MightySheep wrote:I just had my first taste of PvP and I have to admit, it seemed pretty shitty. I had a reasonable fighter averaging about 60 on attributes (88 str total with gear), 70ua and full leather armor.
The fight began as a 3v2, in our favor so we engaged and ran forward. First thing I noticed is they kept moving backwards and forwards to make us switch targets, but I already thought ahead and had 'attack' bound on 6 (1-5 is taken by combat). The next thing I notice is they don't use 'take aim' which rules out 'kick' and 'knock his teeth out', the blue attacks suck and they had swords so it was quite obviously green attack incoming. So I threw up my green defences 'quick dodge' and 'artful evasion', as did my buddy and he runs forward to attack, a split second later he is on the ground being murdered. In an effort to prevent that I switch targets and run forward to chop then my original target runs at me and 1 shots me also. So all in all the fight was about 4 seconds of maneuvering and 0.1 second of combat, which somehow doesnt feel very fitting for a char I just invested 3 weeks on lol.
It's not that I'm salty or anything but it kind of hinders my motivation to grind a new char out when my favorite aspect of the game seems so minimal and flawed. What really puts the absurdity of this system into perspective for me is considering all the time I spent toiling over constitution and gathering the high ql hides etc to make the best leather armor. Then on reflection I realize I could have left constitution at 10 and not worn any armor because they make no difference at all in this 1 shot kill game.
I do admit however that I still don't really understand why the fight went so badly, possibilities include combat move I dont know about, soldier sword being crazy OP, their strength was crazy high or maybe my defences were reset every time I had to switch target, I havent tested it. Either way, 1 shot PvP is definitely boring.
Also slightly unrelated: The "discard and redraw" thing is kind of pointless, the cooldown for using it is longer than moves like quick dodge and it does nothing for you.
I'm the guy that killed you, you fought both me and my miner friend we have 100+ strength practically unbuffed and those were steel swords. We were dancing to make you switch targets, but the two guys I killed did not even have strike defenses up, hence the one shot. I suggest sparing a bit; I think in the moment either you or your friends forgot everything they'd learned I had none of you kinned so I don't really know who was who. It was fun and exciting for us a nice change of pace, I hope you guys are able to recover from your losses.
Edit the first thing we noticed was you guys did use Take Aim, why? We don't have any IP moves so it's essentially a wasted card, one of the guys I killed Haymakered me and I chopped him for 200+ as he had no defense up. It's safe to say I won that trade, another guy only had Jump up as his only defense which as you know doesn't stop striking attacks we have swords in our hand.
I'm no combat expert but just from what I've gathered the current meta is break striking defenses and chop. I recommend running two striking defenses at the moment and paying very close attention to how you're using them. Like I said that's what I'VE personally found success in it may not be the best. Good luck to you and your clan/guild!