Marksmana vs melee

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Re: Marksmana vs melee

Postby Dawidio123 » Wed Nov 08, 2023 11:58 am

Also endgame ranged is kinda based for hunting, just one tapping stuff like seals is very nice.
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Re: Marksmana vs melee

Postby Delamore » Thu Nov 09, 2023 12:57 am

One thing I remembered after recalling doing dungeons with bows was just how bad trying to aim in haven can be. A large beaver rotating to face a different target could result in you missing a stationary target because it's rectangle hitbox rotated.
With bats you never even wanted to actually aim, the way to go was to target the UI portrait because the hitboxes are so absurdly offset from the actual model locations that actually aiming in world was impossible without modded clients.
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Re: Marksmana vs melee

Postby Mortis123 » Sun Nov 26, 2023 2:58 pm

Hey guys,

I want to make a quick bump to this thread. I saw that hunting with bow is so much easier than hunting using UC at the beginning of a game.
I'm playing with me friend so there are only 2 of us. He wants to be a miner and I wanna do some cooking / carpetry stuff this time. But we both need the ability to hunt. We don't wanna do PvP but dungeons are interesting.

Is it worth for me to play as a marksman? I think that it's only a viable thing for a solo hunting right? Can you advice me what path should I go?
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Re: Marksmana vs melee

Postby Sevenless » Sun Nov 26, 2023 3:38 pm

Mortis123 wrote:Hey guys,

I want to make a quick bump to this thread. I saw that hunting with bow is so much easier than hunting using UC at the beginning of a game.
I'm playing with me friend so there are only 2 of us. He wants to be a miner and I wanna do some cooking / carpetry stuff this time. But we both need the ability to hunt. We don't wanna do PvP but dungeons are interesting.

Is it worth for me to play as a marksman? I think that it's only a viable thing for a solo hunting right? Can you advice me what path should I go?


Hunt with a bow until you have quick barrage and full circle. Then get a boar spear and boat cheese (you can sit in a rowboat/snek just out of attack range with an animal and swing at it, which prevents it from hitting back. Practice on something harmless like a fox until you get the idea) while working on MC to make it go faster. QB opens for FC to deal damage.

As for the thread: Lets just make bows hunting specialized. Don't try to balance them in pvp anymore, let them be useless. But give bows a solid boost in pve to the point that they're the nobrainer option for anyone other than fighters. Bonus bleed to the point where it's actually strong, animals hit by arrow run slow and won't turn to re-aggro you so it's a reliable kill. Whatever you like.
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Re: Marksmana vs melee

Postby Reiber » Sun Nov 26, 2023 3:41 pm

Mortis123 wrote:Hey guys,

I want to make a quick bump to this thread. I saw that hunting with bow is so much easier than hunting using UC at the beginning of a game.
I'm playing with me friend so there are only 2 of us. He wants to be a miner and I wanna do some cooking / carpetry stuff this time. But we both need the ability to hunt. We don't wanna do PvP but dungeons are interesting.

Is it worth for me to play as a marksman? I think that it's only a viable thing for a solo hunting right? Can you advice me what path should I go?



archery is good for getting to kill larger animals an bit more early than with an sword, first on boat, if you have better bows and horses you can start using those,

in generall for hunting, ua is only viable if you have good stats, i would not go ua too much , especially as an hermit, go mc and make an shield instead,
once you have access to swords (either get bronze or buy one ) you should be able to kill practically any animal from an boat,
in the long term, an base value of 120 mc is more than sufficient to savely and quickly kill any animal with sufficent cheese,
including mammoths,(mammoths require advanced cheese)

if its just for hunting there is little reason to go past that, you should also be able to do ant dungeons solo starting at around 80 mc with an shield and an q 60 bronze sword, and can reasonably participate in any dungeon with an group , i would still advise you to not enter especially bat dungeons without at least 5+ people that know more about combat and batdungeons in generall,

also, wagons are your friend, they practically make your horse have infinite stamina, have tons of space for your foraging/dead animals, and allow you to stay away from high traffic rivers and lakes, but keep in mind that they wont protect you if you get aggroed by players. dismount and run away.


my generall path is ua to 20, kill fox, bat, badger and ant, untill i get quick barrage,
mc to 40, equipp sword and shield and kill bear from boat,

always wear armour outside base, if you have no metal make bone greaves,
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Re: Marksmana vs melee

Postby Mortis123 » Sun Nov 26, 2023 5:51 pm

How to balance UC and MC properly? I always thought that I need arounc 100 UC before even thinking about MC. Is there any max number of UC we should go for and after that increase only MC?
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Re: Marksmana vs melee

Postby Reiber » Sun Nov 26, 2023 9:12 pm

Mortis123 wrote:How to balance UC and MC properly? I always thought that I need arounc 100 UC before even thinking about MC. Is there any max number of UC we should go for and after that increase only MC?

as i said, 20 ua is enough for badgers and foxes. if you know what you are doing 8 is sufficent also for that,
as soon as you get quick barrage and an shield there is no reason for you to ever waste an single point intoo ua ever again.

ua and mixed sets only should be of concern if you plan on participating in pvp. and also only if you manage to stay in the top 30% of stats on the server,

for everything else use mc, shields are great equalizers for people that have shitty stats. or only raise combat to hunt. + it gives armour,

basically ua scales better with 6k strenght then mc, wich you wont reach, and you cant use shields or parry with b12 axes, wich suck for hunting anyway,
but those are the only reasons why you would need ua instead of mc, even miners can use mc now that enemy spawns arent instant anymore,
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Re: Marksmana vs melee

Postby Dawidio123 » Sun Nov 26, 2023 9:23 pm

Reiber wrote: and you cant use shields or parry with b12 axes, wich suck for hunting anyway,

I agree with all but this point, b12/cutblade is amazing for hunting and allows you to do it way quicker, shield up is good early on where you don't want to get hit much, but it'll take a way better sword to be able to reliably one shot most animals compared to a two hander.
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Re: Marksmana vs melee

Postby Reiber » Sun Nov 26, 2023 10:00 pm

Dawidio123 wrote:
Reiber wrote: and you cant use shields or parry with b12 axes, wich suck for hunting anyway,

I agree with all but this point, b12/cutblade is amazing for hunting and allows you to do it way quicker, shield up is good early on where you don't want to get hit much, but it'll take a way better sword to be able to reliably one shot most animals compared to a two hander.


true, but i would guess that an hermit just coming to gripes with the combat system, doesn't reach the point where his stats and steel quality are sufficiently high to one-shot seal or whatever, rather than just dyeing to an enraged bear because they have so high cooldowns they cant get it above 14% opening, or lower their own,
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Re: Marksmana vs melee

Postby Mortis123 » Sun Nov 26, 2023 11:44 pm

Reiber wrote:even miners can use mc now that enemy spawns arent instant anymore


What do you mean by that? No more instant hostile mobs when you mine the tile? What does this have to do with UC vs MC? Sorry for noob questions but I think I was playing in w10 last time...

Btw my friend can 2-3 shot a bear using some basic 20q bow and bone arrows and I can't even do any dmg to him with my 30q flint knife using sideswipe :P It looks like hunting using a bow is OP but I want to be able to tame animals too.
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