Proposal: Its time all credo's got a rebalance.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Proposal: Its time all credo's got a rebalance.

Postby bmjclark » Mon Nov 20, 2023 6:19 pm

Pills wrote: - Remove taming quests, it just feels stupid and makes no sense that a wandering nomad would have a homestead somewhere that they are trying to beat a horse into sumbission. Thematically nonesense.[/hide]


I hate these quests so much and the funny thing is that I don't even think they work. I tamed a horse (as in, literally got it's tame to 100 and it turned into a domesticated horse) and it didn't give me quest credit. At very least if we're going to have stupid quests like this it'd be nice if they worked
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Re: Proposal: Its time all credo's got a rebalance.

Postby Aerona » Mon Nov 20, 2023 11:32 pm

I'd give them a 2 out of 5, though that doesn't quite negate the point. It's because a lot of them are too easy and a few of them are too hard, only about 1 in ten of them are both fun and challenging. (About that many more are fun but mindless and seem like a wasted opportunity.)

I'll note the problem with the nomad quest raised is not that it's "thematic nonsense" for a nomad to tame animals, but that it's nonsense that the only way to tame animals is to tie them to a hitching post and leave them there for a long time. It can be argued that nomads can do that anywhere (though building temporary rope walks as they go seems an inconvenience), but the inability to log out while riding or having leashed an animal and maintain possession of it that way and then tame it actively after logging back in again limits the nomadic playstyle.
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Re: Proposal: Its time all credo's got a rebalance.

Postby Dawidio123 » Tue Nov 21, 2023 12:19 pm

Barbamaus wrote:I would push the fixes a couple steps further:
1. Remove specific items, ask for generic ones.
2. Add a limit to how many quests you can do in one day.

I REALLY like the first suggestion, getting 20 mushrooms or 100 crops sounds a lot better than gathering a specific one, idk if it could be generally applied to all the credos (ie. gem hunter kinda relies hard on specific items to be somewhat challenging), but overall seems like great change.
The second one, just no, please no, why would you want to timegate stuff? If a person doesn't start credos right away they will be forever behind everyone who did start them day 1, it seems really bad.
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Re: Proposal: Its time all credo's got a rebalance.

Postby Nocturnal-Rainbows » Wed Jul 31, 2024 4:03 pm

Bumping this because I completely agree with it.
I absolutely abhor credo's in their current iteration. The ramping number of quests you need to do after each subsequent credo specialization you finish is disgusting to be honest. The proposed change that the OP put across would go a long way in making them more bearable, so much so that I'd genuinely feel content if that was the only change that got made (and I hope it does, or at least something similar anyway).
That being said, I do agree with the other changes proposed too. Some of the study ones are a nightmare and I seem to recall numerous of the early credos constantly asking me to study Beaver teeth which are a pain in the ass to get (I remember killing like 22 beavers and still not getting any teeth) and to add insult to injury they take a long time to study too. Like fuck off dude. What does studying beaver teeth have to do with fishing? Gtfo.

One more thing on the ramping number of quests you're expected to complete thing. That system is just another one of those stupid decisions which encourages using alts. That's the thing with this game, we go one step forward and two steps back so often. Look at the change made to food we had a year ago when it comes to gaining energy without fucking your hunger bar over. That was a GREAT change, it basically renders labor alts as obsolete, I can do all my manual labor on my main because of that change. Why then am I punished for trying to do something similar with credos? Because as it stands now it's much easier for me to focus an alt on going Foraging > Farming > Tailoring > Gardening than doing that on my main who has other more important credos to be working on.

I'd like to completely eliminate the need for using alts and I think the devs would like that too but with shit like this credo thing ramping up how many quests you need to do per completed credo it's just too much of an absurd time sink and it doesn't need to be this way, it can be eliminated and made so much more tolerable just by implementing the tier system the OP suggested. I wouldn't mind that system at all. It gives you flexibility, you don't need to worry about knocking off the 'most annoying credos' early on just to get them done while you have to complete as few quests as possible.
It's such a simple but effective change and I really hope to see it be implemented because this game really needs help in reducing monotony.

