saltyfish wrote:Easy fix:
1> scents capture a copy of perpetrator skills
2> nidbanes damage is proportional to the ratio of geometric mean of UA/MC/CON/INT skills as perpetrator/victim: the lesser is victim compared to the attacker - the harder nidbane.
3> Limit nidbanes sent to a perpetrator by type of crime: murder x10, battery - x5, vandalism/theft - x3.
3> This will fix killings and abuse of benign sprucecaps which is out of hand this W16 (let nidbanes be lethal for worst crimes).
PVPers will abuse this by dressing up shit alts in good gear to throw into a fight and die, so that they can then send a massive ratio disparity nidbane at the enemy. It will essentially be like it was in the days of yor where the loser of the battle was determined after the fact by the nidbanes and whoever left the most murder scents default loses faction pvp.