Liss12 wrote:A softcap perhaps? So you could still grind stats infinetely but they would give barely noticeble difference after ~500.
For item quality, this is already the case.
q10 (+0): Base effect
q40 (+30): Effect x2 (100% increase)
q90 (+50): Effect x3 (50% increase)
q160 (+70): Effect x4 (33% increase)
q250 (+90): Effect x5 (25% increase)
It becomes less and less useful as you get to higher numbers.
Nightdawg wrote:Rolling stat caps that increase over time
And what purpose would that serve? You get the worst of both worlds, both being arbitrarily limited and still getting a massive progression skip if starting later. (In fact, the latter would intensify as items become more outdated faster, leading to the market being flooded with 'last-gen' tools.)