Indiscriminate wanton murdering deterrent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Indiscriminate wanton murdering deterrent

Postby Kaios » Tue Oct 01, 2024 8:35 pm

alts


...but what if with the steam version the accounts could be-

MY MULTI BOXING NOOOOO
User avatar
Kaios
 
Posts: 9176
Joined: Fri Jul 30, 2010 2:14 am

Re: Indiscriminate wanton murdering deterrent

Postby ulbu » Tue Oct 01, 2024 10:12 pm

But what if...

1. Allow people to choose their stance on murder during character creation: Potential Murderer or Non-murderer (same way as choosing sex in spawn room maybe)

2. If murderer - can still initiate combat with anyone, but if initiated vs. non-murderer - target can hearth back while being in combat with at least one "murderer", PROVIDED that "non-murderer" did cast ONLY defence moves (and no openings, even if through defence, no parry or stuff - should be discussed). Even non-murderer somehow kills a murderer while being on defence, he keeps his non-murderer status, just gets regular debuffs. (Maybe). It's still a murder, just a fair one.

3. If you have faction oath, you're automatically "murderer", even if you chose "non-murderer" at spawn. Murderers fighting against murderers should likely leave less scents, and nidbanes from those scents should be nominal. Introduce scent of "warfare" (?). Battering a village which has murderers while being a murderer should probably be less punishable too.

4. Non-murderers cannot initiate combat with non-murderers. If they have to resolve territorial dispute, they should somehow change their status, by signing oath, by seeking for help from faction (which would probably lead to being resolved diplomatically), or by performing an irreversible ritual which leads to becoming "Murderer". That said, disputes cannot be resolved instantly.

5. It's an open question whether non-murderes should be able to initiate combat with murderers. I vote yes, and even if done, they should remain non-murderers, until they really murder a murderer. When done, they are permanently murderers + debuffs applied. I'm not sure non-murderers should be allowed to HF like in 2) if they attacked a murderer. Boi, you knew what you signed for.

6. Murderers should be marked and visible to anyone - on map, above head, in kinlist (so that you know whom to ask for help lol). Murderer can defend and murder back at all times, even if attacked by peace-lover.

Some thoughts:

Generally, being a murderer should be unfair from start - you can't really murder peace-lovers that easily, you have to focus on other murderers. Yet, a Titan stat peace-lover can KO your for just being a murderer and won't need to elaborate. In reality, this would be diminishingly rare, I guess.

One problem I see (as someone who's not frequently in PvP) is that non-murderers will become an integral part of PVP, will be used as combat initiators, baits and will still be protected from murder if they don't cast offensive moves.

Additionally, "run for your life" buff can be introduced for peace-lovers, when attacked by murderer, that would be impossible for murderers to outrun on foot. This is kinda cringe tho and would be abused a lot.
ulbu
 
Posts: 61
Joined: Mon Nov 09, 2015 9:39 am

Re: Indiscriminate wanton murdering deterrent

Postby Massa » Tue Oct 01, 2024 10:30 pm

what intuitive 10 page long solutions

have you heard of the eternal truth, blood and fire?
ImageImage
ass blast USA
User avatar
Massa
 
Posts: 1644
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Indiscriminate wanton murdering deterrent

Postby terechgracz » Tue Oct 01, 2024 10:32 pm

ulbu wrote:But what if...

1. Allow people to choose their stance on murder during character creation: Potential Murderer or Non-murderer (same way as choosing sex in spawn room maybe)

2. If murderer - can still initiate combat with anyone, but if initiated vs. non-murderer - target can hearth back while being in combat with at least one "murderer", PROVIDED that "non-murderer" did cast ONLY defence moves (and no openings, even if through defence, no parry or stuff - should be discussed). Even non-murderer somehow kills a murderer while being on defence, he keeps his non-murderer status, just gets regular debuffs. (Maybe). It's still a murder, just a fair one.

3. If you have faction oath, you're automatically "murderer", even if you chose "non-murderer" at spawn. Murderers fighting against murderers should likely leave less scents, and nidbanes from those scents should be nominal. Introduce scent of "warfare" (?). Battering a village which has murderers while being a murderer should probably be less punishable too.

4. Non-murderers cannot initiate combat with non-murderers. If they have to resolve territorial dispute, they should somehow change their status, by signing oath, by seeking for help from faction (which would probably lead to being resolved diplomatically), or by performing an irreversible ritual which leads to becoming "Murderer". That said, disputes cannot be resolved instantly.

5. It's an open question whether non-murderes should be able to initiate combat with murderers. I vote yes, and even if done, they should remain non-murderers, until they really murder a murderer. When done, they are permanently murderers + debuffs applied. I'm not sure non-murderers should be allowed to HF like in 2) if they attacked a murderer. Boi, you knew what you signed for.

6. Murderers should be marked and visible to anyone - on map, above head, in kinlist (so that you know whom to ask for help lol). Murderer can defend and murder back at all times, even if attacked by peace-lover.

Some thoughts:

Generally, being a murderer should be unfair from start - you can't really murder peace-lovers that easily, you have to focus on other murderers. Yet, a Titan stat peace-lover can KO your for just being a murderer and won't need to elaborate. In reality, this would be diminishingly rare, I guess.

One problem I see (as someone who's not frequently in PvP) is that non-murderers will become an integral part of PVP, will be used as combat initiators, baits and will still be protected from murder if they don't cast offensive moves.

Additionally, "run for your life" buff can be introduced for peace-lovers, when attacked by murderer, that would be impossible for murderers to outrun on foot. This is kinda cringe tho and would be abused a lot.


