Make leather process faster / Increase Vandalism skill cost

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make leather process faster / Increase Vandalism skill c

Postby Reiber » Tue Aug 18, 2026 11:16 am

MarcusXDead wrote:
524u wrote:I really wish Jorb/Loftar will play for a week to just experience the game they made, not just joining after few months when the most shit show ends, Jorb only killed one AFK alt using catapult from inside of his base
"no no, the game must indeed have PvP" THEN TRY PVP JORB you are "dev" and you don't understand your OWN GAME

^This

P.S.
It's not really a good design when you set up a palicade and just pray no one will find it while you're asleep during the soak days.


this

we are already at a point. where people just got vandalrushed day 1-2. with litterally 0 defence unless you where online and could defend against the crime/combat alt that put litterally ever lp and fep into combat/blackskills. and if you defend yourself. successfully or not. you get a visit from some "friends" on your outlawed or redhanded main.. good job.

so you had to play stupid hidey games with like tanning tubs in 4 different caves.

the moment you put up an overworld palisade. you just have to pray nobody fucking finds it while teleporting like madmen across the world. cause in that 24 hours soak period. if you go to sleep for an hour. somebody from the litterall other end of the world. will just tingwall over. and the moment he sees something paved that wasnt there yesterday its going down.

so not only are we building tanning tubs. we are building empty palisades in different spots hoping one survives so we can move in. cause building pali around your settled spot. just announces your presence.
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Re: Make leather process faster / Increase Vandalism skill c

Postby Halbertz » Tue Aug 18, 2026 11:34 am

you just have to pray nobody fucking finds it while teleporting like madmen across the world.

Map is one gorrilion mega-grids. Don't build near thingwalls/swamps and you will be good.
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Re: Make leather process faster / Increase Vandalism skill c

Postby 524u » Tue Aug 18, 2026 11:47 am

Halbertz wrote:
you just have to pray nobody fucking finds it while teleporting like madmen across the world.

Map is one gorrilion mega-grids. Don't build near thingwalls/swamps and you will be good.


No, I have built 3 bases deep in the forest, away from swamps, rivers/lakes and somehow every base got raided

Also I put tanning tubs deep in caves and someone found, it's just lottery at this point
B)
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Re: Make leather process faster / Increase Vandalism skill c

Postby Audiosmurf » Tue Aug 18, 2026 11:58 am

I think there are definitely people griefing on purpose to prove a shubla-style point
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Re: Make leather process faster / Increase Vandalism skill c

Postby Reiber » Tue Aug 18, 2026 12:04 pm

Halbertz wrote:
you just have to pray nobody fucking finds it while teleporting like madmen across the world.

Map is one gorrilion mega-grids. Don't build near thingwalls/swamps and you will be good.


map is smaller than ever. cause you can fast travel unabated.

i am litterally jumping 2 continents for dragonflyes every 2 day or so.

assuming nobody would use multiple alts to scout for nab settlements. (wich they do)

that still means that if . 23hours after you built your palisade. somebody comes by sheer chance and sees a pixel of paved ground on their map. (keep in mind they dont need view distance for that)
your pali, settlement, and propperty are back to 0


sure. you could have had luck and allready are sitting in a dry palisade right now.. gz.. but the reality is. that 23hours after building your palisade. you are just as likely to get crushed into nothingness. from a guy thats on the opposite corner wall of the world. than by your imediate neigbour.

and the only real defence you have for that. is your entire village being online on their rage alts for 24 hours. not leaving base
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Re: Make leather process faster / Increase Vandalism skill c

Postby Mr_Bober » Tue Aug 18, 2026 2:48 pm

The fact that we're even discussing needing multiple hidden tubs shows how bad that system is.
At this point let's just make you spin a wheel when you first login: if you win, you get a palisade immediately. If you lose, your accounts and IP are blocked for 72 hours. At least we wouldn't be wasting our time.

Right now it takes over 3 days, ~77 hours (8 claim + 15 dry hide + 30 leather + 24 dry palisade), to settle down.
Just short of 3 days if you start doing hide and claim at the same time.
There's no way anyone can actively defend for that long. And btw griefers don't even need to KO you, all they need to do is get to the tub and pull the hides out to restart the 30 hours clock. Happened to a friend last world, a guy didn't even steal his stuff, just ran in, dropped everything to the ground and ran away. That's the kind of shitty people that take blackskills on day 1 in this game.

Think about this for a second: siege equipment needs to be defended for much less time than that -and it's built by people who look forward to pvp- and yet that's already considered too long, to the point that you can count on one hand the number of sieges happening on active villages in 10 months of gameplay. Why is that?

Vandalism needs to cost a lot more, or be timegated at world start.
Also vandalism acts, as well as theft acts, should take more time and lock you in: you want to bash my smelter? Fine, you're locked in that action for 10 minutes, you better be sure nobody attacks you while you do that.
You want to steal? Fine, it takes 10 seconds per item and you're locked in; emptying a full cupboard would take over 10 minutes, assuming we count stacks as a single item. You want to lift said cupboard to loot it outside? Fine, it still locks you in for 10 minutes to lift it, and once you do you take damage for every item in it -as if you took each one while in the claim.

