Hingle_McCringle wrote:I dont really understand the "if you remove permadesth, people will create 10 alts and block your base arguement". can someone explain how your ability to permakill an alt created for such makes a difference? If you kill the alt you just create a new and inherit and boom back in business. How does death stop this cycle any more then KOing the alt and having it get sent back to its hearth fire??
Perma death as a deterance for griefing IMO is like locks on a door, they keep the honest people out, but if someone wants to troll/grief you they are going to find a way.
I can see a valid argument that when you have a ture faction v faction showdown over a meteor only having KO could mean that someone KO'd would have no real risk in returning to the fight as the only risk is being KOd quicker and have the ability to always be present to stop someone from mining it??? I dunno never been to a meteor fight.
Just my thoughts
Hingle_McCringle wrote:If you kill the alt you just create a new and inherit and boom back in business. How does death stop this cycle any more then KOing the alt and having it get sent back to its hearth fire??
Halbertz wrote:Hingle_McCringle wrote:If you kill the alt you just create a new and inherit and boom back in business. How does death stop this cycle any more then KOing the alt and having it get sent back to its hearth fire??
Good that you are asking because if you have tried to actually do this, you will know that there's 4 hours cd on inheritance.
Sevenless wrote:Halbertz wrote:Hingle_McCringle wrote:If you kill the alt you just create a new and inherit and boom back in business. How does death stop this cycle any more then KOing the alt and having it get sent back to its hearth fire??
Good that you are asking because if you have tried to actually do this, you will know that there's 4 hours cd on inheritance.
Ko someone with <10% hhp => 4 hour login block for that person.
None of this is impossible to recreate in a non-permadeath mode. I agree it's not as simple as saying "you can never go below 1hhp", but it's not really that hard to fix up the small stuff.
sMartins wrote:My vote is for the exact opposite: let's go full banana mod.
By that I mean no ko protection, murder always on, animals that kill you more often, that can swim, bring back poison food and so on.
In short, a nightmare version that is as difficult as possible, where death is just around the corner.
Of course, I'm always right and you know that.
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