maze wrote: you can pull Q600 out of the dungeons
So we're just making shit up now?
maze wrote: you can pull Q600 out of the dungeons
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
maze wrote:The fact most of you think high Q bones come from wondering around is astounding.
Wondering around to find a node is semi random but then a fixed grind spot for 2 weeks, while dungeons and dens are random animal Q (the other suggestion of a system you're all asking for).
Dungeons and dens have a higher cap on animals, you can pull Q600 out of the dungeons, compared to the q200-300 you're apparently roaming for??
Jorb and loftar should honestly just make more dungeons; thingwalls should lead to a weekly dungeon people can do for "the wild hunt" or something~ lets get some PoE map hunting going in haven
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
ChildhoodObesity wrote:tbh i more wanted random quality every time and ideally the range would be smaller than it is now. THIS would encourage more roaming and make hunting more of an actual role.
SnuggleSnail wrote:ChildhoodObesity wrote:tbh i more wanted random quality every time and ideally the range would be smaller than it is now. THIS would encourage more roaming and make hunting more of an actual role.
Same, but I'm a li'l afraid if that does happen the chance of getting a topQ animal will be astronomically too small even if they go with that.
It's already too hard to find topQ bones after Q300 in my opinion, and wild bones go up to Q700ish. It doesn't help that as quality gets higher it gets exponentially harder to get good bones, when the time people are willing to spend goes down further into the world.
IMO, the easiest good solution is animal quality always being random within a range of their usual minimum quality to the quality of the highest cutting tool on the server.
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