Crossroads - vote on the poll to make haven great again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Crossroads - vote on the poll to make haven great again

Postby wonder-ass » Sun Jun 09, 2019 12:36 am

#MAKE THIS TOPIC GREAT AGAIN WITH ALL CAPS!!!
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2358
Joined: Thu Aug 01, 2013 7:02 am

Re: Crossroads - vote on the poll to make haven great again

Postby loleznub » Sun Jun 09, 2019 12:52 am

Granger wrote:
loleznub wrote:I was simply too lazy

Aha.

it might be a good idea to exclusively read the threads from now on, instead of posting. It will reduce the "noise" that job has to waste time reading through.

Yes, you could definitvely do that. It's a bit excessive, but it's your choice.

Or at least keep such suggestions to yourself, from now on.


And yet you still add nothing relevant. smh
loleznub
 
Posts: 640
Joined: Sat Sep 14, 2013 4:26 am

Re: Crossroads

Postby Ants » Sun Jun 09, 2019 5:20 am

Granger wrote:Crossroads were a bad mechanic as they allowed uninterruptible teleportation all over the map, effectively folding the dimensions of the world down to near zero for basically free. It's good that they're gone, it's sad that porticos and charter stones still allow the same (though at least at a higher initial cost and limited to within one shore of deep ocean).

I agree though that maintaining pavement on roads is unfun and de-vine'ing (and stomping natural biome to dirt) should be an automatic side effect of following/traveling roads - in the sense of characters stomping living nature into oblivion when passing over it repeatedly, which could well be a general mechanic.

How often do you go far from your base?
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: Crossroads - vote on the poll to make haven great again

Postby DoctorCookie » Sun Jun 09, 2019 5:54 am

I will ask again, Why isnt charter stone or portico travel free, if you can get to the point of making them? I can see a will requirement for cross ocean travel to maintain the integrity of oceans and continents, however wouldnt free travel between charter stones encourage factions to maybe share crystals and develope strong local trade networks that also encourage smaller markets around villages that had a charter stone?
User avatar
DoctorCookie
 
Posts: 322
Joined: Tue Sep 05, 2017 3:28 am

Re: Crossroads

Postby MadNomad » Sun Jun 09, 2019 8:05 am

Ants wrote:
Granger wrote:Crossroads were a bad mechanic as they allowed uninterruptible teleportation all over the map, effectively folding the dimensions of the world down to near zero for basically free. It's good that they're gone, it's sad that porticos and charter stones still allow the same (though at least at a higher initial cost and limited to within one shore of deep ocean).

I agree though that maintaining pavement on roads is unfun and de-vine'ing (and stomping natural biome to dirt) should be an automatic side effect of following/traveling roads - in the sense of characters stomping living nature into oblivion when passing over it repeatedly, which could well be a general mechanic.

How often do you go far from your base?


never
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Crossroads - vote on the poll to make haven great again

Postby Aceb » Sun Jun 09, 2019 2:22 pm

DoctorCookie wrote:I will ask again, Why isnt charter stone or portico travel free, if you can get to the point of making them? I can see a will requirement for cross ocean travel to maintain the integrity of oceans and continents, however wouldnt free travel between charter stones encourage factions to maybe share crystals and develope strong local trade networks that also encourage smaller markets around villages that had a charter stone?


Or make the usage of charter stones give You 100% TW on use and requires at least minimum of 90% to work. Works over oceans. If there is no ocean tile, it just gives 90% TW. High enough will would reduce. Requires at least lawspeaking to work if WILL attribute isn't high enough.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Crossroads - vote on the poll to make haven great again

Postby loskierek » Sun Jun 09, 2019 6:11 pm

Granger wrote:
loleznub wrote:I was simply too lazy

Aha.

it might be a good idea to exclusively read the threads from now on, instead of posting. It will reduce the "noise" that job has to waste time reading through.

Yes, you could definitvely do that. It's a bit excessive, but it's your choice.

Or at least keep such suggestions to yourself, from now on.


hel when?
loskierek
 
Posts: 691
Joined: Mon May 23, 2011 2:22 pm

Re: Crossroads - vote on the poll to make haven great again

Postby dafels » Sun Jun 09, 2019 9:22 pm

wonder-ass wrote:#MAKE THIS TOPIC GREAT AGAIN WITH ALL CAPS!!!

Granger took away my RIGHT to edit MY OWN THREAD

It is clear that Granger prefers the single player version of this game thus ALL fast travel ideas are bad for him.
User avatar
dafels
 
Posts: 3003
Joined: Sun Nov 14, 2010 7:49 pm

Re: Crossroads - vote on the poll to make haven great again

Postby wonder-ass » Sun Jun 09, 2019 9:38 pm

dafels wrote:
wonder-ass wrote:#MAKE THIS TOPIC GREAT AGAIN WITH ALL CAPS!!!

Granger took away my RIGHT to edit MY OWN THREAD

It is clear that Granger prefers the single player version of this game thus ALL fast travel ideas are bad for him.


NO RIGHT TO DO SO. THERE IS NO RULE THAT STATES YOU CANT HAVE ALL CAPS TOPIC NAME.

#MAKE THIS TOPIC GREAT AGAIN WITH ALL CAPS!!!
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2358
Joined: Thu Aug 01, 2013 7:02 am

Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Ants » Mon Jun 10, 2019 4:33 am

THERE IS NOTHING WRONG WITH CAPITAL LETTERS
#MAKEHAVENGREATAGAIN
#STOPCAPSHAMING


azrid wrote:
Ants wrote:Not all continents have vortexes near them.

Glad you brought that up. This creates a safe haven for those who wan't to be more cut off from rest of the world.
I certainly don't see it as a negative.

WAS BEING ALONE REALLY SO HARD IN THE PAST WORLDS? I REMEMBER IT BEING PRETTY QUIET AWAY FROM THE MARKETS AND IMPORTANT VILLAGES.
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot] and 2 guests