Won't somebody think of the poor sprucecaps?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Won't somebody think of the poor sprucecaps?

Postby Kaios » Thu Dec 19, 2024 5:57 pm

MightySheep wrote:I dont consider haven a game you need to spend your entire life on lol. Sandbox games rarely work like that.


Most sandbox games I've played I have easily put in 500-1000+ hours. There are a fair number of people that enjoy interesting and/or well made sandbox mechanics so much that they will play a game like Project Zomboid without the zombies. Not me though, personally I prefer insane pop.

MightySheep wrote:its not a magic make game successful button


That's true. The amount of time and effort that went in to polishing up Dwarf Fortress prior to their steam release is honestly quite impressive. They made sure to spend time interacting with their community and keeping them up to date with regard to progress, took the initiative in advertising and gathering community members through various social media, and put more time and effort in to ironing out many of the bugs and critical issues that had plagued the game for awhile. Not to mention going from ASCII to a graphical user interface. After their launch they appointed a dedicated community manager and hired another programmer to assist them. Nothing magical about it.

MightySheep wrote:Also more pvp content


Contesting any realms for thingwall challenges? Or is that pointless considering the area around them will just end up a mess of walls for someone to get trapped in when they port anyways.
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Re: Won't somebody think of the poor sprucecaps?

Postby Sephiron » Thu Dec 19, 2024 6:11 pm

Idk why everyone thinks PVP killed w16, the player count drops by this point because everyone who started in November is at "maintenance stage", mid game, arguably the least engaging part of the game. Move cheese from point a to b, milk sheep and cows, kill baby piglet, move silkworm eggs from container a to b, you know where all the ore is but ran out of things to use it for,, maybe do a couple credo quests until you get "study curio a for x hours" and log off for the day to do it all over again tomorrow..

And then, you look at your piles of metal and think... hm... there's nothing to do anymore but quality spiral... maybe I can make weapons and armor and go kill people... but say to yourself "next world. I'll get around to it next world."
Eventually soon after you quit.

most people don't even make it to the bottom mine level because you realize it's pointless before then. It's almost like PVP is the only way to actually retain any players because it's the penultimate thing to work towards, without PVP there is no goal, just spiral quality for no reason... pvp IS the reason
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Re: Won't somebody think of the poor sprucecaps?

Postby MtPillow » Thu Dec 19, 2024 7:02 pm

If you treat PvE content in the game solely as a means to an end then yeah, PvP is the only endgame goal.

But if you broaden your horizons and think like a sprucecap, maybe there are other goals.

Build pretty bases.

Beat up a Bear bare handed with no armor.

Beat a Mammoth without a trap.

Make a cute looking multi gild equipment set.

etc
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Re: Won't somebody think of the poor sprucecaps?

Postby Granny » Thu Dec 19, 2024 7:15 pm

Sephiron wrote:Idk why everyone thinks PVP killed w16, the player count drops by this point because everyone who started in November is at "maintenance stage", mid game, arguably the least engaging part of the game. Move cheese from point a to b, milk sheep and cows, kill baby piglet, move silkworm eggs from container a to b, you know where all the ore is but ran out of things to use it for,, maybe do a couple credo quests until you get "study curio a for x hours" and log off for the day to do it all over again tomorrow..

And then, you look at your piles of metal and think... hm... there's nothing to do anymore but quality spiral... maybe I can make weapons and armor and go kill people... but say to yourself "next world. I'll get around to it next world."
Eventually soon after you quit.



I would bet that those who quit the game never get that far as to start worry about repetetive tasks. The log in experience of a new game pretty much dictates whether you find that this is the game for you or not. I find it pretty self explanatory that if you are met with someone saying ->Hi - and then ko'ing your character, you are not going to bother with that game again. Why would you when there are so many other games out there for you to try out.

However - if you are let alone long enough to experience the game, you might get hooked before you meet that someone who ko your character. The game needs to be welcoming for new players in a way that it is not right now, if this ever will get the player base it deserves.


I play 10 hours a week,. Sometimes more, sometimes less. I am not even near what you describe Sephiron. Piles of metal? Hee - yeah...perhaps in a few months:)
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Re: Won't somebody think of the poor sprucecaps?

