Achieve credos through repeated actions/crafting/studying

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Achieve credos through repeated actions/crafting/studyin

Postby ErdTod » Fri Dec 13, 2024 11:42 am

I strongly agee with the OP

I finished my farmer credo a few days ago, and I started it few days after the world launch. It's my 2nd credo, it took me over a month with rows of 5 abandons because of "plant peppercorn x90" kind of stuff. So I settled for waiting for other crops I have, which still could take almost a week IRL.

"Learning by doing" is great way to progress through content and level up your character. However, there should be a limit on how much you can learn from doing same thing over and over again. There should not be craft 1000 arrows progression options. After 20th arrow you have nothing new to learn from making another one, hence you stop getting progress. And that would be so much better than RNG that makes you loose progress in a span of few clicks after it already took you a week to achieve.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby azrid » Fri Dec 13, 2024 12:37 pm

If the server is to be shorter and more seasonal I could see this system being applied.
Will consider!
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Re: Achieve credos through repeated actions/crafting/studyin

Postby NekoBah » Sat Dec 14, 2024 3:10 am

agree with op
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Reiber » Sat Dec 14, 2024 11:10 am

while i generally hate the rng quests. this proposal would end up in just being abused in the same way the endless bucket crafting bots did.

for some people it isnt about what they want to do. especially if their desired creedo has prerequisites that arent part of the gameplay.

so you will have people that figure out actually setting up 1000 stone arrows is the most time efficient way. and that is what is gonna happen.


the general idea is valid though, creedos "should" ultimately reward themself to the people doing the job and help them, not be an prerequisite to do the job in the first place.
whereas currently. some people finish farming in 5 hours. and never farmed a field, and your farmer gets stuck on "harvest 250 grapes, study 3 great wax seals, bring a cigar box to Uningen. and now all your fields grow slow af.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Nightdawg » Sat Dec 14, 2024 6:58 pm

Reiber wrote:so you will have people that figure out actually setting up 1000 stone arrows is the most time efficient way. and that is what is gonna happen.


So let them do it? I'm just sick and tired of this obnoxious RNG. I want to hunt animals and be rewarded for it. If people want to craft 1000 stone arrows, let them craft 1000 stone arrows, the same way they're abandoning 100 quests to minmax it right now.

Nightdawg wrote:People already do it to themselves when they would rather abandon 100 quests to complete credos faster than me (cause I can't be arsed to abandon study quests, for example). They're already putting more time and effort into it to get it faster, which is fair and they deserve to get it faster than me.
I'm sure they wouldn't mind not having to abandon 50 "tame animal" quests. Seeing a progress bar go down because you're dealt a shit hand fucking sucks, cause you have no control over said shit hand. At least if we have the options, we get to choose the pain we go through. RNG is pure cancer and will always be pure cancer.

You're just suggesting to decrease the RNG, but that's still 3 random quests you never know if they'll be good. And I don't trust jorb to realise "study cone cow" and "study 50x deep sea atavism" to be different.At least if we want to craft 1000 stone arrows they would still need to gather the materials for the arrows.
It's just a suggestion, they could simply not add the craft 1000 arrows, or add a limit to craftable stuff, or increase the number. I did give random numbers off the top of my head.


I want the RNG to be thrown out the window and ran over by a bus, chopped up by the yakuza and then shot in the head 5 times. This type of RNG is nut a fun random reward you get, but rather a huge annoyance.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Archiplex » Sun Dec 15, 2024 5:32 am

SnuggleSnail wrote:
Nightdawg wrote:You don't have to craft 1000 stone arrows. IF you want to craft 1000 stone arrows, that's your choice.


This is a rly bad line of reasoning, tbh. The vast majority of people will choose to do things the easy/optimal way even if it's less fun. You can argue they're doing it to themselves, but it's on the game to manipulate you into having fun/learning its mechanics, etc.

