SnuggleSnail wrote:overtyped wrote:The "dedicated" players never said a peep in the days when the prohibitively expensive b12's were the meta for everything
Off the top of my head, things I've publicly asked to be change that made/would make having a good B12 easier:
- Remove anvil spiraling being required for good industry
- Remove meteorites being required for industry/lv9
- Remove realms being required for good industry
- Remove credo bonuses that are mandatory for industry
- Remove crop circles so good industry is possible for more than 1-2 villages
- Lower excessively high node quality variance making industry more time consuming
- Remove/make toggle for boulders as it makes manually mining more tedious
- Remove/lower coal/ore Q per node/tile as it makes manually mining more tedious
- Remove/lower mine support cavein damage as it makes manually mining more tedious
- Lower variance/decrease rarity of top/highQ to the point regular people find them
- Lower strength reqs for lower cave levels
- Delay the ability to make steel so people can prepare for it
- Add a week long timegate to mine layers so people can't rush lv9 gear
- Don't let whales affect B12Q
- Add catchup mechanic for cropQ/livestockQ so people aren't locked out of good industry in the mega-late game
- Stop resetting steel if crucible runs out of fuel
- Raise smelt %/quantity of early cast ores to make steel easier
- Boston style market or free travel to enable trade > everything's easier
- Make pickaxes softcap things as if their quality is == the highest axe in your belt to make mining less tedious
- Probably like x10 the above more things
In my experience practically every PVP nerd in the game wants less bloat/necessary time investment/power disparity between players. Most of the egregiously bad mechanics that make those aspects of the game worse are pitched by well meaning idiots with the intent to make them better. Looking at you, feasting system
Nobody said harder, and you know that. You don't want the game harder, you want the game to be easier for you. Key word, you. Having a client that lets u autoequip bunny slippers when chasing bunnys, and putting back on your plate boots when not chasing certainly makes the game easier. For you.
What about those that don't have your client, and can't compete with you because of that? you'd say something along the lines of, "meh, git gud." amright? Because what matters is you, not whether or not a "feature" puts a roadblock up for new pvpers to actually join the scene.
You find stagnation easier, because there is less competition, not even realizing this hurts you. That's what it means to be a uber "dedicate" who says they know what's best for the game. Even now, you are not so secretly praying b12 becomes the undisputed meta for all of pvp once again.