Valgar wrote:You can define as you want to.
The facts are comparing the gameplay and possibility to grow a character for a well-organized group compared to a solo hermit isn't really fair.
Of course you'll say "Learn the pvp mechanics", but many are just chilling on the game and loving to play like that.
Hermits could learn the mechanics yeah, but who are you to judge THEY HAVE TO, and day 1, or just have to leave the game ?
Even if they learn the mechanics, the "veterans" will know thoses even better than them, and if they can they will exploit some others to dig the gap.
Why should anyone who spent a considerable amount of time in this game be on the same relative level as someone who just started to play today? If Haven was designed to be this Animal Crossing/Harvest Moon-esque game, then it wouldn't contain the very features that seem to be bothering you. Haven has NEVER been 100% about PvE or PvP, but pretending like one or the other doesn't exist and then getting blindsided when someone rolls up on you isn't the fault of the game or the individual who did so, it's yours for pretending the game is something that it's not.
Valgar wrote:Seeing when you start on "League of Legends" now and only getting games with "smurf" against you ? It's the same thing, they aren't looking for challenge, just the fun to destroy your game.
That's something you should expect in any MOBA or similar style of game, the point here is pretending that Haven isn't a PvP game and then getting dunked on doesn't mean there is something wrong with the game. Without PvP or griefing in a sandbox MMO, this game would fall apart. loftar summed up why it is a necessary evil here:
loftar wrote:Do I really have to spell it out for you? My point is this: What do you do on a non-PvP server when someone:
Starts building a village idol to claim the land around you;
Takes ten alts to block the exit of your palisade gate;
Builds a palisade around your claim;
Plants a tight forest all around you, or conversely, cuts down all the trees around you;
Simply stands in your way;
Runs away with the carcass of the animal you just killed; or
Just decides to settle down next to you while you don't like him?
These, and many other conceivable actions, are far easier ways to grief people than is PvP, and PvP is the only thing that keeps them somewhat in check. Therefore, removing PvP results not in less griefing, but in more.