by DDDsDD999 » Fri May 08, 2026 6:34 am
I thought speeding up the world with highly experimental changes was so that players don't have to spend a lot of time in a world that may reset quickly. If so, then speed up progression, but slow down how much input the player has to do. 1/2 speed curios with 4x LP, hunger/satiation lowers at 1/2 speed but every FEP is +5, siege and such should have very specificly tuned timers. I quit too fast to remember all the stupid stuff the speed up affected, globally speeding everything up was so predictably terrible.