Make alchemy less cancer

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make alchemy less cancer

Postby Sevenless » Fri Sep 09, 2022 5:46 pm

Mad rash and Chills heal at the rate knicks and nacks do, 1 night in a Q40 bed => 20-40 pts of it gone. You always tank somewhere between 10-30hhp that goes away overnight in order to apply the healing. Quicksilver healing for 13chills is great, Sever mauling for 16 mad rash is fine (elixired sever maul heals at 1/day so meh), and 33 mad rash for blade kiss is alright enough but it was what you were asking for.

"Perfect" non damage potions don't really exist, and the alchemy boosting system flat out doesn't work and needs to be rebalanced if we want it to be relevant.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Make alchemy less cancer

Postby Austinh15 » Fri Sep 09, 2022 11:19 pm

Perhaps, my good brother in christ, my fellow human, my homie:



Maybe it's a skill issue?
User avatar
Austinh15
 
Posts: 306
Joined: Fri Sep 17, 2010 10:45 pm

Re: Make alchemy less cancer

Postby linkfanpc » Sat Sep 10, 2022 12:18 am

noindyfikator wrote:
Sevenless wrote:
terechgracz wrote:Alchemy is just exercise in logic. You can automate this easily with your choosen software. But game design shouldn't benefit only thoose able of performing such tasks. Using Exp for everything is bandaid that just feels sick. Instead we could have at least book that automatically registers potion made and suggests ingredient's alchemical properties, this would remove need for "advanced" custom software. Another cool thing to do would be able to somehow study alchemical ingredient for chance to discover one of it's properties.


Eh, it's not hard to just log it in google docs. It takes me 3-4x longer to collect the ingredients than it does to log the experiments.

It's much easier to log alchemy tests than it is cooking since you don't need to do quality math to see how good something is.


Bro, it's a game not fucking excel math spreadsheet.


"it's a game I shouldn't have to write things down i want immediate satisfaction!!!!!!!"

i'd like to see you play myst without a walkthrough

I like alchemy exactly where it is, if it's too nerdy/you're not patient enough for it just don't do it???
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2165
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: ChatGPT-User [Bot], Claude [Bot] and 32 guests