by Nocturnal-Rainbows » Wed Jul 31, 2024 4:03 pm
Bumping this because I completely agree with it.
I absolutely abhor credo's in their current iteration. The ramping number of quests you need to do after each subsequent credo specialization you finish is disgusting to be honest. The proposed change that the OP put across would go a long way in making them more bearable, so much so that I'd genuinely feel content if that was the only change that got made (and I hope it does, or at least something similar anyway).
That being said, I do agree with the other changes proposed too. Some of the study ones are a nightmare and I seem to recall numerous of the early credos constantly asking me to study Beaver teeth which are a pain in the ass to get (I remember killing like 22 beavers and still not getting any teeth) and to add insult to injury they take a long time to study too. Like fuck off dude. What does studying beaver teeth have to do with fishing? Gtfo.
One more thing on the ramping number of quests you're expected to complete thing. That system is just another one of those stupid decisions which encourages using alts. That's the thing with this game, we go one step forward and two steps back so often. Look at the change made to food we had a year ago when it comes to gaining energy without fucking your hunger bar over. That was a GREAT change, it basically renders labor alts as obsolete, I can do all my manual labor on my main because of that change. Why then am I punished for trying to do something similar with credos? Because as it stands now it's much easier for me to focus an alt on going Foraging > Farming > Tailoring > Gardening than doing that on my main who has other more important credos to be working on.
I'd like to completely eliminate the need for using alts and I think the devs would like that too but with shit like this credo thing ramping up how many quests you need to do per completed credo it's just too much of an absurd time sink and it doesn't need to be this way, it can be eliminated and made so much more tolerable just by implementing the tier system the OP suggested. I wouldn't mind that system at all. It gives you flexibility, you don't need to worry about knocking off the 'most annoying credos' early on just to get them done while you have to complete as few quests as possible.
It's such a simple but effective change and I really hope to see it be implemented because this game really needs help in reducing monotony.
I just can't stand this fucking gatcha-esque nature that the current credo system has going where you can get lucky and get a quest to eat a chive and then the next quest can be to forage some green kelp. Limit the shit that is required from your character by the tier of the credo, it's not rocket science. For foragables that are required by the foraging credo, have it so that the things required are limited to a certain (reasonable) Explo*Perc level. Having to study 2 Glimmermoss or find Kelp is ridiculous IMO. They're early level credos, cut us some slack on the requirements.