Granger wrote:loleznub wrote:I was simply too lazy
Aha.it might be a good idea to exclusively read the threads from now on, instead of posting. It will reduce the "noise" that job has to waste time reading through.
Yes, you could definitvely do that. It's a bit excessive, but it's your choice.
Or at least keep such suggestions to yourself, from now on.
Granger wrote:Crossroads were a bad mechanic as they allowed uninterruptible teleportation all over the map, effectively folding the dimensions of the world down to near zero for basically free. It's good that they're gone, it's sad that porticos and charter stones still allow the same (though at least at a higher initial cost and limited to within one shore of deep ocean).
I agree though that maintaining pavement on roads is unfun and de-vine'ing (and stomping natural biome to dirt) should be an automatic side effect of following/traveling roads - in the sense of characters stomping living nature into oblivion when passing over it repeatedly, which could well be a general mechanic.
Ants wrote:Granger wrote:Crossroads were a bad mechanic as they allowed uninterruptible teleportation all over the map, effectively folding the dimensions of the world down to near zero for basically free. It's good that they're gone, it's sad that porticos and charter stones still allow the same (though at least at a higher initial cost and limited to within one shore of deep ocean).
I agree though that maintaining pavement on roads is unfun and de-vine'ing (and stomping natural biome to dirt) should be an automatic side effect of following/traveling roads - in the sense of characters stomping living nature into oblivion when passing over it repeatedly, which could well be a general mechanic.
How often do you go far from your base?
DoctorCookie wrote:I will ask again, Why isnt charter stone or portico travel free, if you can get to the point of making them? I can see a will requirement for cross ocean travel to maintain the integrity of oceans and continents, however wouldnt free travel between charter stones encourage factions to maybe share crystals and develope strong local trade networks that also encourage smaller markets around villages that had a charter stone?
Granger wrote:loleznub wrote:I was simply too lazy
Aha.it might be a good idea to exclusively read the threads from now on, instead of posting. It will reduce the "noise" that job has to waste time reading through.
Yes, you could definitvely do that. It's a bit excessive, but it's your choice.
Or at least keep such suggestions to yourself, from now on.
wonder-ass wrote:#MAKE THIS TOPIC GREAT AGAIN WITH ALL CAPS!!!
dafels wrote:wonder-ass wrote:#MAKE THIS TOPIC GREAT AGAIN WITH ALL CAPS!!!
Granger took away my RIGHT to edit MY OWN THREAD
It is clear that Granger prefers the single player version of this game thus ALL fast travel ideas are bad for him.
azrid wrote:Ants wrote:Not all continents have vortexes near them.
Glad you brought that up. This creates a safe haven for those who wan't to be more cut off from rest of the world.
I certainly don't see it as a negative.
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