Robben_DuMarsch wrote:R'Lyeh has called me worse.
burgingham wrote:You don't have 12 angry players. You have 12 people not playing the game anymore.
And lol at rebuilding in a week... An actual developed town needs several weeks if not months to recover from a proper raid.
jordancoles wrote:Avu wrote:So you had your fun with stupid keys. When can we get permision gates instead (you can only pass a gate if you have permision for it)? There can be no meanigful recruitment of outsiders with the risk being total town distruction by a single mole. Arson system for buildings, poison system for animals, 1 hhp daamge for each item stolen destroyed out of a cupboard and the mentioned kingdom system that you promised a post about.
Uhh, if the person is given permissions instead of keys what stops them from doing the same thing and opening the gate?
The only real solution to that is making it so that when you right click a gate with key permissions you'd be teleported to the other side of the gate instead of opening it and walking through
That'd make it so only the people allowed to enter and exit can do so without letting in unwelcomed guests
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Astarisk wrote:burgingham wrote:You don't have 12 angry players. You have 12 people not playing the game anymore.
And lol at rebuilding in a week... An actual developed town needs several weeks if not months to recover from a proper raid.
Yeah, then you have to balance time factors, make it too long and hard to vandal? Most people won't bother sieging, not worth the effort. Make it short enough? I'll just stay in your walls until I'm good and ready to leave. The main idea of a siege in this game really is to burn everything to the ground and cripple the enemy.
Honestly the best way to combat spys has been, and will always be personal plots and walls everywhere. It deters any real effort as the loot will be much smaller, and destruction is limited. Hell, they could do away with slave keys on village land and just introduce a sort of short instant travel like crossroads used to be thats only usable within the village itself.
Robben_DuMarsch wrote:R'Lyeh has called me worse.
ArvinJA wrote:There's nothing wrong with things being easier to destroy than to build, this is how it works in real life as well, and it is mostly combated through social mechanisms and some amount of force when required.
If you're not up to the challenge of protecting the things you build properly, then this game isn't for you.
molenga wrote:I think you are underestimating how hard it was to cause pic related
ArvinJA wrote:molenga wrote:I think you are underestimating how hard it was to cause pic related
It's not like getting into another faction is easy, for infiltrations there's a lot of intel work beforehand, and it is close to impossible if the faction you're trying to infiltrate is vigilant. What I am saying is that, with proper defense mechanisms, ease of destruction isn't the problem.