A Plea For Lock Changes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A Plea For Lock Changes

Postby overtyped » Fri Sep 20, 2024 8:48 pm

SnuggleSnail wrote:
overtyped wrote:The "dedicated" players never said a peep in the days when the prohibitively expensive b12's were the meta for everything


Off the top of my head, things I've publicly asked to be change that made/would make having a good B12 easier:
  • Remove anvil spiraling being required for good industry
  • Remove meteorites being required for industry/lv9
  • Remove realms being required for good industry
  • Remove credo bonuses that are mandatory for industry
  • Remove crop circles so good industry is possible for more than 1-2 villages
  • Lower excessively high node quality variance making industry more time consuming
  • Remove/make toggle for boulders as it makes manually mining more tedious
  • Remove/lower coal/ore Q per node/tile as it makes manually mining more tedious
  • Remove/lower mine support cavein damage as it makes manually mining more tedious
  • Lower variance/decrease rarity of top/highQ to the point regular people find them
  • Lower strength reqs for lower cave levels
  • Delay the ability to make steel so people can prepare for it
  • Add a week long timegate to mine layers so people can't rush lv9 gear
  • Don't let whales affect B12Q
  • Add catchup mechanic for cropQ/livestockQ so people aren't locked out of good industry in the mega-late game
  • Stop resetting steel if crucible runs out of fuel
  • Raise smelt %/quantity of early cast ores to make steel easier
  • Boston style market or free travel to enable trade > everything's easier
  • Make pickaxes softcap things as if their quality is == the highest axe in your belt to make mining less tedious
  • Probably like x10 the above more things

In my experience practically every PVP nerd in the game wants less bloat/necessary time investment/power disparity between players. Most of the egregiously bad mechanics that make those aspects of the game worse are pitched by well meaning idiots with the intent to make them better. Looking at you, feasting system

Nobody said harder, and you know that. You don't want the game harder, you want the game to be easier for you. Key word, you. Having a client that lets u autoequip bunny slippers when chasing bunnys, and putting back on your plate boots when not chasing certainly makes the game easier. For you.

What about those that don't have your client, and can't compete with you because of that? you'd say something along the lines of, "meh, git gud." amright? Because what matters is you, not whether or not a "feature" puts a roadblock up for new pvpers to actually join the scene.

You find stagnation easier, because there is less competition, not even realizing this hurts you. That's what it means to be a uber "dedicate" who says they know what's best for the game. Even now, you are not so secretly praying b12 becomes the undisputed meta for all of pvp once again.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: A Plea For Lock Changes

Postby Nocturnal-Rainbows » Fri Sep 20, 2024 8:59 pm

SnuggleSnail wrote:[*] Delay the ability to make steel so people can prepare for it
[*] Add a week long timegate to mine layers so people can't rush lv9 gear


God, I wish more timegates like this were added. Dead fucking serious too. Every change that has been implemented to drag out the early/mid game and delay people immediately reaching end game industry has been a huge positive to the game. I want to see more added, those ones you listed in particular would be amazing. The week long timer for mine layers in particular would be a sheer fucking delight to see and it could be added easily, just have that be the time it takes for Mine Pyres to finish burning. Bam, successfully gated mine layers. The most piss easy change I can think of.
There's still a ton of other shit I'd like to see get similar treatment, but this would be a massive step in the right direction. It would actually give people the chance to make use of mine layers that aren't 1 or 9.
User avatar
Nocturnal-Rainbows
 
Posts: 204
Joined: Thu Jul 14, 2016 6:35 pm

Re: A Plea For Lock Changes

Postby overtyped » Fri Sep 20, 2024 9:00 pm

Nocturnal-Rainbows wrote:
SnuggleSnail wrote:[*] Delay the ability to make steel so people can prepare for it
[*] Add a week long timegate to mine layers so people can't rush lv9 gear


God, I wish more timegates like this were added. Dead fucking serious too. Every change that has been implemented to drag out the early/mid game and delay people immediately reaching end game industry has been a huge positive to the game. I want to see more added, those ones you listed in particular would be amazing. The week long timer for mine layers in particular would be a sheer fucking delight to see and it could be added easily, just have that be the time it takes for Mine Pyres to finish burning. Bam, successfully gated mine layers. The most piss easy change I can think of.
There's still a ton of other shit I'd like to see get similar treatment, but this would be a massive step in the right direction. It would actually give people the chance to make use of mine layers that aren't 1 or 9.

A one week irl time gate per layer sounds great. +1
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: A Plea For Lock Changes

Postby Robben_DuMarsch » Fri Sep 20, 2024 9:01 pm

Just to opine on the speed tangent and client issue, I made a series of requests to Ender in an attempt to have a publicly available PvP client that is at least viable, since we lost Havoc. He was gracious enough to implement many of them.

It's definitely not as good as Havoc at PvP, but at least it's reasonable now - With a few major exceptions: Ender refuses to implement bunny slipper swapping and scripts for coracle/ski interactions because he thinks these are dev responsibilities and they should fix the game instead of make him provide a workaround.

