16.2 - slow world speed

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: 16.2 - slow world speed

Postby DDDsDD999 » Fri May 08, 2026 6:34 am

I thought speeding up the world with highly experimental changes was so that players don't have to spend a lot of time in a world that may reset quickly. If so, then speed up progression, but slow down how much input the player has to do. 1/2 speed curios with 4x LP, hunger/satiation lowers at 1/2 speed but every FEP is +5, siege and such should have very specificly tuned timers. I quit too fast to remember all the stupid stuff the speed up affected, globally speeding everything up was so predictably terrible.
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Re: 16.2 - slow world speed

Postby Fostik » Fri May 08, 2026 7:11 am

I'd go for wipe of both worlds, building W17 - slower one and make attempts to make it permanent, then 17.x for fast short worlds for those who wants world start gameplay.
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Re: 16.2 - slow world speed

Postby SnuggleSnail » Fri May 08, 2026 10:38 am

I rly like the aesthetic of an """experimental""" world where the experiment is to just make the same mistakes you've already made, and to not learn from them a second time.

Seeing people complain about 8 hour steel being unreasonable (when everybody already agreed 12 hour steel was unreasonable), then concluding people want a slow world is the stupidest line of reasoning I can imagine. I bet that will do that.
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Re: 16.2 - slow world speed

Postby Frogg » Fri May 08, 2026 12:58 pm

Tbh entire forum is getting epic trolled right now. We all lost 20 IQ points in the last week. Keep up the good work.
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