alts
...but what if with the steam version the accounts could be-
MY MULTI BOXING NOOOOO
alts
MY MULTI BOXING NOOOOO
ulbu wrote:But what if...
1. Allow people to choose their stance on murder during character creation: Potential Murderer or Non-murderer (same way as choosing sex in spawn room maybe)
2. If murderer - can still initiate combat with anyone, but if initiated vs. non-murderer - target can hearth back while being in combat with at least one "murderer", PROVIDED that "non-murderer" did cast ONLY defence moves (and no openings, even if through defence, no parry or stuff - should be discussed). Even non-murderer somehow kills a murderer while being on defence, he keeps his non-murderer status, just gets regular debuffs. (Maybe). It's still a murder, just a fair one.
3. If you have faction oath, you're automatically "murderer", even if you chose "non-murderer" at spawn. Murderers fighting against murderers should likely leave less scents, and nidbanes from those scents should be nominal. Introduce scent of "warfare" (?). Battering a village which has murderers while being a murderer should probably be less punishable too.
4. Non-murderers cannot initiate combat with non-murderers. If they have to resolve territorial dispute, they should somehow change their status, by signing oath, by seeking for help from faction (which would probably lead to being resolved diplomatically), or by performing an irreversible ritual which leads to becoming "Murderer". That said, disputes cannot be resolved instantly.
5. It's an open question whether non-murderes should be able to initiate combat with murderers. I vote yes, and even if done, they should remain non-murderers, until they really murder a murderer. When done, they are permanently murderers + debuffs applied. I'm not sure non-murderers should be allowed to HF like in 2) if they attacked a murderer. Boi, you knew what you signed for.
6. Murderers should be marked and visible to anyone - on map, above head, in kinlist (so that you know whom to ask for help lol). Murderer can defend and murder back at all times, even if attacked by peace-lover.
Some thoughts:
Generally, being a murderer should be unfair from start - you can't really murder peace-lovers that easily, you have to focus on other murderers. Yet, a Titan stat peace-lover can KO your for just being a murderer and won't need to elaborate. In reality, this would be diminishingly rare, I guess.
One problem I see (as someone who's not frequently in PvP) is that non-murderers will become an integral part of PVP, will be used as combat initiators, baits and will still be protected from murder if they don't cast offensive moves.
Additionally, "run for your life" buff can be introduced for peace-lovers, when attacked by murderer, that would be impossible for murderers to outrun on foot. This is kinda cringe tho and would be abused a lot.
ulbu wrote:But what if...
1. Allow people to choose their stance on murder during character creation: Potential Murderer or Non-murderer (same way as choosing sex in spawn room maybe)
2. If murderer - can still initiate combat with anyone, but if initiated vs. non-murderer - target can hearth back while being in combat with at least one "murderer", PROVIDED that "non-murderer" did cast ONLY defence moves (and no openings, even if through defence, no parry or stuff - should be discussed). Even non-murderer somehow kills a murderer while being on defence, he keeps his non-murderer status, just gets regular debuffs. (Maybe). It's still a murder, just a fair one.
3. If you have faction oath, you're automatically "murderer", even if you chose "non-murderer" at spawn. Murderers fighting against murderers should likely leave less scents, and nidbanes from those scents should be nominal. Introduce scent of "warfare" (?). Battering a village which has murderers while being a murderer should probably be less punishable too.
4. Non-murderers cannot initiate combat with non-murderers. If they have to resolve territorial dispute, they should somehow change their status, by signing oath, by seeking for help from faction (which would probably lead to being resolved diplomatically), or by performing an irreversible ritual which leads to becoming "Murderer". That said, disputes cannot be resolved instantly.
5. It's an open question whether non-murderes should be able to initiate combat with murderers. I vote yes, and even if done, they should remain non-murderers, until they really murder a murderer. When done, they are permanently murderers + debuffs applied. I'm not sure non-murderers should be allowed to HF like in 2) if they attacked a murderer. Boi, you knew what you signed for.
6. Murderers should be marked and visible to anyone - on map, above head, in kinlist (so that you know whom to ask for help lol). Murderer can defend and murder back at all times, even if attacked by peace-lover.
Some thoughts:
Generally, being a murderer should be unfair from start - you can't really murder peace-lovers that easily, you have to focus on other murderers. Yet, a Titan stat peace-lover can KO your for just being a murderer and won't need to elaborate. In reality, this would be diminishingly rare, I guess.
One problem I see (as someone who's not frequently in PvP) is that non-murderers will become an integral part of PVP, will be used as combat initiators, baits and will still be protected from murder if they don't cast offensive moves.
Additionally, "run for your life" buff can be introduced for peace-lovers, when attacked by murderer, that would be impossible for murderers to outrun on foot. This is kinda cringe tho and would be abused a lot.
ZamAlex wrote:
Water and skill issue will still kill players, but you suggest to make game less fun for a lot of people. Sounds not fair.
ulbu wrote:I genuinely don't see how being able to HF from unwanted combat will kill a peace-lover character. Your entire point of "A lot 2% of playerbase of sprucecap killers will be mad" is probably true, but why should anyone care?
ulbu wrote:ZamAlex wrote:
Water and skill issue will still kill players, but you suggest to make game less fun for a lot of people. Sounds not fair.
I genuinely don't see how being able to HF from unwanted combat will kill a peace-lover character. Your entire point of "A lot 2% of playerbase of sprucecap killers will be mad" is probably true, but why should anyone care?
joojoo1975 wrote:There was a Time when killing players had meaning.
I've suggested this before. Have the Curios only count down, WHILE you are online only (Study desk still has use, you don't have to go back to your base to refill your curios) Of course Curios universally will need their study time halved.
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