Have seperate system just for the combat, hear me out.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Have seperate system just for the combat, hear me out.

Postby donatas081294 » Wed May 03, 2023 8:11 am

Clemins wrote:
donatas081294 wrote:Stat caps a boring, because ifnite levels is what made haven and hearth stand out.


Dude you literally said this:
donatas081294 wrote:but why not have a system entrirely dedicated to combat instead of replying on fep and lp leveing to an unfair advantage.

Where does it say it the stats should be capped?
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Re: Have seperate system just for the combat, hear me out.

Postby TerraSleet » Wed May 03, 2023 8:18 am

Clemins wrote:[...]
So let me ask all of you this,
If you want to learn, and the current resources aren't enough, what do you want?

Would a video/series help? Should I actually dedicate time to it? I really don't want to if people don't give a shit.

An updated and refined guide posted on the forum?
A tips and tricks thread?

I want people to learn this without needing to invest as much time as PvP in this game demands. But I'm not sure if that's possible...

Edit: Also, don't forget this game intends for you to rely on other people and trial/error to figure stuff out, this is an intentional choice made by the devs. I don't agree with it and I assume most other people don't too.

Considering a large part of PvP is actually having a character that can PvP, I'd love to see someone make more in-depth guides on building and maintaining a fighter and a base to supply it, designed for both hermits and small villages. Maybe not so much detail on stuff that changes almost every world (which foods are in the meta, etc) but a solid outline of "here's the priorities you should have and why, here's why making only 1 character is a terrible idea, here's how to prevent and recover from a raid/death, here's why X and Y industry is important, here's the basics on raising quality in said industries".

It's a lot of stuff, but this is all knowledge that is required to even dip a toe into pvp without joining a big faction that has someone willing to tutor you, or just getting repeatedly steamrolled and killed the moment someone who knows this stuff turns around and fights back and learning that stuff the hard way. Unfortunately the skill floor is so high in this game you basically have to spend a ton of time learning it, but dedicated guides will at least make it easier.

To put it bluntly, the game has too many wolves and not enough prey and many wolves don't actually want their prey to be harder to catch, so they avoid teaching. Guides like this would go a long way to give people the confidence to actually stick around once they get "eaten". There's enough info out there to tell anyone with half a brain to BUILD A DAMN PALISADE AND CLAIM IT, but knowledge past that is lacking and/or heavily outdated.
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Re: Have seperate system just for the combat, hear me out.

Postby TerraSleet » Wed May 03, 2023 10:16 am

I guess what I'm really asking for is a walkthrough on how to engage in PvP as a hermit/villager. Not the folks involved in 20v20 faction fights or building giant characters with minmaxing/botting to run around seal clubbing with, but the semi-casual solos and the 2-5 man villages that make up the majority of the playerbase. At least then there'll be less stories of "we were a small group of friends having fun but then 1 guy with a sword showed up and killed us all, this game is unfair for anyone who isn't no-lifing this game"
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Re: Have seperate system just for the combat, hear me out.

Postby SnuggleSnail » Wed May 03, 2023 1:04 pm

There are ~15 villages that have "fighters", and 4-6 that have actual fighters in the entire game. 80% of the people in the stronger villages still do not know how to fight at all. I have killed several people on fresh alts that don't even have rage by just walking at them aggressively until they drown themselves. High stated/geared characters have been killed by blocking them with dugouts on fresh spawns.

If you want casual PVP literally just stop being a pussy and kill your neighbor. They won't even hit you back.
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Re: Have seperate system just for the combat, hear me out.

Postby DonVelD » Wed May 03, 2023 1:33 pm

ye what he said, its actually the reverse of what you're saying Terrasleet, there's lots of prey around and we're basically drowning in them - and its kinda depressing nobody fights back. people like to assume they have no chances and would rather choose flight over fight. though you have the best chances to get better if you join a faction, its also possible to just kill anyone you see and at least learn the basics from that. there's also only a small amount of characters with ultrahigh stats, prolly not even a 2 digit amount.
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Re: Have seperate system just for the combat, hear me out.

Postby TerraSleet » Thu May 04, 2023 10:52 am

SnuggleSnail wrote:If you want casual PVP literally just stop being a pussy and kill your neighbor. They won't even hit you back.

DonVelD wrote:there's lots of prey around and we're basically drowning in them - and its kinda depressing nobody fights back. people like to assume they have no chances and would rather choose flight over fight.