Without those, which are inherently important to movement, there's a huge gap still.
Last edited by Robben_DuMarsch on Fri Sep 20, 2024 9:03 pm, edited 1 time in total.
User avatar
Robben_DuMarsch
 
Posts: 2391
Joined: Wed Sep 28, 2011 2:58 am

Re: A Plea For Lock Changes

Postby Dawidio123 » Fri Sep 20, 2024 9:01 pm

overtyped wrote:Bunny slippers are so important, that when I forget to put bunny slippers in my inventory for a couple fights, I get absolutely smashed, because people are zooming past me at a speed I can't match, and easily surrounding me because of that. These obscure tools shouldn't be in the game period, it is toxic.

I feel like literally everyone agrees that the chase speed shouldn't be gated behind bunny slippers or even the damn credo but instead should just be available by default or some cheap skill. And i said that multiple times when asking for the reintroduction of critter chasing, blame the devs for just reversing it's removal instead of implementing it in a better way. I think it's retarded that people with client get 20-40 free ac just bcs they can wear steel boots.

Edit:Also I ran on havoc so i had bunny slippers swap last world, but i also had all of the snail village kinned during siege. All of them ran in bunny slippers by default, they don't have the bunny slippers swap that you accuse them of having. You literally had that advantage over them during the siege. And honestly it's not that big of a deal, that armor only matters in your beloved sos meta. In b12 meta if you fuck up the boots won't save you as the cleave can actually KO people instead of just mass chip damage that makes the fights long and uneventful.
Last edited by Dawidio123 on Fri Sep 20, 2024 9:11 pm, edited 2 times in total.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1269
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: A Plea For Lock Changes

Postby Robben_DuMarsch » Fri Sep 20, 2024 9:05 pm

Dawidio123 wrote:
overtyped wrote:Bunny slippers are so important, that when I forget to put bunny slippers in my inventory for a couple fights, I get absolutely smashed, because people are zooming past me at a speed I can't match, and easily surrounding me because of that. These obscure tools shouldn't be in the game period, it is toxic.

I feel like literally everyone agrees that the chase speed shouldn't be gated behind bunny slippers or even the damn credo but instead should just be available by default or some cheap skill. And i said that multiple times when asking for the reintroduction of critter chasing, blame the devs for just reversing it's removal instead of implementing it in a better way. I think it's retarded that people with client get 20-40 free ac just bcs they can wear steel boots.


Yes, we agree as to bunny slippers.
User avatar
Robben_DuMarsch
 
Posts: 2391
Joined: Wed Sep 28, 2011 2:58 am

Re: A Plea For Lock Changes

Postby SnuggleSnail » Fri Sep 20, 2024 9:12 pm

My brother in christ if we are playing the same game. If it's easier for me to make a B12, it's easier for you too.

Also, I switch between slippers/boots on keybind not automatically. Even if it were true, ya'll pretty fucking fixated on that ~5% AC. Kindof standard for retards who don't really know what they're talking about to hyperfixate on the molehole while they're standing next to the mountain I guess
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3036
Joined: Sat Oct 12, 2013 4:04 pm

Re: A Plea For Lock Changes

Postby overtyped » Fri Sep 20, 2024 9:21 pm

SnuggleSnail wrote:My brother in christ if we are playing the same game. If it's easier for me to make a B12, it's easier for you too.

Also, I switch between slippers/boots on keybind not automatically. Even if it were true, ya'll pretty fucking fixated on that ~5% AC. Kindof standard for retards who don't really know what they're talking about to hyperfixate on the molehole while they're standing next to the mountain I guess

You know it's painfully obvious why you are still proposing b12 changes.

You are like a hostage negotiator trying to bargain with loftar to let b12 be godlike again, in exchange for some concessions like making it a little easier to make.

You should stop insulting Loftar's intelligence, and ours for that matter. You know, there are only so many times you can fool him before he gets wise. :lol:

Secondly, pretending the 5% movement speed isnt absolutely massive is a little too coy. I feel like you believe you are an adult outsmarting us dumb children, as if everything you say isn't transparent. You do know the emperor has no clothes?
Last edited by overtyped on Fri Sep 20, 2024 9:29 pm, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: A Plea For Lock Changes

Postby SnuggleSnail » Fri Sep 20, 2024 9:27 pm

? when do you think anvil spiraling was removed ? when do you think I first suggested the minehole timegate ? Also, you don't have to play it up and push a narrative or whatever on page 3. Jorbtar are not reading this.

At least you're kindof answering the pranking:just dumb question
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3036
Joined: Sat Oct 12, 2013 4:04 pm

Re: A Plea For Lock Changes

Postby noindyfikator » Fri Sep 20, 2024 9:28 pm

Not sure if snail is trolling or just pretending to be spruce
User avatar
noindyfikator
 
Posts: 1452
Joined: Fri Jul 15, 2011 11:10 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot] and 269 guests