Disable or Implement a Toggle for PVP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Disable or Implement a Toggle for PVP

Postby yym331 » Fri Nov 15, 2024 5:31 pm

This season, I've been playing with a partner (and occasionally a friend), so my playstyle has been different from the previous season. Last season, I tried expanding my territory significantly, which involved systematically destroying any player settlements that got in my way.

The same could be said for others, but having me as a neighbor likely wasn’t appealing to some players, especially those who are territorial or resource-conscious (since more players in the area mean fewer resources). As a result, it’s not uncommon for players to actively eliminate others they encounter to secure their own territory. In fact, this behavior has become something of a standard practice in the game.

When I played solo, I once challenged myself to see how much LP I could gather without being discovered by other players. I lived on a remote island where I built a minehole and settled there. In that kind of isolated life, my industrial capabilities were quite weak, so I would have stood no chance in a fight. However, it was an incredibly thrilling survival experience.

Think of other players as highly intelligent NPCs. Just like NPCs, some are violent barbarians, while others are harmless settlers ;)
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Re: Disable or Implement a Toggle for PVP

Postby linkfanpc » Fri Nov 15, 2024 5:55 pm

yym331 wrote:Think of other players as highly intelligent NPCs. Just like NPCs, some are violent barbarians, while others are harmless settlers ;)


More people need this mindset. People go into this hardcore punishing survival experience and then get angry when its too hardcore and keeps punishing them.

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Total misplay.
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Re: Disable or Implement a Toggle for PVP

Postby Sephiron » Fri Nov 15, 2024 6:30 pm

Nah don't get rid of PVP. But the whole point of KO protection in PVP is to protect players who are dealing with the same shit. But the matter of fact is if the player is powerful enough they can completely override KO protection or drown knocked out players. That means KO protection doesn't work. I just think that system needs to be actually fixed instead of implementing something new
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Re: Disable or Implement a Toggle for PVP

Postby grumgrumganoe » Fri Nov 15, 2024 6:34 pm

yoooo sprucecap copium thread letsgooooo
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Re: Disable or Implement a Toggle for PVP

Postby linkfanpc » Fri Nov 15, 2024 6:46 pm

Sephiron wrote:Nah don't get rid of PVP. But the whole point of KO protection in PVP is to protect players who are dealing with the same shit. But the matter of fact is if the player is powerful enough they can completely override KO protection or drown knocked out players. That means KO protection doesn't work. I just think that system needs to be actually fixed instead of implementing something new


That's intentional, the whole reason Murderous Rage was added was to bypass KO protection and kill people. The threat of death is supposed to always exist.

I do agree the drowning should be addressed though, IMO drowning shouldn't kill you just KO you and teleport you home while giving you an Asphyxiation wound equal to the Concussion wound you got.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Disable or Implement a Toggle for PVP

Postby Sephiron » Fri Nov 15, 2024 8:22 pm

linkfanpc wrote:
Sephiron wrote:Nah don't get rid of PVP. But the whole point of KO protection in PVP is to protect players who are dealing with the same shit. But the matter of fact is if the player is powerful enough they can completely override KO protection or drown knocked out players. That means KO protection doesn't work. I just think that system needs to be actually fixed instead of implementing something new


That's intentional, the whole reason Murderous Rage was added was to bypass KO protection and kill people. The threat of death is supposed to always exist.

I do agree the drowning should be addressed though, IMO drowning shouldn't kill you just KO you and teleport you home while giving you an Asphyxiation wound equal to the Concussion wound you got.

No, murderous rage does not work like that. Having it on does not bypass KO protection unless the other player also has murderous rage. I'm positive that the function of murderous rage was simply an "opt in/opt out of PVP death" solution, so that if a murderer knocks out Mr. Sprucie, sprucie gets to go home. But if two faction players are fighting over a thingwall they still get to kill each other. It's meant to add higher risk/higher reward for PVP because you deal more damage but wave your KO protection.
The issue is that haven doesn't have Stat limits, so if you get your str high enough and use a good enough weapon, you can deal so much damage that it completely bypasses the KO protection. I doubt that' you're intended to 1 hit kill everyone if you exploit the FEP system
Last edited by Sephiron on Fri Nov 15, 2024 9:17 pm, edited 1 time in total.
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Re: Disable or Implement a Toggle for PVP

Postby Reiber » Fri Nov 15, 2024 9:17 pm

BurnedWolf wrote: but there are thousands if not millions of players that could be playing that won't s


good. keep the fucktards out, that want to play another game.
have you seen games with millions of players? toxic retards, all of them.
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Re: Disable or Implement a Toggle for PVP

Postby Avu » Fri Nov 15, 2024 9:59 pm

Dude save your marbles and move on. This game does not want to be successful and the few people broken enough in various ways to enjoy this shitshow want it to stay like this.
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Re: Disable or Implement a Toggle for PVP

Postby Reiber » Fri Nov 15, 2024 10:18 pm

Avu wrote:Dude save your marbles and move on. This game does not want to be successful and the few people broken enough in various ways to enjoy this shitshow want it to stay like this.


a niche game for a niche community?
and they like the niche that had them come there in the first place?
inconceivable.
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Re: Disable or Implement a Toggle for PVP

Postby fatfunnyvalentine » Fri Nov 15, 2024 10:36 pm

I’m sure it’s been suggested but here’s something for Jorbtar to consider - a PvP toggle that implements severe disabilities for people who are weak cowards who don’t want to have to defend themselves against the strong.

If you turn PvP off for yourself you cannot enter any claims even if they ally with you. You’re a pariah, a coward. You cannot hunt or fight beasts who would attack, only run away. You cannot join a village, they do not want you. Your strength, agility, and constitution are always restricted to the minimum. You can be pushed around to get you out of the way, but you are too shameful and disgusting to be worth killing. Sure you can build a round pole fence and a farm but you are at the mercy and pity of others if you want to build anything that would have required the strength to hunt.
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