Kaios wrote:Massa wrote:pvp focus=economy, players, drama, activity, fun
I'm genuinely interested in understanding how pvp related activities have improved the game in any of those categories, if you wouldn't mind explaining please. Seems to me the way it goes in most worlds is that as the more active players get killed/harassed the player count begins to trickle downwards until the player killers end up getting bored as well.
I understand the need for aggressive actions as a means to an end, but in what way has any focus on that improved the game at all over the last several years?
Aggressive action isn't a means to an end, it's an end - and there hasn't been a drop of focus on it in the last few years. It's the goal. Jorb said it himself, this game is meant to simulate politics, group conflict and interaction, scarcity, contention, competition and everything that comes with a lawless world and carte blanche for death. It's a fun simulation. This gives us a variety of things that are all reasons to play. Risk, something being on the line (but not much, and I actually like being able to TP away), our standing fueds, competition for resources, instigations, etc. are driving forces that attract players that put in significant effort into being creative and figuring things out, players who quit when shit is brainlessly boring. I am sorry, but moose hunters don't play longer than 3 larpy weeks and offer nothing besides selling someone bigger some cheap trash at a market. This shit will go nowhere if the focus remains on warming the ground and snow mushrooms. Sailing rivers to kill random woodland creatures that can't fight back is not a game that lasts, and neither is paving and building houses. It's your A types and competitive natured people who are inclined toward conflict who actually move or do ANYTHING of fucking remote value in these games. They build markets, they basically develop the economy of the game, etc.
And it's not like I'm talking about how this should be an esport, just give us something less stale. More big monsters, more weapons, change siege mechanics. Let us fight, make things risky and rough, give animals murder again, raids are good. Raids are the best part of the game. I think hermits and shit are confused when they think raids=deleting someone from the game, or being attacked in the woods=your character is dead but the reality is that even weak hermits can get off mostly fine after being raided or attacked, but it's not, especially considering that most of it is large group conflict or instigates it by proxy.
farmville is fkn boring bro lmfao fighting is fun as fuck