Add starting quests for combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Add starting quests for combat

Postby Dawidio123 » Mon Oct 09, 2023 8:35 pm

Aerona wrote:I like the concept for the starting quest to teach the basics of combat by explaining what's necessary to defeat ants, I had to figure that out through trial and error way back when. The description of the quest to teach how running away works is just ridiculous though, not because it wouldn't work but because it shows how ridiculous the gameplay is there. That shouldn't be reinforced with a quest for it, the mechanics should be changed so they're more intuitive and less meme-worthy. I provided a suggestion in another thread for a mechanic that could mitigate this.

The quest when KO'd sounds good, too. There's already a quest to eat enough food to start healing, but that shows up before healing is necessary. It's a good opportunity to teach how recovery works, anyway.


I tbh would also like for there to not be any need to use bunny slippers and the forager credo. But as long as the system stays this way it's better to have quests that show it's needed.
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