everyone would kill hermits on sight? They do this now so no problem. Also being aware of more variables would give player more ability to reason about distribution of people strength etc. it's good because you can play around that.
In Fallout Online you had this perk called Awareness that gived you ability to see more precise data, normally you only saw quantized values or something like that.
The only thing current system could try to accomplish is immersion, but anyways immersion is very low because of how deep crafting menu's are etc. I remember black&white had this design, where you almost never saw any number or UI at all, every information could be read from game rendering. It certainly would be cool, but I don't think thats valid option at this stage of development. Also Haven is numbers game, how you can show someone's gear quality from their render? You could have different details for every quantized quality, that would be very neat. Like hussar wings having more dense feathers the bigger their quality, B12 being more shiny. Character with bigger strength having bigger and more detailed calves and deltoids.
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Re: Awareness

Postby Reiber » Sun Sep 29, 2024 3:49 pm

terechgracz wrote:
shubla wrote:Well you can make a client which both fetches list of all equipment in fraction of a second, and calculates meaningful estimates of the enemy stat after you first hit them.
If you are too lazy to do this yourself, its your loss, the game has always favored those who know how to abuse the system.


This should change. Mortals should be given more and more power until wizards get reduntant.

you can also . i dont know, look at there char? and see what combatopenings you give take too get an very decent evaluation on what youve been hit with .

but ofcourse. somebody out there makes himself 11slot uanettlegear on an 800 strg 500agi alt and crashes his fists through unuspecting heremits. knuckles look an awefull lot like beastrings, and poormans gloves have an similar colouration
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