TerriblePerson wrote:I see you guys mention similar issue of quest givers being destroyed. IMO it's not a huge problem. Old NPC dies, new appears, you still can access it.
What I want to point out, is the ability to take an NPC "hostage", so no one can interact it, break it, make new one appear. If it's just a couple NPC's here and there, then it's not a big deal. But i can imagine bots that can lock out a hundred of them.
Nightdawg wrote:Another retarded mechanic I complained about 6 years ago and nothing has been done to fix
viewtopic.php?f=48&t=69350
back when I thought the devs cared
FaithfulToadd wrote:I knew this thread looked familiar.
Frogg wrote:Just increase the radius at which you can interact with quest givers by a few tiles.
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