Time gate PVP skills

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Time gate PVP skills

Postby LeeroyJenkns » Tue Nov 05, 2024 8:08 am

I should be able to murder trespassers without any special skills or repercussions >:D
What, if I come to Jorb's house and start punching walls, wrecking his furniture and stealing his meatballs he'll just stand and watch cause he forgot to contemplate the concept of violence?
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Re: Time gate PVP skills

Postby noindyfikator » Tue Nov 05, 2024 9:22 am

LeeroyJenkns wrote:I should be able to murder trespassers without any special skills or repercussions >:D
What, if I come to Jorb's house and start punching walls, wrecking his furniture and stealing his meatballs he'll just stand and watch cause he forgot to contemplate the concept of violence?


you can attack anyone on your claim without any skills
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Re: Time gate PVP skills

Postby LeeroyJenkns » Tue Nov 05, 2024 9:23 am

noindyfikator wrote:
LeeroyJenkns wrote:I should be able to murder trespassers without any special skills or repercussions >:D
What, if I come to Jorb's house and start punching walls, wrecking his furniture and stealing his meatballs he'll just stand and watch cause he forgot to contemplate the concept of violence?


you can attack anyone on your claim without any skills


Yeah, but only when the initial claim warmup ends afaik (which is like 8 hours and when it matters the most)

I've witnessed a guy break someone's claim recently and all those 3 people could do was push and verbally assault him. So goofy
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Re: Time gate PVP skills

Postby Fostik » Tue Nov 05, 2024 11:36 am

LeeroyJenkns wrote:I've witnessed a guy break someone's claim recently and all those 3 people could do was push and verbally assault him. So goofy


Means someone failed to claim authority over land controlled by guy, seems okay to me
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Re: Time gate PVP skills

Postby LeeroyJenkns » Tue Nov 05, 2024 1:01 pm

Fostik wrote:
LeeroyJenkns wrote:I've witnessed a guy break someone's claim recently and all those 3 people could do was push and verbally assault him. So goofy


Means someone failed to claim authority over land controlled by guy, seems okay to me


Yeah but like, "this guy is breaking my stuff. I can't punch him because I don't have rage and my claim didn't wake up yet".
If we're talking about claiming\defending territory in the classical way, shouldn't it be the other way around? "Some rando came and claimed a chunk of land near you. You aren't happy about it and want him out, but he will fight back, so you should be prepared by investing in basic fighting skills and attributes as well as combat moves and gear" this way you need to be actively projecting your physical power and keeping track of it in order to defend you land. Otherwise, it's just a chore. You come up to their claim and just hit it, they can't do anything due to game mechanic restrictions. Moreover, you don't even need to be actively defending territory in order to do this kind of thing. Just pass by and think it'd be funny to mess with those guys and delete a couple hours of their progress. If attacking from the moment when the claim was placed was possible, you'd think "is doing this worth the injuries I might receive?"

IMHO allowing no-rage fighting within a small radius around freshly placed claim would make it much more interesting and much less frustrating.
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Re: Time gate PVP skills

Postby LeeroyJenkns » Tue Nov 05, 2024 1:36 pm

Actually you know what? Better yet, make whoever attempts destroying your still soaking claim a valid no-rage attack target.

Don't want your claim destroyed while it's soaking? Guard it and be prepared to fight
Want those spruce caps out of your territory? Gear up and beat them up
Want them out but don't wanna fight? Get them to leave their claim or go offline, then destroy it
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Re: Time gate PVP skills

Postby Rebs » Tue Nov 05, 2024 6:11 pm

linkfanpc wrote:
Rebs wrote:

The counter play is to spend the lp that those raiders would have spent on rage/theft/vandalism into combat skills instead to defend.


classic terrible take, being forced to use all LP on combat skills instead of useful ones is bad game design, and is also untrue as combat skills are merely one slice of the pvpie.



Combat skills are the most useful skills to have. I would much rather have less survival/etc and be able to defend off attackers then have high survival and lose my base to attackers. combat moves are easy to get maybe not for new players but murdering foxes/badgers/bats day one is simple, even boars with multiply people.

I like the idea of giving claim owners the ability to defend unset pclaims, maybe if a hearthling bashes a claim post they get a debuff that means people can attack them freely without rage that lasts 10 mins or something.

You can already aggro players on a set claim without rage but feels a little strange being able to justify giving that ability to unset claims when they don't officially own the land yet. IE they should be able to take whatever items you have but if they want to contest your claim they got to fight for it.
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Re: Time gate PVP skills

Postby linkfanpc » Tue Nov 05, 2024 7:49 pm

Rebs wrote:
Combat skills are the most useful skills to have.


Quality skills are objectively the most important and thus if youre alone are your only choice to further your industry, but griefers can make alts/have enough people to pump just there crime skills and combat skills (or one of each on separate chars) leaving smaller groups at a flat disadvantage. That isn't inherently wrong but they need to have some method of fighting back that isnt "pump your combat skills and sit around your q1 base waiting for someone to attack you so you can maybe fight back"
Total misplay.
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Re: Time gate PVP skills

Postby Rebs » Tue Nov 05, 2024 8:02 pm

linkfanpc wrote:
Rebs wrote:
Combat skills are the most useful skills to have.


Quality skills are objectively the most important and thus if youre alone are your only choice to further your industry, but griefers can make alts/have enough people to pump just there crime skills and combat skills (or one of each on separate chars) leaving smaller groups at a flat disadvantage. That isn't inherently wrong but they need to have some method of fighting back that isnt "pump your combat skills and sit around your q1 base waiting for someone to attack you so you can maybe fight back"


avoided saying it until this point but, skill issue, you can easily get the abilities you need to not softcap + combat ones. as I mentioned before these pvpers have spend 100k+ on trespass/rage/theft alone, which they can't spend on UA/MC, but you can. its fair a exchange in my books.

All I see here is "I don't want to be attacked in a pvp game", The first couple of days is the only days pvpers really get a chance to steal your shit before it goes into ganking warfare. removing that kinda sucks imo. I do agree that even if you are 100% on time with leather there is a window but not everyone has perfect timings and it hurts them the most however, I believe it has to be kept, how can you push people away from an area if they can build faster then you can prevent them. As I said, and the true way to prevent your base being lost early doors is to prepare for that pvp ahead of time.

The only thing I agree with in this thread is some sort of unset claim aggro, as you can't get rage that quickly. unpopular take: remove rage let it be default.
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Re: Time gate PVP skills

Postby linkfanpc » Tue Nov 05, 2024 9:59 pm

Rebs wrote:
avoided saying it until this point but, skill issue, you can easily get the abilities you need to not softcap + combat ones.


Bro, listen, lets just say the absolute PEAK maximum LP you can get day 1 is 100k and that if you're a top top tier player you can hit a million LP by now.

I HAVE to use at least some, probably more like half that, on non-combat stuff. it's required.

a griefer does not. hes going to quit before a week. he's JUST playing to ruin your day. and so he pumps it all into combat skills. it's 50k for rage. barely more than that for theft.

there is NOTHING i can do against him now. he straight up out stat checks me.

and obviously, this situation will NEVER happen, there are two differences in real play. A: I cannot reach that much LP that fast because I don't have the ability to have 20 bots going at once etc etc, and B: There is not one griefer, theres a dozen. They dont all have crime skills, 1 alt does. The rest buy rage, UA/MC, and nothing else.
Total misplay.
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