Nightdawg wrote:Another retarded mechanic I complained about 6 years ago and nothing has been done to fix
viewtopic.php?f=48&t=69350back when I thought the devs cared
I read it, good ideas, and apparently this problem has been around for a long time.
I had similar thoughts, but with quest givers who can be destroyed— after destruction they simply migrate to another tree/rock/stump, and not somewhere completely different, but roughly in the same area. And even if all the stones are cut down or broken, someone with a quest for them would come, plant a tree, or drag a boulder, and the "spirit" would possess it. The boulder would also become larger, so it couldn't be dragged away.
This would solve the problem of destroying them, so that it could possibly reappear closer.
Although I prefer the idea of leaving a trace of whoever did it and making it harder to destroy them—so as not to tip the balance from one side to the other.
My english is bEd.