I just can't stand this fucking gatcha-esque nature that the current credo system has going where you can get lucky and get a quest to eat a chive and then the next quest can be to forage some green kelp. Limit the shit that is required from your character by the tier of the credo, it's not rocket science. For foragables that are required by the foraging credo, have it so that the things required are limited to a certain (reasonable) Explo*Perc level. Having to study 2 Glimmermoss or find Kelp is ridiculous IMO. They're early level credos, cut us some slack on the requirements.
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Re: Proposal: Its time all credo's got a rebalance.

Postby terechgracz » Wed Jul 31, 2024 6:04 pm

Nocturnal-Rainbows wrote:Bumping this because I completely agree with it.
I absolutely abhor credo's in their current iteration. The ramping number of quests you need to do after each subsequent credo specialization you finish is disgusting to be honest. The proposed change that the OP put across would go a long way in making them more bearable, so much so that I'd genuinely feel content if that was the only change that got made (and I hope it does, or at least something similar anyway).
That being said, I do agree with the other changes proposed too. Some of the study ones are a nightmare and I seem to recall numerous of the early credos constantly asking me to study Beaver teeth which are a pain in the ass to get (I remember killing like 22 beavers and still not getting any teeth) and to add insult to injury they take a long time to study too. Like fuck off dude. What does studying beaver teeth have to do with fishing? Gtfo.

One more thing on the ramping number of quests you're expected to complete thing. That system is just another one of those stupid decisions which encourages using alts. That's the thing with this game, we go one step forward and two steps back so often. Look at the change made to food we had a year ago when it comes to gaining energy without fucking your hunger bar over. That was a GREAT change, it basically renders labor alts as obsolete, I can do all my manual labor on my main because of that change. Why then am I punished for trying to do something similar with credos? Because as it stands now it's much easier for me to focus an alt on going Foraging > Farming > Tailoring > Gardening than doing that on my main who has other more important credos to be working on.

I'd like to completely eliminate the need for using alts and I think the devs would like that too but with shit like this credo thing ramping up how many quests you need to do per completed credo it's just too much of an absurd time sink and it doesn't need to be this way, it can be eliminated and made so much more tolerable just by implementing the tier system the OP suggested. I wouldn't mind that system at all. It gives you flexibility, you don't need to worry about knocking off the 'most annoying credos' early on just to get them done while you have to complete as few quests as possible.
It's such a simple but effective change and I really hope to see it be implemented because this game really needs help in reducing monotony.

I just can't stand this fucking gatcha-esque nature that the current credo system has going where you can get lucky and get a quest to eat a chive and then the next quest can be to forage some green kelp. Limit the shit that is required from your character by the tier of the credo, it's not rocket science. For foragables that are required by the foraging credo, have it so that the things required are limited to a certain (reasonable) Explo*Perc level. Having to study 2 Glimmermoss or find Kelp is ridiculous IMO. They're early level credos, cut us some slack on the requirements.


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Re: Proposal: Its time all credo's got a rebalance.

Postby DonVelD » Wed Jul 31, 2024 6:31 pm

skill issue
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Re: Proposal: Its time all credo's got a rebalance.

Postby srt66 » Wed Jul 31, 2024 6:48 pm

rework
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Re: Proposal: Its time all credo's got a rebalance.

Postby terechgracz » Wed Jul 31, 2024 8:52 pm

srt66 wrote:rework

I agree
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rmeove credos

Postby grumgrumganoe » Wed Jul 31, 2024 9:09 pm

bump
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Re: Proposal: Its time all credo's got a rebalance.

Postby Robben_DuMarsch » Wed Jul 31, 2024 10:12 pm

Credos feel like they are fairly balanced for year long wipes.
Since most people only play 3 months, I think it makes sense to rework the grind with that in mind.
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