IMO the easiest way to remove a lot of people's complaints with credos are:
* You choose 1 out of 3 options for each quest so you're very unlikely to get fucked by very hard quests (tame horse, study for 100+ hours, go to layer 4 week 2, etc)
* 1 of the quests should always be something you can without a timer
* 1 of the quests should always be a study quest for people to lazily/slowly do credos
* credos should not scale with how many credos you have, tier 1 credos = 2 quests/level, tier 5 credos = 5 quests/level

Jorb said one of the main reasons credos are so hard/time consuming is because its meant to be longform end game content, but IMO the game has less content when stuff takes so much time nobody even tries. VERY few people end up getting all or even most credos - and usually they only tryhard 1 world and they're permanently not going to do it again.

Also, credos seem really easy to add, but Jorbtar seems hesitant to add them because everybody gets mad about needing to get them. If the rewards from credos were more LARPy/COOL (((free kindle))) (((emotes))) (((unique cosmetic changes to character))) instead of strong % increases and shit + you didn't brick your character by getting the worthless credos people would probably be happy when new ones get added.

I'd unironically LOVE a PVP credo with quests like use Mrage, kill somebody, collect a white skull, commit vandalism, easily cheeseable dumb shit wouldn't matter it's cheeseable if the reward was just like a spooky emote.

Dakkan would probably shit his pants over a digger credo where the reward is like you can generate 10 stockpiles of dirt once a day, or you can place stockpiles on extremely uneven ground or, or dirt stockpiles hold twice as much, or some shit.


i kinda generally agree i would love if more credos were added with less game-defining mechanics and more larpy/fun ones. i dont mind if some are genuinely good, but i'd also rather see more that are about convenience as well - a credo should be something you get that makes life easier if you do something a lot, not something that is mandatory to get if you want to do it at all

and yes, defining quests by tiers would be way better, rather than making it so every new credo you have amplifies further ones. just simply add more tiers if you want something to be even harder
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Nightdawg » Sun Dec 15, 2024 7:20 am

Ok how about this one

Instead of the DOGSHIT RETARDED RNG QUESTS, we instead have a big list of things we need to complete (everybody has the same list)

For example, off the top of my head:

To acquire Hunter:
- Kill 25 foxes
- Kill 25 badgers
- Catch 20 Rabbits/Squirrels
- Kill 20 boars
- Kill 20 Aurochs
- Craft a bow
- Craft a quiver
- Shoot/kill 10 snakes
- Kill 5 beavers


Or something like that.
How's that sound instead?
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Re: Achieve credos through repeated actions/crafting/studyin

Postby NekoBah » Sun Dec 15, 2024 7:35 am

Nightdawg wrote:Ok how about this one

Instead of the DOGSHIT RETARDED RNG QUESTS, we instead have a big list of things we need to complete (everybody has the same list)

For example, off the top of my head:

To acquire Hunter:
- Kill 25 foxes
- Kill 25 badgers
- Catch 20 Rabbits/Squirrels
- Kill 20 boars
- Kill 20 Aurochs
- Craft a bow
- Craft a quiver
- Shoot/kill 10 snakes
- Kill 5 beavers


Or something like that.
How's that sound instead?


That's sound awesome! I did 0 credos thus world, cos meow hate quasts duper hard, meow
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Sevenless » Sun Dec 15, 2024 7:37 am

Nightdawg wrote:Ok how about this one

Instead of the DOGSHIT RETARDED RNG QUESTS, we instead have a big list of things we need to complete (everybody has the same list)

For example, off the top of my head:

To acquire Hunter:
- Kill 25 foxes
- Kill 25 badgers
- Catch 20 Rabbits/Squirrels
- Kill 20 boars
- Kill 20 Aurochs
- Craft a bow
- Craft a quiver
- Shoot/kill 10 snakes
- Kill 5 beavers


Or something like that.
How's that sound instead?


I was suggesting something like this at the start of the thread. I think this works.

I also like to add in "increasing effort for each credo gained", because I hate the concept of everyone having every specialization on the same character. But it'd be something like Kill 30 auroch instead of 20 type idea.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby SnuggleSnail » Sun Dec 15, 2024 7:44 am

Sevenless wrote:I also like to add in "increasing effort for each credo gained", because I hate the concept of everyone having every specialization on the same character.


Noooo you should have to login your alt to dig clay, and another alt to touch the cow's ass. It's very important you do this because I'd dislike the aesthetics if you didn't. Crunge.
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