Armour durability encourages cheese

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Armour durability encourages cheese

Postby bmjclark » Sun Jun 06, 2021 1:38 am

I highly recommend that anyone who doesn't mind armor durability try doing a bat dungeon
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Armour durability encourages cheese

Postby Fierce_Deity » Sun Jun 06, 2021 2:23 am

Hmm. This may overcomplicate things, but the idea keeps popping in my head so I'm posting it.

Give armor a soft and hard durability, somewhat similar to our health. Armor takes damage primarily to soft durability first unless the strike is particularly strong or something. Soft durability can be repaired / restored via some sort of process jorbtar can figure out. Hard durability would be the true durability of the armor, typically it won't decrease much unless taking significant damage(like getting your ass knocked out by some creature). If soft durability is exhausted hard durability will be used up directly. Hard durability cannot be restored.

This way your armor still picks up wear and tear, but you can repair it unless you are taking bigol walloping hits frequently. It makes sense to me that armor takes dings and hits in even simple fights, you'd be taking slight damage directly if not for it after all. But I also agree with the sentiment that its annoying to have simple activities wear down your armor permanently, so this is my take on it.
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Re: Armour durability encourages cheese

Postby Reiber » Sun Jun 13, 2021 1:12 pm

i personally would like to see gear repair on armour. tbh, quality of the pice could reduce on repair, as is with polish the sillver.
but what i would really like to see next earlygame, would be gildable amourslots(especcialy badgerhide) to not compleatly shatter if armour is gone.
badgerhides would be an step up from nettle, and they are easy to produce in masses. but even as an spuce i preferre the easylie cycled nettleshirt, over gilding an badgerwest whit some shit, and loosing it compleately 3 bats later,

i wouldn´t take away the fact that an 0 amour batcape dosn´t keep away bats though , nothing like getting surprised by 4 boreworwms that tear your cape, just so that 6 bats can join in.
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