Raising animal Q is just too much hassle

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Raising animal Q is just too much hassle

Postby sabinati » Sun Oct 09, 2022 4:53 am

SnuggleSnail wrote:
DoctorCookie wrote:Base quality is the average of both parent's quality, socftcapped by the father's breeding. To this base a -5/+20 random roll is added.

Is this wrong? Has it been changed? Or are you here to throw feces?


That's wrong, and even if it weren't that's only like 1/15 of the variables you need for the formula to determine what to do with animals. I'm guessing you can't even identify what the other variables are.

This is the subforum you're looking for: viewforum.php?f=42


explain how it's wrong or update the wiki then, shitbag
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Raising animal Q is just too much hassle

Postby SnuggleSnail » Sun Oct 09, 2022 6:17 am

sabinati wrote:explain how it's wrong or update the wiki then, shitbag


Wouldn't it be derailing to write a 7 page guide on how this shit works in response to some retard not knowing the single most basic thing about animal breeding?

It doesn't rly matter how he's wrong, and apparently how you don't know either. What matters is that it's so fucking retarded complicated and requires so much scale to do effectively that you guys don't know how it works after playing for > a decade.

I mean, for real, is the forum moderator not knowing step 1 out of 200 of how this shit works not insanely good evidence it's dogshit?




Removing breedingQ, giving animals a bias towards positive growth on tertiary stats(+5/-3), and MAYBE giving a bias towards max rolls on quality somehow would greatly improve breeding for quality. There would still be a lot to say about the fun of the entire process, and animals all dying if you take a break, but the quality breeding could be fixed very easily.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3036
Joined: Sat Oct 12, 2013 4:04 pm

Re: Raising animal Q is just too much hassle

Postby dorag » Sun Oct 09, 2022 9:16 am

DoctorCookie wrote:
Audiosmurf wrote:At some point the instant gratification threads have to stop

+1 the new strategy is to call whatever you do not like "tedium" then throw out a random percentage of people that either agree with you(high number) or disagree (alway 1%), then have the 6 guys you play with come in and call everyone retards.

look at snail or any large relevant (int he late game) villages animal farm and tell me you wana tame and manage 100s of each type of animal smh.
User avatar
dorag
 
Posts: 311
Joined: Tue Jul 31, 2018 5:08 am

Re: Raising animal Q is just too much hassle

Postby dorag » Sun Oct 09, 2022 9:18 am

DoctorCookie wrote:The formula is available for anyone to see. What the OP is asking for is to remove the rng completely. I am not as frustrated with the speed and semi-randomness of animal q growth as the OP. I am agreeing with audiosmurf's sentiment more than disagreeing with the OP. Now just commence with your shit throwing.

oh ok ye i can feel that
User avatar
dorag
 
Posts: 311
Joined: Tue Jul 31, 2018 5:08 am

Re: Raising animal Q is just too much hassle

Postby Potjeh » Sun Oct 09, 2022 3:46 pm

What's there to write 7 pages about?

Animals base stat isn't the average of the parents'. Instead for each stat either parent's is selected as base randomly. The they're softcapped by father's breeding stat, and then random roll is applied. So if you want to have max milk q in your cows for example you need one breeding pool where you select for quality and one where you select for milk quality (the % stat). When you get both to desired level combine the best from two pool and hope that you roll base stat for both quality and milk quality from appropriate pool. If you want to raise more stats just add a separate breeding pool for each stat and combine the breeds as before. But honestly there's no real reason to raise those, horses are useless in PvP so getting better stats for them is pure roleplay, wool isn't that important, and anyone sane will quit playing long before they get to the point where domestic animal bones and hides are better than wild ones.

source: viewtopic.php?f=39&t=61281&p=779068&hilit=breeding#p779068

If there's more mechanics than this please provide a source explaining them. It should take like 5sec of searching devs' posts.

But yeah, animal breeding is still shit because you need huge breeding pools because that random roll added to inherited stat has too big of a range. More babies means higher chance to get the max roll. Simply reduce the random roll to +10/+15 and animal breeding will be fine.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Raising animal Q is just too much hassle

Postby Sevenless » Sun Oct 09, 2022 3:55 pm

Potjeh wrote:What's there to write 7 pages about?

Animals base stat isn't the average of the parents'. Instead for each stat either parent's is selected as base randomly. The they're softcapped by father's breeding stat, and then random roll is applied. So if you want to have max milk q in your cows for example you need one breeding pool where you select for quality and one where you select for milk quality (the % stat). When you get both to desired level combine the best from two pool and hope that you roll base stat for both quality and milk quality from appropriate pool. If you want to raise more stats just add a separate breeding pool for each stat and combine the breeds as before. But honestly there's no real reason to raise those, horses are useless in PvP so getting better stats for them is pure roleplay, wool isn't that important, and anyone sane will quit playing long before they get to the point where domestic animal bones and hides are better than wild ones.

source: viewtopic.php?f=39&t=61281&p=779068&hilit=breeding#p779068

If there's more mechanics than this please provide a source explaining them. It should take like 5sec of searching devs' posts.

But yeah, animal breeding is still shit because you need huge breeding pools because that random roll added to inherited stat has too big of a range. More babies means higher chance to get the max roll. Simply reduce the random roll to +10/+15 and animal breeding will be fine.


Imo, delete breeding quality and make the quality a flat+ per generation based on the father (just to simplify how often you'd need to quality cull a bit). Then you've narrowed down your possible stat choices to quantity and % values. Still plenty of rolls to consider.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Raising animal Q is just too much hassle

Postby Potjeh » Sun Oct 09, 2022 3:57 pm

Might as well remove the whole system if you remove it for the only stat that truly matters. You only need quality and either milk quality or meat quality depending on animal. All the rest are pretty much useless.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Raising animal Q is just too much hassle

Postby Sevenless » Sun Oct 09, 2022 4:00 pm

Potjeh wrote:Might as well remove the whole system if you remove it for the only stat that truly matters. You only need quality and either milk quality or meat quality depending on animal. All the rest are pretty much useless.


You still get quantity that matters for meat animals. And then you have to pick which % stats you want to level.

I was doing the funny "ignore all but %" for bone cows, but I'd forgotten they stopped averaging the parent qualities. I'll have to separate out the bone herd into two dif ones. Not that I expect to play long enough to truly beat natural bones, but because I find doing the optimal to be mentally pleasant if it's not a ball twister.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Raising animal Q is just too much hassle

Postby Potjeh » Sun Oct 09, 2022 4:04 pm

Nah, you end up with more meat than you can spend even if you don't breed for meat quantity. If anything I'd breed for less meat because butchering all the culled animals takes forever. Really, the only stat you could make an argument for is truffle snout in pigs, but does anyone have the patience to forage for truffles regularly?
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Raising animal Q is just too much hassle

Postby SnuggleSnail » Sun Oct 09, 2022 4:06 pm

jorb wrote:
  • Implemented Potjeh's breeding idea. Instead of baby animals using an average of their parents' qualities when determining their own stats, they now select the value from one or the other parent, before adding a bit of a random roll as usual. The objective being to create more selective breeding.



Holy shit Asendre was so fucking right. You are unironically personally responsible for like half of the worst dogshit mechanics in the game.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3036
Joined: Sat Oct 12, 2013 4:04 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], linkfanpc and 245 guests