Making Realms more engaging

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Making Realms more engaging

Postby TemuWarrior » Sun Jan 04, 2026 12:37 pm

MightySheep wrote:all 4 of them did have rage


I don't think so, that's bold to assume someone buy rage. From my experience realm expansion is now pclaim clown fiesta over every thingwall
Last edited by TemuWarrior on Sun Jan 04, 2026 12:38 pm, edited 1 time in total.
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Re: Making Realms more engaging

Postby Händler » Sun Jan 04, 2026 12:38 pm

After they are done with OCO they will work on this in some form, guaranteed.
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Re: Making Realms more engaging

Postby MightySheep » Sun Jan 04, 2026 3:08 pm

TemuWarrior wrote:I don't think so, that's bold to assume someone buy rage. From my experience realm expansion is now pclaim clown fiesta over every thingwall

I didnt assume, they just aggrod me. Dont question me again pleb https://streamable.com/e/9cruz6
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Re: Making Realms more engaging

Postby TemuWarrior » Sun Jan 04, 2026 3:43 pm

MightySheep wrote:
TemuWarrior wrote:I don't think so, that's bold to assume someone buy rage. From my experience realm expansion is now pclaim clown fiesta over every thingwall

I didnt assume, they just aggrod me. Dont question me again pleb https://streamable.com/e/9cruz6


lmao
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Re: Making Realms more engaging

Postby Qcua » Sun Jan 04, 2026 3:54 pm

500+ health is sick

when rolling stats cap? it's demotivating to play when u know there are players with 300 stats already
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Re: Making Realms more engaging

Postby azrid » Sun Jan 04, 2026 4:03 pm

Qcua wrote:500+ health is sick

when rolling stats cap? it's demotivating to play when u know there are players with 300 stats already

team up with other low stat players
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Re: Making Realms more engaging

Postby SnuggleSnail » Sun Jan 04, 2026 4:05 pm

Qcua wrote:it's demotivating to play when u know there are players with 300 stats already


lol idk why I always assumed you were a very angry crafter from a real village, but based on this you're just a literal hermit
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Re: Making Realms more engaging

Postby taurenshaman » Sun Jan 04, 2026 4:11 pm

Qcua wrote:500+ health is sick

when rolling stats cap? it's demotivating to play when u know there are players with 300 stats already

It's simple, they got meat grinder, they smoked sosigs. Now they are eating cheese.
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Re: Making Realms more engaging

Postby MightySheep » Sun Jan 04, 2026 4:41 pm

it actually kind of annoys me that im being labelled a tryhard for spending maybe 1 hour a week on my stats. wat is wrong with u ppl
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Re: Making Realms more engaging

Postby azrid » Sun Jan 04, 2026 6:33 pm

MightySheep wrote:it actually kind of annoys me that im being labelled a tryhard for spending maybe 1 hour a week on my stats. wat is wrong with u ppl

They would rather spend 10x that time making bug foods and brewing all the different drinks available.
Since they spent more time engaging with the food system than you they feel cheated when you end up with a better base stat score.
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