Hello Jorb and Loftar remove subtoken trading

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hello Jorb and Loftar remove subtoken trading

Postby SavageFox » Sun Jun 27, 2021 10:27 am

Zbyx wrote:
shubla wrote:I'm sure that there are other ways to support the game than to indirectly make it P2W on purpose.

Game is p2w kind of like silver coins in salem, except that instead of AI merchant at town you will buy it from some player who has botted it.



This is a very "soft" way of P2W because tokens themself dont give you more power (ik they give you sub bonus but people who are serious about the game have it anyway and having tokens then means nothing) .
You are dependent on other people giving you what you want for your tokens and that is very different than buying something from NPC (from NPC you get at 100% rate what you want, with people you must haggle for it)

No there isn't much you can do other than P2W , this is the most effective way to make money so far as long as you don't make people too mad about it making them leave.

The second best i think is selling cosmetic items but i have doubts it would work very well because:
* The usual response from people whom i shown this game is "wow this game looks ugly"
* Its hard to see what you put on your character because he is small, compared to how it is in 3D MMOS
* If you cant see equipment people have on them that is a problem of its own
(I understand that i could be very very wrong about cosmetics so its definitely worth trying and exploring more.)
(could add decorative buildings for $$$ though and i wonder why developers don't do it yet)

The next best are probably : merchandise, sponsors, selling player data. The last two need you to be quite a bit bigger game than HnH to make any significant money.

I didn't see any other good methods yet that worked in other companies and that i think would work for HnH but feel free to give your suggestions.

the reason why they don't have skins for the buildings cuz they're going to overhaul the building system eventually
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Re: Hello Jorb and Loftar remove subtoken trading

Postby Kaios » Sun Jun 27, 2021 10:54 am

azrid wrote:Removing subtoken trading will bring back real money trading


wtf? That is happening with tokens anyways and arguably it is now worse because EVERY item in-game is valued based around the value of a token. At least when RMT happened in secret the value of objects in-game was still generally based on how difficult it was to retrieve something, for example a pearl.

Do you deny that RMT is going on with tokens right now?
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Re: Hello Jorb and Loftar remove subtoken trading

Postby azrid » Sun Jun 27, 2021 11:01 am

shubla wrote:Yeah theres RMT and all that, but, removing tokens would not cause 100% replacement of token trade with rmt

It would cause an increase.
You just remove the ability from whales and lazy/time challenged new players to buy some tool upgrades with this change.
Looking into the future of the game where we have a big influx of new players thanks to some big update(modular building) they would lose out massively.
I don't see this change ever being made.
Independent small time developers are usually underpaid/undervalued. Jorb and Loftar deserve some extra for dedicating a part of their life to keep this thing going.
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Re: Hello Jorb and Loftar remove subtoken trading

Postby Kaios » Sun Jun 27, 2021 11:03 am

This world has barely been going and already you have players getting bored and going inactive or quitting altogether until the next world. But sure, you're right and I'm wrong, the game is in an absolutely fantastic state and tokens have done nothing to harm the game's economy.

Must be difficult to see when wearing blinders all the time.
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Re: Hello Jorb and Loftar remove subtoken trading

Postby azrid » Sun Jun 27, 2021 11:13 am

Kaios wrote:
azrid wrote:Removing subtoken trading will bring back real money trading


wtf? That is happening with tokens anyways and arguably it is now worse because EVERY item in-game is valued based around the value of a token. At least when RMT happened in secret the value of objects in-game was still generally based on how difficult it was to retrieve something, for example a pearl.

Do you deny that RMT is going on with tokens right now?

Its going on with tokens, in game items and with accounts.
People even buy credos for real money.
Theres a big difference between a system where the original creators are cut out and a system where they always get a cut.
There is no magic bullet to fix all the problems with RMT just like there is no magic fix for botting or countless other problems.

Its very easy to argue for less money to be made when its not your project.
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Re: Hello Jorb and Loftar remove subtoken trading

Postby Kaios » Sun Jun 27, 2021 11:16 am

You are an idiot, you have no idea if they are making money from them as you are only speculating. For all we know the same tokens could be fluctuating around the game being sold back and forth while there is hardly any actual purchases at all. What I know for certain is the impact that tokens have had on the game, a largely negative impact, is bad. I don't presume to know how much they are or are not making so why should my criticism take that in to account?

Making a game that is fun to play and attracts players is what brings in an income, and how you can possibly think there will ever be a big influx of players when there hasn't been for the last 10 years is pretty crazy to me.
Last edited by Kaios on Sun Jun 27, 2021 11:17 am, edited 1 time in total.
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Re: Hello Jorb and Loftar remove subtoken trading

Postby SnuggleSnail » Sun Jun 27, 2021 11:16 am

azrid wrote:People even buy credos for real money.


I find it very hard to believe this happens on a meaningful scale. Who does this? Where could somebody get some references before they hand over their account?
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Re: Hello Jorb and Loftar remove subtoken trading

Postby Zentetsuken » Sun Jun 27, 2021 11:24 am

tokens were a bad choice but they can't just remove them at this point and we all know it

that is why the idea of a second server without tokens would work

assuming that they get any meaningful income from token sales is just speculation, and assuming that a 2nd server where tokens are banned would have any meaningful impact on their sales is just speculation

assuming that tokens has had any meaningful impact on RMT is just speculation as well

assuming that this world is different than any other in terms of population drop off is retarded


this thread has devolved in to a poo-throwing match between screeching autists








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Re: Hello Jorb and Loftar remove subtoken trading

Postby Kaios » Sun Jun 27, 2021 11:33 am

Genuinely curious, do all you guys who are in support of tokens actually buy them? How many have you purchased? When was the last time you bought more than one from the shop and not another player? You probably buy a ton of them right, since you love supporting the devs so much.
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Re: Hello Jorb and Loftar remove subtoken trading

Postby jordancoles » Sun Jun 27, 2021 11:39 am

Tokens should be removed from you hearthfire on world resets. Either poof them from your HF with a few weeks of warning, or dissolve them into the account they're stored on by applying them as sub credit

I imagine there are still a handful of them stored up from CF days and being able to carry them over worlds makes them one of the few ways to secure buying power across resets
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