That alone would make theft and vandalism much more targeted, rather than a grief fest.
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Re: Make leather process faster / Increase Vandalism skill c

Postby Halbertz » Tue Aug 18, 2026 3:10 pm

Mr_Bober wrote:At least we wouldn't be wasting our time.

Play game.
Lose.
"Change rules! I wasted my time!"

Mr_Bober wrote:Right now it takes over 3 days, ~77 hours (8 claim + 15 dry hide + 30 leather + 24 dry palisade), to settle down.

Or you can have fun for two days, and then steal leather from some morons, as gaymers still build their shit all over the place.
Mr_Bober wrote:There's no way anyone can actively defend for that long. And btw griefers don't even need to KO you, all they need to do is get to the tub and pull the hides out to restart the 30 hours clock

If only there was an option to not let them found it. Hmm...
Mr_Bober wrote:Why is that?

Issue with sieges is that competiteve players can not siege each other.
Mr_Bober wrote:Fine, you're locked in that action for 10 minutes, you better be sure nobody attacks you while you do that. You want to steal? Fine, it takes 10 seconds per item and you're locked in; emptying a full cupboard would take over 10 minutes, assuming we count stacks as a single item. You want to lift said cupboard to loot it outside? Fine, it still locks you in for 10 minutes to lift it, and once you do you take damage for every item in it -as if you took each one while in the claim.

The least retarded hermit in the community.
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Re: Make leather process faster / Increase Vandalism skill c

Postby linkfanpc » Tue Aug 18, 2026 4:34 pm

Halbertz wrote:
Mr_Bober wrote:Fine, you're locked in that action for 10 minutes, you better be sure nobody attacks you while you do that. You want to steal? Fine, it takes 10 seconds per item and you're locked in; emptying a full cupboard would take over 10 minutes, assuming we count stacks as a single item. You want to lift said cupboard to loot it outside? Fine, it still locks you in for 10 minutes to lift it, and once you do you take damage for every item in it -as if you took each one while in the claim.

The least retarded hermit in the community.


is there a reason this idea is bad that im not understanding (although it should be more like 3 seconds per item 10 is kinda long) or are you just pissed the raider playstyle would suddenly require patience, waiting, danger, and a bit of thinking, like every other playstyle in the game, instead of being objectively the most powerful and effective so long as you're willing to pull others down to bring yourself up? especially making it so lifting items "steal" every item inside.
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Re: Make leather process faster / Increase Vandalism skill c

Postby Halbertz » Tue Aug 18, 2026 7:23 pm

linkfanpc wrote:
Halbertz wrote:
Mr_Bober wrote:Fine, you're locked in that action for 10 minutes, you better be sure nobody attacks you while you do that. You want to steal? Fine, it takes 10 seconds per item and you're locked in; emptying a full cupboard would take over 10 minutes, assuming we count stacks as a single item. You want to lift said cupboard to loot it outside? Fine, it still locks you in for 10 minutes to lift it, and once you do you take damage for every item in it -as if you took each one while in the claim.

The least retarded hermit in the community.


is there a reason this idea is bad that im not understanding (although it should be more like 3 seconds per item 10 is kinda long) or are you just pissed the raider playstyle would suddenly require patience, waiting, danger, and a bit of thinking, like every other playstyle in the game, instead of being objectively the most powerful and effective so long as you're willing to pull others down to bring yourself up? especially making it so lifting items "steal" every item inside.

I have no problem with slower stealing (apart from this making pvp looting in faction fights impossible), but 1/2/10 minutes stun in game with no cc is beyond stupidity.
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Re: Make leather process faster / Increase Vandalism skill c

Postby linkfanpc » Tue Aug 18, 2026 8:21 pm

Halbertz wrote:
linkfanpc wrote:
is there a reason this idea is bad that im not understanding (although it should be more like 3 seconds per item 10 is kinda long) or are you just pissed the raider playstyle would suddenly require patience, waiting, danger, and a bit of thinking, like every other playstyle in the game, instead of being objectively the most powerful and effective so long as you're willing to pull others down to bring yourself up? especially making it so lifting items "steal" every item inside.

I have no problem with slower stealing (apart from this making pvp looting in faction fights impossible), but 1/2/10 minutes stun in game with no cc is beyond stupidity.


oh err i didn't even realize he suggested the rooting in place thing i read that while fighting boars in game yeah that's really really awful i agree, sorry. it should never affect YOU just prevent taking items. and again should only be like 2-3 seconds. the big thing in my idea is giving enough time between them bashing the fence and beginning to steal that you'll notice and be able to mount the defensive.

in regards to body looting i still kind of like the change they made to where looting bodies takes time so you can only loot a certain amount of items BUT i think if that were to be implemented it has to be done in a way that that only affects mugging randoms and not pvp battles. you should 100% be allowed the spoils of war but i don't think you should be allowed to completely empty a sprucie's inventory there's just no reason for the thief to other than to ruin the victim's day and outright pointless griefing like that should be avoided IMO.

my solution would be making it so outlaw'd or MAYBE anyone with rage doesn't have the it-takes-time-to-steal effect on them when you steal from their unconscious/dead body but really there needs to be a better way to differentiate fighting at war and fighting to steal/defend oneself.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn

Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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