Darruin wrote:Zampfeo wrote:Additionally, new players aren't going to understand that only one person can make the initial Wilderness Beacon and that they need to recreate their characters.
I think it's pretty dumb that on world start, a bunch of players have to sit around and wait for someone to make a beacon for them before they can spawn in. A good solution would be that for the first few days of the world characters that are already spawned in can teleport to a beacon. That way everyone gets to start playing and progressing at the same time instead of waiting for a message on discord. I don't think that has any negative ramifications considering it's only for the first few days, and maybe characters can only perform a teleport once or something.
Someone mentioned the caveat of "have to drop the inventory" in order to Beacon teleport. (Obviously no lifting stuff.)
It would obviously suck having to leave stuff behind after working at it for two days - otherwise people WILL abuse the crap out of this travel method. Leather made in hidiest of hide-y-holes, rare tree seeds (tree cut down afterwards, of course) could be funneled with countless alts into the main base that way.
(I think this happened a 2-3 weeks into a world, after the proposed 3-day grace period would've already expired. Still relevant, I'd argue.)
My personal anecdote: one world there was handful of people who would've been interested in joining my group after theirs mostly fell apart or something. Problem was that they were on different continent and weren't fond of the idea of having to restart their characters from scratch (or having to suicide old ones to reincarnate at our continent.) While in hindsight we probably could've used Whirlpools, we were fixated over the fact that continents had such a narrow stretch of "odeeper" separating them, and if we maybe could have people meet up on the opposite sides of it on rowboats, then have them use dugout+swim to make it across.
In the end, I think they just quit the game.