This world is miserably small

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: This world is miserably small

Postby Audiosmurf » Fri Nov 03, 2023 3:34 am

Aerysette wrote:I found a quiet place with no neighbors. Was really nice until one day I wake up to 2 people settling in my immediate vicinity. I had to hurry up and dump all my LP into claim expansion and then hyper expand with an alt. I spent a couple hours rowing around for a spot that was not populated or too close to the water too... womp womp womp :( I guess some players don't think it would be unsettling to another player to suddenly set up right next to them (pretty aggressively I might add- they boxed in their claim totem with doorless palisade). Unfortunately this also means that the cave I was using is probably going to be claimed by them too since they are just south of it. Actually I should check if they haven't already so I can do it first teehee

At least they seem nice, though I can never tell for sure. They might wham bam slam space jam me out of the blue. STRESS!

Autistic people tend to have problems with grasping how their actions could be perceived, many such cases, deal with this every world
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: This world is miserably small

Postby Mr_Bober » Fri Nov 03, 2023 3:22 pm

There's several reasons to not want people around you. Some are less relevant, but others might not be.

Cave systems are a good example. If you have a village settled too close to you, you're 100% going to be sharing every level of the mine, meaning anything you find has to be taken immediately or you risk losing it to the other village. Even just leaving your pillar bars outside means they'll most likely disappear.

Trails are also very annoying when there's a couple villages each building their owns.
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Re: This world is miserably small

Postby gravesmerch » Fri Nov 03, 2023 4:46 pm

honestly this is not the game to go fast, unless you're in a big group, otherwise just relax and focus on your strengths... lately that means no level 3 mine and no hard metal for a good while... so just go crazy on other industries, later when game is in "single mode" you can build a whole new base somewhere where no one cares
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Re: This world is miserably small

Postby Reiber » Fri Nov 03, 2023 10:10 pm

gravesmerch wrote:honestly this is not the game to go fast, unless you're in a big group, otherwise just relax and focus on your strengths... lately that means no level 3 mine and no hard metal for a good while... so just go crazy on other industries, later when game is in "single mode" you can build a whole new base somewhere where no one cares


but all the industrys are tied to another and all of them bottlecap on mining, if your stones are shit, your animals are shit, if your animals are shit your mulch is shit, if your mulch is shit your trees are shit, if your trees are shit the other half of your axe is shit,
not going down to lvl3 basically means every single industry you could possibly pursue is capping out at 90maximum,

not only does that mean that you could not possibly touch something anybody needs or would want to trade with you is instantly soiled by your filthy peasant fingers,
but you are actively turning alright recources intoo worthless shit whenever you touch one of those q 200 foxes with your shabby q70 axe, not that you would know ofcource, cause with your q 40 curios and your q 32 food, you are just stagnating against the deminishing return inflation, of lp and feps,


if you wanna larp larp, its fun, but without atleast threading along the middlefield somewhat trade is also off the table, unless you pick up 250 hegehogs every time you play, or someone has pitty on you,
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Re: This world is miserably small

Postby Aerysette » Fri Nov 03, 2023 11:17 pm

Every time I see the argument of "just wait until the game is dead" I can't help but wonder if this game is worth my time. If things don't work with a large, active population then there is something very wrong with the game and it will never see upward momentum.

I attribute this to PVP honestly. Having zero safezones is just way too niche and problematic. Take Albion for instance-- they have yellow zones with lower tier stuff for PVE players to safely enjoy. Most PVP games out there have at least a handful of safe zones to play in.

And yes, cave systems and mining in general are my painpoint at the moment. Rustroot extract is useless to me if I can't mark the stuff down below and keep the marker when I descend. Anyone can show up and bop my cheeks for my pitiful q20 stone (still haven't found metal).

People can base right beside me & enclose the claim totem with pali, nothing I can do as a new player when I can't even break palisade until I either get metal or a crazy amount of str. All this talk about PVE griefing being worse but I don't see a difference. What's stopping anyone from boxing spruce bases in with pali already? Everything that can be done in PVE griefing is still possible with PVP griefing. The only difference is that the game falls off in population really hard until it's basically a PVE game for the majority of players the remainder of the year anyways.
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Re: This world is miserably small

Postby gravesmerch » Sat Nov 04, 2023 12:45 am

Aerysette wrote:And yes, cave systems and mining in general are my painpoint at the moment. Rustroot extract is useless to me if I can't mark the stuff down below and keep the marker when I descend. Anyone can show up and bop my cheeks for my pitiful q20 stone (still haven't found metal).


grab your exploring alt and go into every cave you can even far away, it's a good chance you'll find some lead/cass veins aready open

but if you really want prospect, you can expand minimap and take screenshots, then combine images with opacity low, for pin pointing, or just use some measure on screen, stay really close to cave entrance, measure, enter cave, measure... as long as minimap can expand, should work
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Re: This world is miserably small

Postby Aerysette » Sat Nov 04, 2023 1:11 am

gravesmerch wrote:but if you really want prospect, you can expand minimap and take screenshots, then combine images with opacity low, for pin pointing, or just use some measure on screen, stay really close to cave entrance, measure, enter cave, measure... as long as minimap can expand, should work


I wish I could say I would try this out but it's just not reasonable to go through this for every vein found. The devs really should add marker functionality like a special pickaxe icon that can transfer accurately between layers. When the marker isn't needed anymore it can be removed. The game could use some QOL functionality like this in several areas, but mining is such a hardcap on progression that it really NEEDS to be more accessible and intuitive than it currently is.
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Re: This world is miserably small

Postby SnuggleSnail » Sat Nov 04, 2023 4:21 am

  • Your palisade is a permanent indestructible safe zone and you can build as many as large as you want
  • There is a single-player/PVE version of the game called legacy and nobody plays it
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Re: This world is miserably small

Postby Aerysette » Sat Nov 04, 2023 5:17 am

SnuggleSnail wrote:
  • Your palisade is a permanent indestructible safe zone and you can build as many as large as you want
  • There is a single-player/PVE version of the game called legacy and nobody plays it


Legacy is single player? That's vastly different. Most people asking for PVE really just want a sense of community without some of the crazy antics dedicated griefers submit them to. A bout of pvp here or there isn't so bad, especially if you went in willingly, but being camped, griefed, or KOSd by the same person(s) for days/weeks+ on end is overkill. PVE players are always called larpers but imo the PVP players are the ones that really get into character. They take stuff extra personally.

Also I thought Legacy was for verified users only which is like $15? And there's a disclaimer mentioning that it isn't really supported anymore, so it's no wonder people aren't playing it. 15 bucks for me is not so much compared to other regions where it could be an entire month's income (or several months).

Are battering rams not effective anymore for sieging palis? I'm genuinely asking because the more I know, the safer I feel. The wiki doesn't seem reliable enough to count on but you know how things work through experience.
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Re: This world is miserably small

Postby SnuggleSnail » Sat Nov 04, 2023 5:42 am

You can technically destroy a wall with a bettering ram, but if you piss somebody off that bad it'd probably be less effort to figure out where you live IRL and burn your house down than siege you in haven
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