Surrendering

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Surrendering

Postby Mepp » Wed Nov 20, 2024 11:53 pm

Lots of players wouldn't understand the meaning of the emote and ignore it.
The question turns into: Is the player chasing me willing to join my LARP?
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Re: Surrendering

Postby Sephiron » Thu Nov 21, 2024 2:24 am

BiggestWeed wrote:I'm just going to ignore the "Everyone on Haven is awful and will kill you no matter what posts" as there's no point in arguing it.
Haven and Hearth is not the ultra edgelord game without equal you think it is.
Rust, Ark, DayZ, SS13 all have features like this with communities that are more than or at least as toxic as a small fraction of you are.
I understand someone hurt your feelings and I'm very sorry you haven't gotten past it.

For the leech issue, just make it so you can't add equipment to a surrendered player.
Seems like a pretty simple solution for a niche issue.

For the "take their armor off then attack then for greater damage" issue, I think that really only applies to more seasoned players who probably wouldn't surrender anyways.
For the average beginner taking off their nettle shirt isn't going to affect how much damage you do to them if they even have one at all.

Honestly the more I think about this the more fun it sounds.
Imagine taking the water off someone so they can't run then forcing them to do bitchwork like terraforming your base.
Then it becomes a prison break situation for the captured player trying to find a break where they can hearth out.
If they fail then it's the same penalty (getting fucked on) as it would have been anyways.

I run into 20-30 pvers for every one pvper so the thought that no one exists in the middle ground is just retarded and you all need to stop projecting.
This feature works in other games without issue and apart from the genuine concerns of being able to do more damage than would be applied when getting attacked normally I see no real drawbacks from adding it.


If getting attacked while surrendering is a guaranteed KO against attacks that would normally kill you, I can see the utility of it. But even without the utility it's still funny +1
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Re: Surrendering

Postby guterpop » Thu Nov 21, 2024 2:31 am

If using the emote would deal 50% more SSH damage and warn you that you would take like +50% SSH damage. It could be good to save your character while punishing people who fight to kill, mostly since murder has 0 consequences in this game. +1 from me!
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Re: Surrendering

Postby BiggestWeed » Thu Nov 21, 2024 2:32 am

Mepp wrote:Lots of players wouldn't understand the meaning of the emote and ignore it.
The question turns into: Is the player chasing me willing to join my LARP?


Maybe if they're retarded they wouldn't understand.
In other games it's more of something the aggressor demands than something the victim uses as a deterrence.
"Surrender or die" is pretty straightforward.

This is not that hard of a concept, I really don't understand why all of you are having such a hard time grasping it.
It's also crazy how some of you view anything other than on sight PVP as "LARP".
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Re: Surrendering

Postby BiggestWeed » Thu Nov 21, 2024 2:38 am

Sephiron wrote:
BiggestWeed wrote:I'm just going to ignore the "Everyone on Haven is awful and will kill you no matter what posts" as there's no point in arguing it.
Haven and Hearth is not the ultra edgelord game without equal you think it is.
Rust, Ark, DayZ, SS13 all have features like this with communities that are more than or at least as toxic as a small fraction of you are.
I understand someone hurt your feelings and I'm very sorry you haven't gotten past it.

For the leech issue, just make it so you can't add equipment to a surrendered player.
Seems like a pretty simple solution for a niche issue.

For the "take their armor off then attack then for greater damage" issue, I think that really only applies to more seasoned players who probably wouldn't surrender anyways.
For the average beginner taking off their nettle shirt isn't going to affect how much damage you do to them if they even have one at all.

Honestly the more I think about this the more fun it sounds.
Imagine taking the water off someone so they can't run then forcing them to do bitchwork like terraforming your base.
Then it becomes a prison break situation for the captured player trying to find a break where they can hearth out.
If they fail then it's the same penalty (getting fucked on) as it would have been anyways.

I run into 20-30 pvers for every one pvper so the thought that no one exists in the middle ground is just retarded and you all need to stop projecting.
This feature works in other games without issue and apart from the genuine concerns of being able to do more damage than would be applied when getting attacked normally I see no real drawbacks from adding it.