That's kinda the problem though, isn't it? Very few people actually want to fight, even when everything they own - including their life - is on the line. My guess is because PvP is so daunting to get into and the in-game stakes are so high that the concept of fighting off an attacker is just completely alien to them. That's what I mean when I say the skill floor is so high. That's why I hope a more in-depth walkthrough on actually being able to defend yourself, combined with the guide DDD wrote on the basics, should help somewhat. It's not going to fix the problem, but it can't hurt.

Maybe "wolves vs prey" is a bad analogy, because prey at least know how to run away. It's more like wolves vs steak dinners that occasionally whine on the forums because they were too tasty.
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Re: Have seperate system just for the combat, hear me out.

Postby TerraSleet » Thu May 04, 2023 11:16 am

SnuggleSnail wrote:High stated/geared characters have been killed by blocking them with dugouts on fresh spawns.

Please tell me you recorded this. That sounds funny as fuck.
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Re: Have seperate system just for the combat, hear me out.

Postby Massa » Thu May 04, 2023 12:34 pm

there is no reason to make this game's combat not more active

i don't give a shit about the state of it at all and it's always been pretty bad so adding magical spells, more siege engines, making ranged combat relevant and based and what ever other crackhead shit sounds cool to me

more bugs more better but i didn't read the op anyway
SnuggleSnail wrote:If you want casual PVP literally just stop being a pussy and kill your neighbor. They won't even hit you back.

People don't realize how good things are. You are all like pigs complaining that there's no shit or mud to wallow in. It's everywhere and more is spraying out of your fucking mouth every second!
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Re: Have seperate system just for the combat, hear me out.

Postby DonVelD » Thu May 04, 2023 1:28 pm

TerraSleet wrote:That's kinda the problem though, isn't it? Very few people actually want to fight, even when everything they own - including their life - is on the line. My guess is because PvP is so daunting to get into and the in-game stakes are so high that the concept of fighting off an attacker is just completely alien to them. That's what I mean when I say the skill floor is so high. That's why I hope a more in-depth walkthrough on actually being able to defend yourself, combined with the guide DDD wrote on the basics, should help somewhat. It's not going to fix the problem, but it can't hurt.

Maybe "wolves vs prey" is a bad analogy, because prey at least know how to run away. It's more like wolves vs steak dinners that occasionally whine on the forums because they were too tasty.

no, look - there's a few "wolves" out there, and LOTS of "prey" or "dinners" as you put it lol, and the only thing stopping them from becoming a "wolf" is their fear. the ratio is like 1 to 100. if they simply went out and attacked someone there's a HUGE chance they'd kill another dinner, there is a very little chance for them to encounter an actual PvPer. but they fear the 1%. and even if they would encounter the 1% - so what, if one wins then there will always be one loser, the game is about dying etc. alas, that's a reasonable enough excuse for people to not fight others.

also the problem with making a guide is that the thread it'd be in would get spammed by people hating pvp or incompetent people and it seems like a huge waste of effort in the end.
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Re: Have seperate system just for the combat, hear me out.

Postby Nightdawg » Thu May 04, 2023 1:47 pm

TerraSleet wrote:That's kinda the problem though, isn't it? Very few people actually want to fight, even when everything they own - including their life - is on the line. My guess is because PvP is so daunting to get into and the in-game stakes are so high that the concept of fighting off an attacker is just completely alien to them. That's what I mean when I say the skill floor is so high. That's why I hope a more in-depth walkthrough on actually being able to defend yourself, combined with the guide DDD wrote on the basics, should help somewhat. It's not going to fix the problem, but it can't hurt.

Maybe "wolves vs prey" is a bad analogy, because prey at least know how to run away. It's more like wolves vs steak dinners that occasionally whine on the forums because they were too tasty.


I got into PvP because I got spanked by a couple of canadians and I refused to live like that.
Problem is that you need someone to mentor you to get into PvP, and it seems that most people don't want to mentor anyone anymore.

Anyway, in most cases it's not wolves and steak dinners, but rather wolves fighting over wolves for the sake of fighting.
Unless the steak dinners are a nuisance (occupy space, settle too close, become a liability) OR offer the wolves something they need (they're wearing travelling sacks, good loot), the "wolves" won't bother to attack them, unless they're bored absolute shitters. BUT EVEN THEN, who's fault is it that those "steak dinners" get shit on by shitters? :|
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