Lurux wrote:will build wall around your claim wall gg
XBBW wrote:Sounds great in theory, but how will you deal with people stealling your stuff, destroying stuff you built and building shit to block you in, you can't fight them, so they can just stand there and be annoying. Also no you can't walk past them like in other mmos. So what non pvp gonna solve in this case if all actions are available minus the killing other player part.
gravesmerch wrote:a curious experiment would be full hermit server: remove all cooperation mechanics, no friends, no kins, no parties, no village claims, no permissions, only claim owner can use it, etc, etc... if successful, all industries would be slowed down, including pvp industry, but theres a chance programmers would get around these restrictions, with lots of work tho
aikidragon wrote:gravesmerch wrote:a curious experiment would be full hermit server: remove all cooperation mechanics, no friends, no kins, no parties, no village claims, no permissions, only claim owner can use it, etc, etc... if successful, all industries would be slowed down, including pvp industry, but theres a chance programmers would get around these restrictions, with lots of work tho
You cannot remove cooperation by removing coop mechanics without moderation.
You can only enforce solo play by having gm's that ban players who break the no-coop rules. If you want solo experiments in a survival game go ahead and play Rust on solo servers.
Valgar wrote:The PVE mode should not be the same as the actual gameplay.
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The problem is that will cut a good chunk of the already tiny population on actual server.
I'm not scared about a private PVE, more about the death of the PVP server if a such server comes to life.
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