Considered logging in and messing around a bit

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Considered logging in and messing around a bit

Postby noindyfikator » Sat Aug 19, 2023 10:44 pm

So far tree combersation was the best time investment imo. A few months of work, hype on stream, promises and they moved it to bin
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Re: Considered logging in and messing around a bit

Postby HarryDresden » Sun Aug 20, 2023 4:03 am

I'd like to see Winter localized to a particular biome, make it Mountain adjacent and call it Tundra or something. That way those who wish to engage with Winter can. Go on stoat hunting trips and shit.

Actual winter can be introduced when there's enough to make it interesting, right now it's just a frustration.
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Re: Considered logging in and messing around a bit

Postby Massa » Sun Aug 20, 2023 1:48 pm

we should be able to pay the elves that put the lights on trees to clean our villages of snow
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Re: Considered logging in and messing around a bit

Postby Clemins » Wed Aug 23, 2023 12:13 am

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REPOST (with small edit and added afterword)

Postby vatas » Sat Sep 30, 2023 9:56 am

vatas wrote:I'm seeing only two rational options:

1) Remove winter.
2) Claimed land is completely unaffected by Winter. You can plant crops, snow does not fall.

"But you can build Mou-" YOU CAN'T GET MULCH AND STRAW IF YOU'RE NEW/TRYING TO SIMULATE FRESH EXPERIENCE.

"I want to LARP a snowy village." Add in a toggle to allow snowfall. Implement it as OPT-IN so we don't get gazillion threads where people are scolded for not knowing you have to go press the secret "turn off winter" -button.


I used to cope that "people who want to quit anyways just pile up on winter" when Snail posted hard evidence that Winter is killing the population. Even if that's true, the key to player retention is to reduce the amount and impact of "quit moments."

The Quit Moment - Why Games Lose Players by Josh Strife Hayes
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