Burglary System

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Burglary System

Postby vatas » Fri Nov 28, 2025 11:55 am

azrid wrote:It may be harder to implement fairly than you think.
All the people you would want to steal from will use alts as containers or put their valuables in some place inaccessible like behind many many layers of palisades or deep in the depths of the mines.

It will end up being used to troll noobs who are already dying and losing shit without you interacting with them.

Anybody who knows the system will have to deal with nuisance of preventing/mitigating it.

Anybody who does not know the system is liable to get completely screwed.

Like I said in my previous post, this is just Claim Bonds 2: Burglary Boogaloo. I'm tempted to simply lock this thread.
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Re: Burglary System

Postby SnuggleSnail » Fri Nov 28, 2025 12:12 pm

I also think this thread is worse than nothing but I will call you a tubby reddit mod if locking this is the first mod action you take other than yeeting some botposts
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Re: Burglary System

Postby Dawidio123 » Fri Nov 28, 2025 3:13 pm

Hermits will drown in a cup of water if given the chance and then they'll ask you to throw them into a pool.
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Re: Burglary System

Postby Jenno » Fri Nov 28, 2025 5:34 pm

I'm all for reminding players that they’re playing a sandbox MMO. Take nothing for granted. Some of you have gotten really soft.

But the hecking new players might have a bad experience whenever I relentlessly grief them for no reason! We need to protect them.
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Re: Burglary System

Postby Barbamaus » Fri Nov 28, 2025 8:00 pm

azrid wrote:It may be harder to implement fairly than you think.
All the people you would want to steal from will use alts as containers or put their valuables in some place inaccessible like behind many many layers of palisades or deep in the depths of the mines.

It will end up being used to troll noobs who are already dying and losing shit without you interacting with them.


Personally I wouldn't bother to do layers upon layers of palisade, or hide everything at the bottom of the mines every time, when I can just check my perimeter as I used to do for wreckingballs. But if you want to, go ahead.
As for alt vaults, that's already been discussed how to possibly solve it (which IMO should be solved regardless of this specific system).

vatas wrote:Anybody who knows the system will have to deal with nuisance of preventing/mitigating it.

Anybody who does not know the system is liable to get completely screwed.

Like I said in my previous post, this is just Claim Bonds 2: Burglary Boogaloo. I'm tempted to simply lock this thread.

Isn't that what we do for everything related to crime or pvp?

We are forced to put up claims, build palisades with airlocks (up until 16.1) and safehouses with steel locks, make keys for gates and ships (and permanently leaving the master keys on an alt), and so on... It's all about mitigating PvP/crime risks.

This system is similar to how the Wreckingball worked, with one major advantage (to the defenders): the amount of damage is limited, as even if multiple people get in, all they can do is still just steal a few items. No killing, no vandalism, no dumping everything you own to the ground.

The Bond system was particularly bad because it was a hidden feature, which would lock you completely out of your own base, and the game itself gives you an incentive to always keep the bond on you, making it way more risky (imagine if it was the same for master keys, instead of having slave keys).

Trying to compare the two is nonsense.

As for people not knowing the system being screwed, well... that's the whole game. Those who don't know hunting would assume bows and arrows are the way to go, and that most animals (especially herbivores) would flee when attacked. Those who don't know oceans will sink with their ships. Those who don't know claims will have everything stolen, and plenty got fucked by gates/vgates or key system. I can go on but I think I made my point.
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Re: Burglary System

Postby Dawidio123 » Fri Nov 28, 2025 8:10 pm

Barbamaus wrote:As for people not knowing the system being screwed, well... that's the whole game. Those who don't know hunting would assume bows and arrows are the way to go, and that most animals (especially herbivores) would flee when attacked. Those who don't know oceans will sink with their ships. Those who don't know claims will have everything stolen, and plenty got fucked by gates/vgates or key system. I can go on but I think I made my point.

No you didn't, you just pointed out that 90% of mechanics in this game are obscure as shit so you consider that it's fine to add more obscure and exploity systems you have to play around. I think we should be going the other direction.
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Re: Burglary System

Postby Barbamaus » Fri Nov 28, 2025 9:55 pm

Dawidio123 wrote:
Barbamaus wrote:As for people not knowing the system being screwed, well... that's the whole game. Those who don't know hunting would assume bows and arrows are the way to go, and that most animals (especially herbivores) would flee when attacked. Those who don't know oceans will sink with their ships. Those who don't know claims will have everything stolen, and plenty got fucked by gates/vgates or key system. I can go on but I think I made my point.

No you didn't, you just pointed out that 90% of mechanics in this game are obscure as shit so you consider that it's fine to add more obscure and exploity systems you have to play around. I think we should be going the other direction.


With very few exceptions, I wouldn't say stuff in haven is "obscure and exploity".
Every time you pick up a new game there's gonna be a bunch of stuff you have no clue how it works.
You either have to figure it out on your own or you go online to look for guides/videos. Haven doesn't offer much in terms of tutorial or even online videos, but still. Only real issue I've seen (both myself and everytime I've had a discussion about this), is the combat system. Now THAT is some shit I'd call obscure and exploity.

That being said, when it comes to PvP risks, Haven has a huge flaw: at first glance it looks like a chill PvE game.
The trailer and screenshots on Steam, plus the tags, don't really show PvP is a big part of it. It's mentioned at the very end of the description, which is something most players checking games on Steam don't ever get to read (especially for a free game).

All of this to say this: it seems to me that the issue you mention isn't about this specific suggestion but rather the whole game. Surely something worth discussing, as a topic by itself in a new thread maybe? (in order to explore possible solutions)
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Re: Burglary System

Postby sMartins » Sat Nov 29, 2025 5:47 am

I want obscure shit
Make friends with the other crabs or try to escape the bucket.
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