Defensive moves shouldn't give IP to opponent

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Re: Defensive moves shouldn't give IP to opponent

Postby noindyfikator » Mon Oct 28, 2024 4:22 pm

Luno wrote:
noindyfikator wrote:I can see that the problem you have is time required to get coins.

Sure, there is a workaround for that. If you want to speed up PvP - increase IP gain for Take Aim from 1 -> 2 or even 3

Going back to the topic - giving opponents coins for using defensive move sux



Maybe, instead, take aim shouldnt increase its cooldown with each IP point. Or maybe it should have a limit to its increase(same thing for think).
But like, you probably want to change THAT first, before changing something like zig-zag ruse.
Have u tried to take aim someone enough to cleave? As in, take aim all the way to 6? Have u tried to do that + opp knocks, aka 10 ip?
Try that first, instead of using only one 2ip cost move all the time, and then an actual discussion may be possible(it won't).


10 coins with take aim is easy to get
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Re: Defensive moves shouldn't give IP to opponent

Postby wonder-ass » Mon Oct 28, 2024 4:27 pm

this does literally nothing but slow down pvp
see homo sexuality trending,. do not do that.
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Re: Defensive moves shouldn't give IP to opponent

Postby Luno » Mon Oct 28, 2024 4:29 pm

noindyfikator wrote:10 coins with take aim is easy to get


How long does it take, exactly?
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Re: Defensive moves shouldn't give IP to opponent

Postby HasseKebab » Mon Oct 28, 2024 4:40 pm

Have you noticed how these moves have good upsides like, reducing a large amount or reducing multiple openings on a somewhat good rate. They have a downside because they are so good. You aren't forced to use these defences in the first place, you can just use the free moves which are on rate, reduce one or two opening and give no coins. By removing the ip downside we'd have to remove their upsides as well and we just end up with extremely boring and lethal combat, previous combat system basically. Where you are just spamming defences and become invincible and instantly die the moment you are touched by 2 people because you cant defend for shit with not on rate defence moves.
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Re: Defensive moves shouldn't give IP to opponent

Postby noindyfikator » Mon Oct 28, 2024 4:55 pm

HasseKebab wrote:Have you noticed how these moves have good upsides like, reducing a large amount or reducing multiple openings on a somewhat good rate. They have a downside because they are so good. You aren't forced to use these defences in the first place, you can just use the free moves which are on rate, reduce one or two opening and give no coins. By removing the ip downside we'd have to remove their upsides as well and we just end up with extremely boring and lethal combat, previous combat system basically. Where you are just spamming defences and become invincible and instantly die the moment you are touched by 2 people because you cant defend for shit with not on rate defence moves.


There is no other usable ranged red defense, maybe instead give us one which lowers less but for without giving coins to opponent?
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Re: Defensive moves shouldn't give IP to opponent

Postby ZamAlex » Mon Oct 28, 2024 4:59 pm

noindyfikator wrote:
HasseKebab wrote:Have you noticed how these moves have good upsides like, reducing a large amount or reducing multiple openings on a somewhat good rate. They have a downside because they are so good. You aren't forced to use these defences in the first place, you can just use the free moves which are on rate, reduce one or two opening and give no coins. By removing the ip downside we'd have to remove their upsides as well and we just end up with extremely boring and lethal combat, previous combat system basically. Where you are just spamming defences and become invincible and instantly die the moment you are touched by 2 people because you cant defend for shit with not on rate defence moves.


There is no other usable ranged red defense, maybe instead give us one which lowers less but for without giving coins to opponent?

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Re: Defensive moves shouldn't give IP to opponent

Postby DDDsDD999 » Mon Oct 28, 2024 5:24 pm

IP system sucks in general. It makes everyone stand around spamming take aim for a few minutes. Also unnecessarily advantages larger groups because they have more people who can stack at once, and more people gain IP per zig-zag/artful.

Could be reworked to something like hitting someone gives both of you 1 IP. If no one hits each other for a while the IP rapidly decays to 0. Re-balance all the moves accordingly. Rewards continuously fighting, rather than everyone hit and running a move or two. And makes IP an actual resource that isn't just infinite.
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Re: Defensive moves shouldn't give IP to opponent

Postby Luno » Mon Oct 28, 2024 5:30 pm

DDDsDD999 wrote:IP system sucks in general. It makes everyone stand around spamming take aim for a few minutes. Also unnecessarily advantages larger groups because they have more people who can stack at once, and more people gain IP per zig-zag/artful.

Could be reworked to something like hitting someone gives both of you 1 IP. If no one hits each other for a while the IP rapidly decays to 0. Re-balance all the moves accordingly. Rewards continuously fighting, rather than everyone hit and running a move or two. And makes IP an actual resource that isn't just infinite.


Wow, another very insightful response with many points to consider, i wonder if it will be responded with 1 line that contains only 1 evidently flawed information...
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Re: Defensive moves shouldn't give IP to opponent

Postby noindyfikator » Mon Oct 28, 2024 5:31 pm

ZamAlex wrote:
noindyfikator wrote:
HasseKebab wrote:Have you noticed how these moves have good upsides like, reducing a large amount or reducing multiple openings on a somewhat good rate. They have a downside because they are so good. You aren't forced to use these defences in the first place, you can just use the free moves which are on rate, reduce one or two opening and give no coins. By removing the ip downside we'd have to remove their upsides as well and we just end up with extremely boring and lethal combat, previous combat system basically. Where you are just spamming defences and become invincible and instantly die the moment you are touched by 2 people because you cant defend for shit with not on rate defence moves.


There is no other usable ranged red defense, maybe instead give us one which lowers less but for without giving coins to opponent?

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For anyone unexperienced - it opens blue on yourself, cleave uses blue/red. Not good move
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Re: Defensive moves shouldn't give IP to opponent

Postby Ganhart » Mon Oct 28, 2024 5:35 pm

noindyfikator wrote:For anyone unexperienced - it opens blue on yourself, cleave uses blue/red. Not good move


I think it also opens yellow on you. Perfect for getting SoSed
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