i want a dog, humans needs dogs, hearthlings diserve dogs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby serVar161 » Tue Apr 28, 2026 8:41 am

I read that.
But what does "sit on a claim" mean?
Like other tamed animals? They don't sit on a plot, but move around within a pen or other confined space and don't go beyond the gate (but there are exceptions). However, if you place them on a claim that isn't fenced in, they will eventually leave it.
Or will they have different mechanics, allowing them to move around an open claim without leaving it?
-----

If a guard dog sits and does nothing until attacked, no problem.

It's more like a regular dog, but with increased defense and armor. "Korean food." Because yes, they will be eaten if they are the same as other tamed animals. And that means skin, entrails, meat, bones.
- Will they be edible?

They attack if you commit a crime. They follow the scent of the crime within the claim, without leaving it. How will this work?
- The player has infiltrated the claim. Will a dog attack the intruder from any point of claim?
- Or does the dog have an area of ​​effect?
- Does the dog need to approach the crime scene to "pick up the scent," or will it immediately run toward the intruder?
- How will this work?

- If I take a guard dog with me, will it attack the one who attacked me, or only if they attack it?
-----

Hunting dog. The dog will attack if I attack. What does "if I attack" mean?
- If I click "attack" but don't hit anything, will the dog attack?
For example, there's a boar 10 squares away. I click "attack" on it, and "combat begins," and the boar runs toward me. Will the hunting dog attack it?
- If I shoot at a target with a bow and hit, "combat begins," and the hunting dog will attack the target?
If the target isn't an animal but a player, will the hunting dog attack them?

- If I'm attacked, will the hunting dog attack the attacker? Or only after I attack?
My english is bEd.
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Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby KrondosBR » Wed Apr 29, 2026 5:38 pm

serVar161 wrote:I read that.
But what does "sit on a claim" mean?
Like other tamed animals? They don't sit on a plot, but move around within a pen or other confined space and don't go beyond the gate (but there are exceptions). However, if you place them on a claim that isn't fenced in, they will eventually leave it.
Or will they have different mechanics, allowing them to move around an open claim without leaving it?
-----

If a guard dog sits and does nothing until attacked, no problem.

It's more like a regular dog, but with increased defense and armor. "Korean food." Because yes, they will be eaten if they are the same as other tamed animals. And that means skin, entrails, meat, bones.
- Will they be edible?

They attack if you commit a crime. They follow the scent of the crime within the claim, without leaving it. How will this work?
- The player has infiltrated the claim. Will a dog attack the intruder from any point of claim?
- Or does the dog have an area of ​​effect?
- Does the dog need to approach the crime scene to "pick up the scent," or will it immediately run toward the intruder?
- How will this work?

- If I take a guard dog with me, will it attack the one who attacked me, or only if they attack it?
-----

Hunting dog. The dog will attack if I attack. What does "if I attack" mean?
- If I click "attack" but don't hit anything, will the dog attack?
For example, there's a boar 10 squares away. I click "attack" on it, and "combat begins," and the boar runs toward me. Will the hunting dog attack it?
- If I shoot at a target with a bow and hit, "combat begins," and the hunting dog will attack the target?
If the target isn't an animal but a player, will the hunting dog attack them?

- If I'm attacked, will the hunting dog attack the attacker? Or only after I attack?



sitting on a claim is exactly what you read, they cant leave the claim zone independent of open gates, i dont know if you are trying to ragebait me or something its in the phrase, they roam like any other animal in the game did you ever saw an animal that never moves?

yes edible chinese people already do it normally. it goes without saying. this is a notthing question.

could work in a zone, could work by proximity, following crime scent was just a nice nod to dogs sense of smell, guard dogs could be scrapped completelly if the mechanics are too complex or if they are useless who cares as long as we got dogs.

"Hunting dog. The dog will attack if I attack. What does "if I attack" mean?" this gotta be ragebait, it means that if you dont attack he will not attack or else he would go on a jihad killing everything on sight.

"If I click "attack" but don't hit anything, will the dog attack?" he'll attack what? the air?
if combat starts he'll attack but the aggro will be on you unless you hop on a boat, and because dogs are squishy that doesnt become an exploit
same thing with a hunting bow you still the aggro targuet
why it would work diferently with players? seriously why
if you are attacked that means combat begun

now its my time to ask you one thing, can you stop replying? its either the same questions sightly changed or just notthing questions, or potato potata, so can you just stop, i really dont know if this is ragebait by now or if your think your questions are diferent
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Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby serVar161 » Wed Apr 29, 2026 9:43 pm

KrondosBR wrote:sitting on a claim is exactly what you read, they cant leave the claim zone independent of open gates, i dont know if you are trying to ragebait me or something its in the phrase, they roam like any other animal in the game did you ever saw an animal that never moves?


I'm not trying to anger you. You misunderstood the question. "Sit on a land claim"
1) Like all tamed animals, this means that if it's not fenced, the dog will be able to leave the claim.
Or
2) Even if it's not fenced, for example, outside the palisade, but within the claim, it won't be able to leave.

This was a clarifying question to understand, which behavior would dogs exhibit: 1) or 2)?
If 2), then this is a new mechanic that other tamed animals do not have.—if there's no fence, they'll sooner or later leave the claim.

This determines whether the dog will walk inside the palisade or behind it.
My english is bEd.
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Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby serVar161 » Wed Apr 29, 2026 9:56 pm

KrondosBR wrote:yes edible chinese people already do it normally. it goes without saying. this is a notthing question.

Understood.
KrondosBR wrote:could work in a zone, could work by proximity, following crime scent was just a nice nod to dogs sense of smell

The question was to understand how the protection works - if the area is huge, half the map, will it instantly run towards the intruder when he commits a crime, regardless of the distance, or is there some kind of limitation, for example, the smell of the crime must be within the dog's line of sight.

KrondosBR wrote:guard dogs could be scrapped completelly if the mechanics are too complex or if they are useless who cares as long as we got dogs.

Understood. If you just need a dog, it's better to limit to a companion dog.
Or balance the other options.
My english is bEd.
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Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby serVar161 » Wed Apr 29, 2026 10:24 pm

KrondosBR wrote:"If I click "attack" but don't hit anything, will the dog attack?" he'll attack what? the air?
if combat starts he'll attack but the aggro will be on you unless you hop on a boat, and because dogs are squishy that doesnt become an exploit
same thing with a hunting bow you still the aggro targuet
why it would work diferently with players? seriously why
if you are attacked that means combat begun

If a hunting dog attacks anyone I'm in combat with, it can be used for a lot of abuse.
Especially if it doesn't matter whether it's an animal or a player.

If, say, it were to increase the breach (caused by me/specific/random) or attack no more often than I do, it would be a more balanced option than a standalone unit.
Although any of these options are bad if it can attack players.

KrondosBR wrote:now its my time to ask you one thing, can you stop replying? its either the same questions sightly changed or just notthing questions, or potato potata, so can you just stop, i really dont know if this is ragebait by now or if your think your questions are diferent

Yes, I can. But I don't want to encounter a group of alts with dogs when I leave the base, and they'll set them on me. They're faster than the players.
Instead of one enemy, I'll get two, instead of two, I'll get four, and so on.
Or, when I arrive at someone's base, I'll have to fight off hundreds of defender dogs.

No provocation, just questions about balance.
Speaking of the diferent questions: how would you tame a wolf? I don't think they eat clover.
My english is bEd.
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Re: i want a dog, humans needs dogs, hearthlings diserve dog

Postby Regulus2424 » Thu Apr 30, 2026 10:52 am

@Jorb: are you a dog person or a cat person? :)
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