Audiosmurf wrote:
hot takes
it's posts like this that are the reason for ironic shitpost and ironic bad idea posts
Audiosmurf wrote:
hot takes
Audiosmurf wrote:>raidboy wants to encourage people to build cheap almost free aboveground mineholes
GEE I WONDER
Audiosmurf wrote:literally nothing of value throughout the entire thread
vatas wrote:I had potentially an ABSOLUTELY CANCEROUS idea for the ship dock fast travel.
Instead of TW cost, make it damages the ship based on distance traveled. Of course, this would make "The ship wouldn't survive the voyage" - preventative error message a requirement to be implemented.
Also scales of hitpoints instead of percentage to further make that "ship quality increases HP pool" -idea work.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
vatas wrote:I had potentially an ABSOLUTELY CANCEROUS idea for the ship dock fast travel.
Instead of TW cost, make it damages the ship based on distance traveled. Of course, this would make "The ship wouldn't survive the voyage" - preventative error message a requirement to be implemented.
Also scales of hitpoints instead of percentage to further make that "ship quality increases HP pool" -idea work.
vatas wrote:I had potentially an ABSOLUTELY CANCEROUS idea for the ship dock fast travel.
Instead of TW cost, make it damages the ship based on distance traveled. Of course, this would make "The ship wouldn't survive the voyage" - preventative error message a requirement to be implemented.
Also scales of hitpoints instead of percentage to further make that "ship quality increases HP pool" -idea work.
SnuggleSnail wrote:vatas wrote:I had potentially an ABSOLUTELY CANCEROUS idea for the ship dock fast travel.
Instead of TW cost, make it damages the ship based on distance traveled. Of course, this would make "The ship wouldn't survive the voyage" - preventative error message a requirement to be implemented.
Also scales of hitpoints instead of percentage to further make that "ship quality increases HP pool" -idea work.
Would this ever, in a million years of game-play, a single time make things more fun than just no cost? Maybe don't punish players for exploring???
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Users browsing this forum: ChatGPT [Bot], Claude [Bot], Yandex [Bot] and 242 guests