FEPs only from tables might be better

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: FEPs only from tables might be better

Postby VDZ » Mon Oct 16, 2023 9:44 pm

SnuggleSnail wrote:Everybody wants all foods to have consistent hunger/attributes gained

Every faction player maybe. Giving all foods an equal hunger/FEPs ratio would make all foods equally good. That's boring. There should be better foods and worse foods, making it exciting when you get to make a good food and giving an incentive to work towards better foods. The impact of hunger should be nerfed hard (300% bonus is bullshit), but removing hunger differences entirely would make all foods basically the same.
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Re: FEPs only from tables might be better

Postby terechgracz » Mon Oct 16, 2023 9:55 pm

loftar wrote:
SnuggleSnail wrote:Everybody wants that.

Wants what, more exactly? That all foods have the same FEP/hunger ratio? In that case, wouldn't the obvious thing to do be exactly that, to give every food item a consistent FEP/hunger ratio rather than to give hunger on stat gain?

The point is that low fep foods shouldn't increase hunger so much to increase FEP like now. Making system that would just linearly give fep based of food's total FEP would be best to achieve that.
With this increasing stat would cost same hunger no matter if you choose to use shit food or OP food. OP food would be choosen more often just because it takes less time with good infrastructure.
You could also use piecewise linear function for calculating hunger gain or square/cube roots etc. The point is that we're looking at hunger/(stat gain) and we want it to be basically constant or maybe much less punishing for shit foods (currently it's so bad you just throw away bad food).

VDZ wrote:
SnuggleSnail wrote:Everybody wants all foods to have consistent hunger/attributes gained

Every faction player maybe.

No.
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Re: FEPs only from tables might be better

Postby Audiosmurf » Mon Oct 16, 2023 10:00 pm

There is literally nothing wrong with having bad items and good items, not everything has to feel good all the time, there is room for a variety of experiences.
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Re: FEPs only from tables might be better

Postby Dawidio123 » Mon Oct 16, 2023 10:17 pm

Audiosmurf wrote:There is literally nothing wrong with having bad items and good items, not everything has to feel good all the time, there is room for a variety of experiences.


Well maybe having 90% of things feel like trash that wastes your hunger is not ideal either, hunger that you can either: wait a long time for, get A LOT of salt or do quests (I'd rather not play than do quests).
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Re: FEPs only from tables might be better

Postby terechgracz » Mon Oct 16, 2023 10:17 pm

Audiosmurf wrote:There is literally nothing wrong with having bad items and good items, not everything has to feel good all the time, there is room for a variety of experiences.

If youre referencing my or Snail's idea then you're not right. It wouldn't make bad foods great, or even good.
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Re: FEPs only from tables might be better

Postby VDZ » Mon Oct 16, 2023 10:39 pm

terechgracz wrote:With this increasing stat would cost same hunger no matter if you choose to use shit food or OP food. OP food would be choosen more often just because it takes less time with good infrastructure.

How tedious would low-end food acquisition need to become, to make cheesemaking the alternative that takes less time?

Dawidio123 wrote:Well maybe having 90% of things feel like trash that wastes your hunger is not ideal either, hunger that you can either: wait a long time for, get A LOT of salt or do quests (I'd rather not play than do quests).

On the bright side, you can now eat that 90% for energy while you're below 8000%. But the real problem is, as you mentioned, hunger taking ages to recover to the optimal value. If max hunger just gave 100% and recovery from 50% to 100% would take the same time as it does now, there'd be no issue.
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Re: FEPs only from tables might be better

Postby DDDsDD999 » Tue Oct 17, 2023 12:34 am

loftar wrote:
SnuggleSnail wrote:Everybody wants that.

Wants what, more exactly? That all foods have the same FEP/hunger ratio? In that case, wouldn't the obvious thing to do be exactly that, to give every food item a consistent FEP/hunger ratio rather than to give hunger on stat gain?

Effectively the same thing. The point is bad foods already suck since you need to get more of them to get a stat, no need to double-whammy people that don't know the better recipes and screw their hunger.

The separate bars thing is mostly because of the other stuff in that thread, namely killing FEP specialization, because big villages require: mining character(s), crafting character(s), fighter character(s). If the STR/CON combat equalization were introduced, I'd care a lot less about this point since FEPs are most important for fighters (higher miner STR is mostly convenience).
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Re: FEPs only from tables might be better

Postby MightySheep » Tue Oct 17, 2023 12:59 am

VDZ wrote:
SnuggleSnail wrote:Everybody wants all foods to have consistent hunger/attributes gained

Every faction player maybe. Giving all foods an equal hunger/FEPs ratio would make all foods equally good. That's boring. There should be better foods and worse foods, making it exciting when you get to make a good food and giving an incentive to work towards better foods. The impact of hunger should be nerfed hard (300% bonus is bullshit), but removing hunger differences entirely would make all foods basically the same.

Yes, the whole FEP system is about who can better use their knowledge and experience to eat food in the most efficient way. If there wasn't big differences between foods then you'd remove all character building expertise.

I agree with thread title I do find it annoying running around having to eat random mushrooms to get back into the green only to fall back into yellow after 1 drink etc on repeat. However maybe there's a better solution because plebs should be allowed to ruin their characters.
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Re: FEPs only from tables might be better

Postby MoonShioss » Tue Oct 17, 2023 4:54 am

TBH one of this game's draws is the discovery aspect. Discovering better foods and better ways to eat is fun for some people. Equalizing food FEP/Hunger ratios would take all potential discovery excitement and make it worthless.

Besides this post is about FEPs from tables-only, to which I totally agree about having a counter-part to the "feast" command (maybe a toggle?), for when you're in the field chopping lumber for 6 hours straight, or landscaping for 30 seconds. I just want to build my sprawling city without needing to worry about sacrificing potential FEP gains to hunger.
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Re: FEPs only from tables might be better

Postby Audiosmurf » Tue Oct 17, 2023 4:58 am

MightySheep wrote:plebs should be allowed to ruin their characters.

This is what I'm saying about variety of experiences.

Anyway just make it a toggle.
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