If getting attacked while surrendering is a guaranteed KO against attacks that would normally kill you, I can see the utility of it. But even without the utility it's still funny +1


I honestly don't even think that's necessary and would probably piss off the hardcore austist pvp crowd.
Everything works exactly the same as if you got attacked any other time, it's just an emote that give people the ability to pull things out of your inventory/equipment/curios.
Anything other than that and people are going to try and use it to cheese by using the emote right when they're about to die or using it to cuck pvp players out of loot.
It's only purpose is to allow for robbery to be an option instead of being forced to murder.
I appreciate you understanding the application of it being funny though, because honestly robbing people is way more funny than wordlessly murdering them.
Last edited by BiggestWeed on Thu Nov 21, 2024 2:42 am, edited 1 time in total.
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Re: Surrendering

Postby BiggestWeed » Thu Nov 21, 2024 2:42 am

guterpop wrote:If using the emote would deal 50% more SSH damage and warn you that you would take like +50% SSH damage. It could be good to save your character while punishing people who fight to kill, mostly since murder has 0 consequences in this game. +1 from me!


My biggest worry would be that people would hit this last second to save their characters during normal combat situations.
You could say that you can only use the emote out of combat but then it restricts both players in their options at any given time.
Maybe I'm wrong here though, I'd be interested to see how the pvp crowd reacts to it or if they think it would matter.
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Re: Surrendering

Postby Valgar » Thu Nov 21, 2024 4:17 pm

BiggestWeed wrote:My biggest worry would be that people would hit this last second to save their characters during normal combat situations.
You could say that you can only use the emote out of combat but then it restricts both players in their options at any given time.
Maybe I'm wrong here though, I'd be interested to see how the pvp crowd reacts to it or if they think it would matter.


Nope this safety should be available only if you don't have the "Rage Skill" or any villainous skills of course.
And why an emote ? Just an instant teleport to hearthfire dropping all your stuff down where you were + some Hearthfire wounds.

Yes naked scouts will use this, but to be honest, the scout is expendable and he isn't worried about death anyway.
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Re: Surrendering

Postby Sephiron » Thu Nov 21, 2024 5:37 pm

Valgar wrote:
BiggestWeed wrote:My biggest worry would be that people would hit this last second to save their characters during normal combat situations.
You could say that you can only use the emote out of combat but then it restricts both players in their options at any given time.
Maybe I'm wrong here though, I'd be interested to see how the pvp crowd reacts to it or if they think it would matter.


Nope this safety should be available only if you don't have the "Rage Skill" or any villainous skills of course.
And why an emote ? Just an instant teleport to hearthfire dropping all your stuff down where you were + some Hearthfire wounds.

Yes naked scouts will use this, but to be honest, the scout is expendable and he isn't worried about death anyway.

I thought we got past the whole "punishing players for having the skills at all" thing
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Re: Surrendering

Postby SavageFox » Thu Nov 21, 2024 10:41 pm

I think this idea overall is stupid but if it's implemented


have somebody chooses to knock you out after you're doing it you should get a wound called violated it should be a sword stuck up your rectum for the wound icon and it should be for 50% of your remaining health without killing you after all the other wounds are calculated if you have only one HP left in that case you will die regardless of hard hit points ¦]

surrender is never the right option my opinion it's better to try to flee or beat the shit out of them :mrgreen:
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Re: Surrendering

Postby BiggestWeed » Fri Nov 22, 2024 11:35 pm

SavageFox wrote:I think this idea overall is stupid but if it's implemented


have somebody chooses to knock you out after you're doing it you should get a wound called violated it should be a sword stuck up your rectum for the wound icon and it should be for 50% of your remaining health without killing you after all the other wounds are calculated if you have only one HP left in that case you will die regardless of hard hit points ¦]

surrender is never the right option my opinion it's better to try to flee or beat the shit out of them :mrgreen:


Have you told your parents you're gay or is it only people on Haven?
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