Postby Reiber » Thu Dec 19, 2024 8:06 pm

the ganking shrinks the playerbase argument is overblown to hell and back,
the people that just get romped on a river and quit, wouldnt have lasted anyway. this still is a survival game, and you are expected to die on occasion,
wich all multiplayer survival /sandbox games have ,

if anything, what gets people to quit is the retarded stuff, like building them in in knarrs, while the pali around their pali dries, or the midge collecting megagates. and whatnot.

precicely the kind of shit, you do sheep.




actually, snails winter hateposts where more sensible and honest, than you jumping on here "i just cheese noobs because nobody is forced to fight me on an open field"
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Re: Won't somebody think of the poor sprucecaps?

Postby Sephiron » Thu Dec 19, 2024 9:06 pm

Granny wrote:
Sephiron wrote:Idk why everyone thinks PVP killed w16, the player count drops by this point because everyone who started in November is at "maintenance stage", mid game, arguably the least engaging part of the game. Move cheese from point a to b, milk sheep and cows, kill baby piglet, move silkworm eggs from container a to b, you know where all the ore is but ran out of things to use it for,, maybe do a couple credo quests until you get "study curio a for x hours" and log off for the day to do it all over again tomorrow..

And then, you look at your piles of metal and think... hm... there's nothing to do anymore but quality spiral... maybe I can make weapons and armor and go kill people... but say to yourself "next world. I'll get around to it next world."
Eventually soon after you quit.



I would bet that those who quit the game never get that far as to start worry about repetetive tasks. The log in experience of a new game pretty much dictates whether you find that this is the game for you or not. I find it pretty self explanatory that if you are met with someone saying ->Hi - and then ko'ing your character, you are not going to bother with that game again. Why would you when there are so many other games out there for you to try out.

However - if you are let alone long enough to experience the game, you might get hooked before you meet that someone who ko your character. The game needs to be welcoming for new players in a way that it is not right now, if this ever will get the player base it deserves.


I play 10 hours a week,. Sometimes more, sometimes less. I am not even near what you describe Sephiron. Piles of metal? Hee - yeah...perhaps in a few months:)


I don't think dying in PVP is an issue at all for any of the new players, I literally log in every day and spend hours helping dozens of new players learn the game in realm chat, these people are losing characters to boar and moose, very rarely do they complain about getting their low stat character killed from PVP and when they do I've never seen anyone quit yet bc of it. It's literally only larpers and villagers that complain about this shit, everyone else says "oh I guess that's why it's recommended all over the place to build a palisade, I won't make that mistake again"

And question because you sound fairly new, have you ever even been attacked by another player? Or have you just heard stories and are afraid it's more commonplace than it is? If you are pre metal the chores haven't gotten nearly as bad as I'm explaining, early game is always the most exciting part of the game
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Re: Won't somebody think of the poor sprucecaps?

Postby Milarepa » Thu Dec 19, 2024 9:57 pm

You wasting time killing spruces have literally 0 (zero) effect on the playerbase and you know it. Thats why you had to post a thread to artificially amplify the effect of your deeds.

W15, no sprucecap holocaust, one month player loss 1566 - 1200 = 366 players
W16, sprucecap holohoax, one month player loss 1853 - 1514 = 339 players

Your deeds don't matter, you don't matter, please continue wasting your time.
Feeling purely shitpost sock account, might delete later.
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Re: Won't somebody think of the poor sprucecaps?

Postby noindyfikator » Thu Dec 19, 2024 10:00 pm

very toxic thread
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Re: Won't somebody think of the poor sprucecaps?

Postby Saxony4 » Fri Dec 20, 2024 2:49 am

MightySheep wrote:If you don't keep the animals busy they will turn on the playerbase.


You could always kill each other IRL so we can enjoy the game without you
loftar wrote:git da mony
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Re: Won't somebody think of the poor sprucecaps?

Postby SnuggleSnail » Fri Dec 20, 2024 3:01 am

I don't think I've killed significantly more or less than any other worlds. Maybe more W12, and less the world without a central spawn. Not that much, though.
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