by Nightdawg » Fri May 28, 2021 3:31 am
I'll give you my *noob that went to pvp* opinion, as I've seen both sides.
For pvp, when we get KO'd, the wounds are more of a "get crippled for 1-2 days" thing. So the purpose in pvp is to cripple a fighter assuming you'll get a fight in the next day (lmao there's 0 incentive to fight for anything atm btw). Comparing to what I've seen and heard from the previous worlds, it seems to be at its best right now (not saying it's the best possible, but it's definitely better than what it has been before). Perma death is a very very VERY stupid concept because probably like 80% of the players would quit if they were to die even once.
For pve, I personally learned how to cheese everything in this game so I don't get wounded by any sort of animal, and the chances of getting wounded are very low, and they usually depend on very unlikely stuff like me alt-tabbing and getting caved-in cause I'm not paying attention and I mine outside of the mining support radius, or some weird encounters with aggressive animals when there's no boat/river/cliff/cave entrance nearby (the chance of which is even lower since every sane player uses a custom client that has animal alarms after like 2 days of not knowing those clients exist and being told by the entire hnh community).
Now I'm no expert in video games, and I wouldn't call myself some next-level gamer, but it's pretty easy to not die in this game. If you get knocked out by an ant or a boar multiple times, you fucking suck, and you have to learn eventually.
If you go outside of your base when you're badly wounded, that's a risk you're taking and you should acknowledge the fact that you can die on your next knock out.
The only stupid thing is the fact that a big guy/gal can run around with murderous rage and just quick barrage + cleave noobs that don't even have armor, assuming he/she estimates well enough when to stop quick barraging and when to do the massive cleave, that I understand, but it's the game, and that's how you learn. Join a village and try to become better if you can't heal your wounds and are prone to dying to badgers. The game literally encourages you to play in groups, rather than being a pointless useless hermit.
If anything, as the world grows old, they should cripple new characters cause fucking naked alts are still annoying. I'd rather kill naked alts instantly and ban that account from making a new character for one week rather than making noobs harder to kill. THEY HAVE TO LEARN ONE WAY OR THE OTHER.
You know what I witnessed a couple of days ago? My guy knocked out a random noob cause he had a nice belt that I needed, stole his belt, and the guy didn't port back, he got up instead and started saying "peac me I port back now". I told him to kill him so he fucking learns. Imagine the game offers you the option to go back to safety, and you still don't use it. Punish the noobs so they learn. Making pvp more cancerous is not the answer, if anything, it will make noobs even less likely to try learning how to pvp. I wouldn't have tried to learn how to pvp if it was that cancerous, what would the point even be? Why would I try to get better in a game if those pros would just delete my character in 10 seconds cause I suck?
Wounds are stupid, don't make them worse.