MightySheep wrote:I dont consider haven a game you need to spend your entire life on lol. Sandbox games rarely work like that.
Most sandbox games I've played I have easily put in 500-1000+ hours. There are a fair number of people that enjoy interesting and/or well made sandbox mechanics so much that they will play a game like Project Zomboid without the zombies. Not me though, personally I prefer insane pop.
MightySheep wrote:its not a magic make game successful button
That's true. The amount of time and effort that went in to polishing up Dwarf Fortress prior to their steam release is honestly quite impressive. They made sure to spend time interacting with their community and keeping them up to date with regard to progress, took the initiative in advertising and gathering community members through various social media, and put more time and effort in to ironing out many of the bugs and critical issues that had plagued the game for awhile. Not to mention going from ASCII to a graphical user interface. After their launch they appointed a dedicated community manager and hired another programmer to assist them. Nothing magical about it.
MightySheep wrote:Also more pvp content
Contesting any realms for thingwall challenges? Or is that pointless considering the area around them will just end up a mess of walls for someone to get trapped in when they port anyways.