Mashadar wrote:Without an easy way to transfer hats, you no longer get a choice and things just go back to how they were before, meaning you die by default.
You always have the option to tell them to fuck off. But even a hermit character is sometimes worth more than a store hat.
From what I've seen, the ones that pull the hat or die thing are mostly Snail's and Ozzy's groups. They attack anyone in sight, hat or not. If you don't have a hat, you typically don't get to choose.
Extortion was always a thing, though at least in Ozzy's case, it used to be a bit more creative than just "hat or die", like "make my guy lawspeaker or you all die". A hat would have been preferable in that particular case.
So objectively speaking this is not a good idea for potential victims, so the remaining question is whether this is really making the game look bad enough on social media that it's worth doing something about it. Links to relevant discussions on social media would be helpful in determining that.
Disregarding the matter of whether or not people accurately judge getting KOed to be worse than giving up a store hat, the chance of getting hats is a major incentive for attacking players, and specifically the more vulnerable ones. Yes, hat raiders would still attack sprucecaps when coming across them even if they couldn't get hats, but would they go out 'hunting' as often when the expected yield becomes so much lower (hats being worth far more than anything else you could get from a sprucecap)?
jorb wrote:Not quite sure what to think about it, tbt.
Do you endorse 'hat or die' and feel it doesn't negatively affect the game? If you do think 'hat or die' (and/or the increased griefing it incentivizes) worsens the experience for players, there are various trivial changes that could be implemented to simply ensure hats cannot be transferred in unsafe situations. (In addition to Sevenless's suggestions there are also various other options, like only being able to transfer hats while at your hearth fire, having the option to back out of the transfer for X hours after transferring, using a system similar to claim ownership transfer (pulling your hat out of your HF before it finishes transferring cancels the transfer), etc.) I really don't see any beneficial use case for being able to transfer a real-money item in a situation where you can be attacked, unless you actually like the element of people losing real-money items to gankers.
blocker2 wrote:Simple question though, what is stopping the person from telling the extortionists to eat shit and not give them anything?
Sevenless explained it in the OP:
Sevenless wrote:To start with there's an interesting question: why doesn't "Venmo me 5$ or die" exist? Why do we only rarely hear about "Give me hats or we siege your hermitage"? It's important to understand that hat or die is not a scam, it's a predatory high pressure sales pitch. Much like being overwhelmed and pushed into buying a vehicle you can't afford at a car dealership, hat or die is a high pressure "trade me X$ worth of hat to keep 60% of your LP/FEPs" that only works in a specific environment while forcing people to make quick decisions.
People get psychologically pressured to make a very poor trade due to natural loss aversion bias. Being under serious pressure, they don't realize that getting KOed isn't that much of an issue, so they effectively pay real money to avert what is in their mind a disastrous loss. (It also doesn't happen that people keep repeating the bullshit claim that getting ganked is likely to kill your character, because it isn't unless you're already heavily wounded. Victims are likely also unaware of inheritance mechanics or the fact that your infrastructure and possessions are worth more than your character so you retain tons of progress even on death.)