Stop telling words,
Start spitting facts
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
terechgracz
Under curfew
 
Posts: 868
Joined: Wed Feb 07, 2018 5:06 pm

Re: Indiscriminate wanton murdering deterrent

Postby ZamAlex » Tue Oct 01, 2024 10:39 pm

ulbu wrote:But what if...

1. Allow people to choose their stance on murder during character creation: Potential Murderer or Non-murderer (same way as choosing sex in spawn room maybe)

2. If murderer - can still initiate combat with anyone, but if initiated vs. non-murderer - target can hearth back while being in combat with at least one "murderer", PROVIDED that "non-murderer" did cast ONLY defence moves (and no openings, even if through defence, no parry or stuff - should be discussed). Even non-murderer somehow kills a murderer while being on defence, he keeps his non-murderer status, just gets regular debuffs. (Maybe). It's still a murder, just a fair one.

3. If you have faction oath, you're automatically "murderer", even if you chose "non-murderer" at spawn. Murderers fighting against murderers should likely leave less scents, and nidbanes from those scents should be nominal. Introduce scent of "warfare" (?). Battering a village which has murderers while being a murderer should probably be less punishable too.

4. Non-murderers cannot initiate combat with non-murderers. If they have to resolve territorial dispute, they should somehow change their status, by signing oath, by seeking for help from faction (which would probably lead to being resolved diplomatically), or by performing an irreversible ritual which leads to becoming "Murderer". That said, disputes cannot be resolved instantly.

5. It's an open question whether non-murderes should be able to initiate combat with murderers. I vote yes, and even if done, they should remain non-murderers, until they really murder a murderer. When done, they are permanently murderers + debuffs applied. I'm not sure non-murderers should be allowed to HF like in 2) if they attacked a murderer. Boi, you knew what you signed for.

6. Murderers should be marked and visible to anyone - on map, above head, in kinlist (so that you know whom to ask for help lol). Murderer can defend and murder back at all times, even if attacked by peace-lover.

Some thoughts:

Generally, being a murderer should be unfair from start - you can't really murder peace-lovers that easily, you have to focus on other murderers. Yet, a Titan stat peace-lover can KO your for just being a murderer and won't need to elaborate. In reality, this would be diminishingly rare, I guess.

One problem I see (as someone who's not frequently in PvP) is that non-murderers will become an integral part of PVP, will be used as combat initiators, baits and will still be protected from murder if they don't cast offensive moves.

Additionally, "run for your life" buff can be introduced for peace-lovers, when attacked by murderer, that would be impossible for murderers to outrun on foot. This is kinda cringe tho and would be abused a lot.


Water and skill issue will still kill players, but you suggest to make game less fun for a lot of people. Sounds not fair.
User avatar
ZamAlex
 
Posts: 115
Joined: Tue May 19, 2020 7:03 pm

Re: Indiscriminate wanton murdering deterrent

Postby joojoo1975 » Tue Oct 01, 2024 11:54 pm

There was a Time when killing players had meaning.

that Time has since went the way of the Dinosaur with the advent of the Curio system.

though the previous system had it's share of problems and bots as well.

I've suggested this before. Have the Curios only count down, WHILE you are online only (Study desk still has use, you don't have to go back to your base to refill your curios) Of course Curios universally will need their study time halved.

Have experience Slightly harder to come by. As an active player and not a botter, I can have 2 chars(which back in the old days (sliders) was a necessity if you were not part of a village) easily acquire experience to continue for the curios.




Please discuss
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2270
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: Indiscriminate wanton murdering deterrent

Postby ulbu » Tue Oct 01, 2024 11:56 pm

ZamAlex wrote:
Water and skill issue will still kill players, but you suggest to make game less fun for a lot of people. Sounds not fair.


I genuinely don't see how being able to HF from unwanted combat will kill a peace-lover character. Your entire point of "A lot 2% of playerbase of sprucecap killers will be mad" is probably true, but why should anyone care?
ulbu
 
Posts: 61
Joined: Mon Nov 09, 2015 9:39 am

Re: Indiscriminate wanton murdering deterrent

Postby joojoo1975 » Tue Oct 01, 2024 11:59 pm

ulbu wrote:I genuinely don't see how being able to HF from unwanted combat will kill a peace-lover character. Your entire point of "A lot 2% of playerbase of sprucecap killers will be mad" is probably true, but why should anyone care?



Squeaky wheel gets the grease concept
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2270
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: Indiscriminate wanton murdering deterrent

Postby overtyped » Wed Oct 02, 2024 12:00 am

ulbu wrote:
ZamAlex wrote:
Water and skill issue will still kill players, but you suggest to make game less fun for a lot of people. Sounds not fair.


I genuinely don't see how being able to HF from unwanted combat will kill a peace-lover character. Your entire point of "A lot 2% of playerbase of sprucecap killers will be mad" is probably true, but why should anyone care?

You don't see how it can be abused because you aren't inventive enough.
Instead of looking at combat as some boogeyman, you would be better off learning how to fight.
Last edited by overtyped on Wed Oct 02, 2024 12:01 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Indiscriminate wanton murdering deterrent

Postby TheServant » Wed Oct 02, 2024 12:01 am

joojoo1975 wrote:There was a Time when killing players had meaning.


I've suggested this before. Have the Curios only count down, WHILE you are online only (Study desk still has use, you don't have to go back to your base to refill your curios) Of course Curios universally will need their study time halved.



how this solves anything? bots still work and you make it harder for non botters
Image
User avatar
TheServant
 
Posts: 613
Joined: Wed Apr 09, 2014 1:07 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 292 guests