Clemins wrote:Or do you just have the attention span of a goldfish and cant stand doing something for 20+ minutes?
Clemins wrote:VDZ wrote:How does carrying enough water to keep it up fix the problem that "PvP" in a ganking encounter consists of almost nothing but running for 20+ minutes straight?
This is not a "Problem". If I need to explain this then you need to go see a Psychiatrist.
Look, this is what I've been saying the entire time. I'm not complaining that it's
unfair. I'm complaining that it's
not fun. Let me quote my very first post from this thread:
VDZ wrote:That being said, I disagree with the core idea that combat should not get any radical changes. 'Run away/chase for fucking ages' is not a fun system so if there's a good way to fix that such a change would be welcome. But the devs have already spent tons of time trying all kinds of things for the combat system with mixed results, so I think their time is better spent on things that do clearly improve the game, leaving the current combat in its 'I guess it works, mostly' state with only minor tweaks when necessary.
I am okay with the balance/fairness in the current system, so as such I recommend against making risky changes to balance it out. However, I do find PvP encounters to be unfun. And how could it be fun? From the victim's perspective it's just a completely arbitrary challenge that takes fucking ages and has zero reward, only punishment for failing the challenge. If I'm nowhere near my base I'll put up a token resistance to check if the chasers are incompetent, but after that it's more 'fun' to just get KOed, hearth home, recraft my stuff and treat my wounds and then continue doing what I was planning to do, than it is to keep running for half an hour (and even then risk still getting punished), especially if it also requires sacrificing convenience in the 99% of the time you're not getting attacked.
Clemins wrote:Look, I understand this feature of the game isn't your idea of fun, but I iterate, it doesn't mean it's broken or needs to be changed.
If most players find a mechanic unfun, that does indicate it may be broken or needs to be changed. If I'm alone in thinking super-long chases are stupid, good! You just need to point that out. But if other people also agree that it's stupid that combat with major stat disparity only ends when one side gives up or runs out of water, then ideally that's something that should be addressed. But that must be done in a very careful way because each change has serious implications on people's experience.
Clemins wrote:Skill issue.
Being more skilled doesn't make the system more fun. I probably could get away if I carried a third waterskin and had the patience to run for half an hour. But I would still be spending ages just running and gaining nothing in return. There are games where movement is inherently fun, but Haven is not one of them.
SnuggleSnail wrote:VDZ wrote:
It's 7:30 AM and I still haven't slept so I'll have to pass for today. (Also, I have basically no experience being on the chasing side, only on the running side, so you'd probably get away even if the system were stacked against you.)
it is very cringe that you have time to write a college length essay disagreeing with people who have infinitely more experience than you, but not the 5 minutes it would take to prove your point in practice
It would've taken a lot longer as I still had to set up my client and find the nearest Thingwall, and I also lacked bunny slippers (my base decayed while I was in my sleepwear so I wasn't wearing them). And again, all it would prove would be that I suck at chasing. Even if you made the most convincing escape possible, it could still be attributed to my incompetence in the attacking role. (And yes, I should've gone to sleep earlier.)
DonVelD wrote:You should give it a try soon because it is genuinely insufferable seeing people complain about combat while they don't know how it is really.
I have played on the victim's side enough times to know what it's like. Whether or not it sucks even more for the attacker does not change the fact that it's unfun on the side of the defender.