Alt vaulting is an issue. Let's solve it.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Alt vaulting is an issue. Let's solve it.

Postby Newbie53 » Thu Dec 04, 2025 1:45 am

Dawidio123 wrote:
Barbamaus wrote:
Jenno wrote:Get rid of keys and handle it via a permission window.

Good idea!

Dawidio123 wrote:And the big groups are not really siegable due to how the siege works out now, and even if they were they have 24-48h window to move shit out.

The two fix should go hand in hand. Better siege system + remove alt vaults. Cause there's no point in sieging if all the good stuff is gone (unless you just want to grief).
As for moving shit out, that's fine. Gives the attacker a chance to intercept those carrying stuff out. Or at least doesn't make the items technically untouchable.

Dawidio123 wrote:(Also it doesn't fix the fact you can just have another vault base with all the hfs inside it so you can have alts in your main base with shit in them but have another base to store their hfs in case your main base gets sieged which it most likely won't, nothingburger)

I think you stopped at the second idea. I literally said the same thing, so keep reading, third one fixes that.


It does make it untouchable you cannot intercept it, you make an alt with hf outside and if the alt gets into your village they can just port out with the items. Or just have a charter that you can port alts to then port back to hf with 0 risk.
And for the second one why don't you think for 10 minutes and read what i said well. You have alts INSIDE your main village that's getting sieged but their hf is OUTSIDE of it in a vault, so what if they stay logged in, you can just port them to their hf if there is any risk of getting sieged. It's not like having items in a different place, you can literally have 20 alts sitting in your main base and port them whenever they're in danger and otherwise function exactly the same as an alt with the hf inside the village.

Also holy shit this is such a made up issue why the fuck am i even effort posting about it. When did you experience altvaulting in a way that impacted your gameplay because it's not REALLY a thing since fucking legacy.

Edit: and i swear to god you fucks will ruin any QoL we have just to fix a not real issue, yeah just stay logged in all the time like redhanded now great fucking idea, now if i have to go take a shit during my 8h knarr voyage i can choose between having someone log in onto my acc, port back or risk getting fucked while i'm afking in the middle of nowhere even without redhand.


The same people wanting this change are the same people camping newbies, the same people who want this game to die.
Newbie53
 
Posts: 46
Joined: Thu Dec 26, 2024 8:00 pm

Re: Alt vaulting is an issue. Let's solve it.

Postby Jenno » Thu Dec 04, 2025 2:17 am

Image
Jenno
 
Posts: 140
Joined: Wed Sep 17, 2025 10:04 pm

Re: Alt vaulting is an issue. Let's solve it.

Postby MightySheep » Fri Dec 05, 2025 3:51 pm

2nd idea is best
User avatar
MightySheep
 
Posts: 2220
Joined: Fri Jul 22, 2011 1:18 pm

Re: Alt vaulting is an issue. Let's solve it.

Postby stya » Fri Dec 05, 2025 8:19 pm

There are plenty of ways to get things out of a village under/before a siege, if alt vaulting is your only option one or maybe two things are happening:
- your village is probably very small, underdeveloped?
- you lack imagination/experience

Probably it won't make a difference for most sieges, probably it will mostly affect raids on abandoned places.
Image
User avatar
stya
 
Posts: 994
Joined: Wed May 21, 2014 3:13 pm

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Baidu [Spider], Claude [Bot], Trendiction [Bot], magnet and 209 guests