armor disbalance

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: armor disbalance

Postby Nightdawg » Tue Aug 10, 2021 2:32 am

azrid wrote:I never agreed with OP. I suggested a better idea.

azrid wrote:I think leather armor shouldn't have a negative agility at all.

An equally pointless idea that still only affects the first days during which people don't actually waste leather on armor, and you know it.

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azrid wrote:
Nightdawg wrote:the devs don't care about this game

Disagree. Many others would have abandoned a community this toxic long ago.


Don't go offtopic that's rude, lying to yourself and everyone else is even ruder. Ruder is a word cause I say it's a word
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Re: armor disbalance

Postby Vert » Tue Aug 10, 2021 2:43 am

Metal armor is too good.
Bronze plate gives -7agility, but agility was rework ages ago. Right now if you have 100 agility more you will have a bit more cd, but before rework you get few second advantage after each enemy move. You could make Cutthroat Cuirass get agility advantage and people literally cant attack you because of huge cd.
Some time ago people understand strenght is better and start ignoring agility and raise only strenght, that why i think it should be also strenght nerf on metal armor,because no one care about agility, but will care about strenght, so maybe it will return Cutthroat Cuirass.
We probably also should talk about strenght nerf, but i dont know how new strenght should look.


Nightdawg wrote:
azrid wrote:An equally pointless idea that still only affects the first days during which people don't actually waste leather on armor, and you know it.

that why metal armor cost should be increase.If bronze plate will cost 12 4 or 18 6 instead of 6 2.It start to be hard for huge village to make armor for all warriors, so some of them will use leather armor.
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Re: armor disbalance

Postby Nightdawg » Tue Aug 10, 2021 2:58 am

Vert wrote:Metal armor is too good.
Bronze plate gives -7agility, but agility was rework ages ago. Right now if you have 100 agility more you will have a bit more cd, but before rework you get few second advantage after each enemy move. You could make Cutthroat Cuirass get agility advantage and people literally cant attack you because of huge cd.
Some time ago people understand strenght is better and start ignoring agility and raise only strenght, that why i think it should be also strenght nerf on metal armor,because no one care about agility, but will care about strenght, so maybe it will return Cutthroat Cuirass.
We probably also should talk about strenght nerf, but i dont know how new strenght should look.


Nightdawg wrote:
azrid wrote:An equally pointless idea that still only affects the first days during which people don't actually waste leather on armor, and you know it.

that why metal armor cost should be increase.If bronze plate will cost 12 4 or 18 6 instead of 6 2.It start to be hard for huge village to make armor for all warriors, so some of them will use leather armor.


Yes I agree with you, they should really do this. :D
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Re: armor disbalance

Postby wonder-ass » Tue Aug 10, 2021 3:01 am

Vert wrote:Metal armor is too good.
Bronze plate gives -7agility, but agility was rework ages ago. Right now if you have 100 agility more you will have a bit more cd, but before rework you get few second advantage after each enemy move. You could make Cutthroat Cuirass get agility advantage and people literally cant attack you because of huge cd.
Some time ago people understand strenght is better and start ignoring agility and raise only strenght, that why i think it should be also strenght nerf on metal armor,because no one care about agility, but will care about strenght, so maybe it will return Cutthroat Cuirass.
We probably also should talk about strenght nerf, but i dont know how new strenght should look.


Nightdawg wrote:
azrid wrote:An equally pointless idea that still only affects the first days during which people don't actually waste leather on armor, and you know it.

that why metal armor cost should be increase.If bronze plate will cost 12 4 or 18 6 instead of 6 2.It start to be hard for huge village to make armor for all warriors, so some of them will use leather armor.


XD
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Re: armor disbalance

Postby Sevenless » Tue Aug 10, 2021 3:21 am

Nightdawg wrote:
azrid wrote:
Nightdawg wrote:the devs don't care about this game

Disagree. Many others would have abandoned a community this toxic long ago.


Don't go offtopic that's rude, lying to yourself and everyone else is even ruder. Ruder is a word cause I say it's a word


This game is designed to be such a timesink that only highschool/college kids avoiding homework, stay at home spouses or disabled people really have time for it. There were a lot of us in the first segment, but it's been 10 years. Almost all my old friends who used to play just don't have time anymore, for me or games like haven honestly.

That's ok, things change.
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Re: armor disbalance

Postby Vert » Tue Aug 10, 2021 4:44 am

wonder-ass, Nightdawg.
Take it easy. Yeah top fraction will be a bit hard to play. You probably didnt want to mine much more for all this useless people who just a fighter and didnt help you. They didnt get armor will die in fight and leave your alliance.They start in new place with new people and instead of 2 huge faction we will have a lot of small city fight each other.
Also sprucecap that never get top quality but can still buy q 200 bronze plate get more protection, if the person who attack him has top tier bronze or plate because of - str.I understand It sounds ridiculous you sell shit q armor and then came to kill this person but you get a lot of -str from your good gear and its hard for you to do it.
At the same time if the sprucecap want to hunt he can use bow,so -str will not affect him in pve, i already create topic about archer stance.
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Re: armor disbalance

Postby Nightdawg » Tue Aug 10, 2021 5:15 am

Vert wrote:wonder-ass, Nightdawg.
Take it easy.


You misunderstood me, I like your idea.
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