Remove quest ql increase

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Re: Remove quest ql increase

Postby Reiber » Sat Oct 07, 2023 6:33 pm

botting networks for quests has been done multiple times,
making an roadnetwork for questing is already feasable, making an bot that just delivers items is childs play in comparison,
idk wich world it was, but it started with culling questgivers, untill you have an amount of good ones in the right places (moose quality over high q moose spot , dragonfly on swamp etc, ) then building roads between them, and partially blocking them,

but yea, if an mechanic cant be feasable utilized by 99% of the playerbase, and the 1% becomes untouchable simply because they can afford to abuse it, its an bad mechanic.
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Re: Remove quest ql increase

Postby VDZ » Sat Oct 07, 2023 7:39 pm

Reiber wrote:botting networks for quests has been done multiple times,
making an roadnetwork for questing is already feasable, making an bot that just delivers items is childs play in comparison,
idk wich world it was, but it started with culling questgivers, untill you have an amount of good ones in the right places (moose quality over high q moose spot , dragonfly on swamp etc, ) then building roads between them, and partially blocking them,

but yea, if an mechanic cant be feasable utilized by 99% of the playerbase, and the 1% becomes untouchable simply because they can afford to abuse it, its an bad mechanic.

That was World 10: Divine Intervention: Friends of Gerdgen
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Re: Remove quest ql increase

Postby boshaw » Sat Oct 07, 2023 8:04 pm

As someone who lived next to an autismo quester and leeched off their animal spawns, truffles, and so forth I do not see the issue :) .
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Re: Remove quest ql increase

Postby Dawidio123 » Sat Oct 07, 2023 8:08 pm

VDZ wrote:
Reiber wrote:botting networks for quests has been done multiple times,
making an roadnetwork for questing is already feasable, making an bot that just delivers items is childs play in comparison,
idk wich world it was, but it started with culling questgivers, untill you have an amount of good ones in the right places (moose quality over high q moose spot , dragonfly on swamp etc, ) then building roads between them, and partially blocking them,

but yea, if an mechanic cant be feasable utilized by 99% of the playerbase, and the 1% becomes untouchable simply because they can afford to abuse it, its an bad mechanic.

That was World 10: Divine Intervention: Friends of Gerdgen

Basically way back when you could just cr your way around the world with no issues and quests were very broken (i recall seeing something like 13 million lp for one quest lol).And since they were so good people botted them. If the meta adjusts enough for the ql increase rewards to be worth it, it'll be botted too and then break the game. And we won't see a fix for it until next world if that happens because it would change too much.
Tbh i focused a lot on bones in my OP, but the more i think about those things the more broken stuff i can think of. Truffles being one of the most broken shit (they are already strong as hell), you could basically apply 1000ql truffles to garbage ql food and get free stats.

Edit: I was mislead to believe that gerdgen was botted, but i still think it's doable to bot the quests even if it would be a lot of effort to actually make a bot to do that.
Last edited by Dawidio123 on Sun Oct 08, 2023 2:09 am, edited 2 times in total.
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Re: Remove quest ql increase

Postby SnuggleSnail » Sat Oct 07, 2023 8:27 pm

Gardgen wasn't botted. Stop making shit up. It's dumb without you making shit up.
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Re: Remove quest ql increase

Postby Dawidio123 » Sat Jul 06, 2024 2:31 am

As a new world is incoming (surely) there are still some things that HAVE to be changed to make this game playable long-term, as to not make a new thread about it i want to bring up this idea i had back when i was less retarded.
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