Socio-Economical State of Hafen

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Socio-Economical State of Hafen

Postby Kaios » Tue Mar 15, 2016 2:39 pm

LadyGoo wrote:Yeah. Sodomites would pick up random scents and go smash the person without any talking :D Tell me more about your nice, peaceful, quiet, bot-free (you guys started the first scripting), non-walljump and buguse faction.
Did you notice, that hafen Moot generates 6 times less posts a month?


Not just pick up random scents but respond to pleas for help on the forum too, also I wasn't with them in world 3. I don't know why you have to say stuff like that, you are derailing your own thread. I'm just trying to share my perspective. About your moot question, I'm not sure what you mean. Is it dead? Yeah, due to lack of any siege mostly but most players have received zero help for deaths at the hands of raiders for many worlds now and I don't see your faction stepping up and doing anything about that.
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Re: Socio-Economical State of Hafen

Postby LadyGoo » Tue Mar 15, 2016 2:44 pm

Kaios wrote: I don't see your faction stepping up and doing anything about that.
Haven't seen yours doing anything last world as well :roll: We've been doing Peace Grid, for instance.
As I have pointed out, distances make the crime punishment hard. Worst siege system makes it impossible. If J&Lo think, that crime punishment should rotate around creating NPC mobs, they are taking away one of the major aspects of the game.
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Re: Socio-Economical State of Hafen

Postby Kaios » Tue Mar 15, 2016 2:52 pm

LadyGoo wrote:Haven't seen yours doing anything last world as well :roll: We've been doing Peace Grid, for instance.
As I have pointed out, distances make the crime punishment hard. Worst siege system makes it impossible. If J&Lo think, that crime punishment should rotate around creating NPC mobs, they are taking away one of the major aspects of the game.


Last world they were very lazy in comparison to what they've accomplished in other worlds as you can probably imagine when it ended up that the last 2-3 months it was just me playing alone in all of Highgarden with some nearby hermit help. Also what could they have done that wouldn't have been thwarted by your faction? I had some interest in creating a market at Highgarden and I did begin work on the layout but I was not able to finish before the end of the world and honestly I don't think your faction would have acted very friendly towards my market anyways. That's not the point of this thread though, the point is to discuss the lack of social interaction and, in my opinion, you and your faction have done nothing to help the situation at all. Peace grids are meaningless when other parts of the world go unchecked, or worse, raided by the same people doing the peace grid.
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Re: Socio-Economical State of Hafen

Postby LadyGoo » Tue Mar 15, 2016 3:13 pm

Kaios wrote:you and your faction have done nothing to help the situation at all
Ofc. I wouldn't expect Kaios saying anything else, but "We did nothing bc you'd do something baaad. You've done nothing at all. Yes, our friends were killing noobs as much as you did. But hey, you're the biggest reason, since you are my rival".
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Re: Socio-Economical State of Hafen

Postby Kaios » Tue Mar 15, 2016 3:17 pm

Well I'm glad you missed my point entirely, great thread but unfortunately you aren't willing to view any perspective other than your own so it's kind of pointless discussing anything with you. I don't kill new players, I don't kill anyone that doesn't deserve it.
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Re: Socio-Economical State of Hafen

Postby LadyGoo » Tue Mar 15, 2016 3:19 pm

Kaios wrote:Well I'm glad you missed my point entirely, great thread but unfortunately you aren't willing to view any perspective other than your own so it's kind of pointless discussing anything with you. I don't kill new players, I don't kill anyone that doesn't deserve it.

I have yet to hear anything from your group, but "Omg. the playerbase is so toxic. The game is bad bc of raiders! You've raided them all, now happy?". Haven't seen any proper suggestions or proposals yet.
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Re: Socio-Economical State of Hafen

Postby Kaios » Tue Mar 15, 2016 3:20 pm

LadyGoo wrote:I have yet to hear anything from your group, but "Omg. the playerbase is so toxic. The game is bad bc of raiders! You've raided them all, now happy?". Haven't seen any proper suggestions or proposals yet.


I've shared my thoughts on the subject with jorb, that's all that really matters.
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Re: Socio-Economical State of Hafen

Postby LadyGoo » Tue Mar 15, 2016 3:22 pm

Kaios wrote:I've shared my thoughts on the subject with jorb, that's all that really matters.
Right. Then don't complain about people missing you point. :D
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Re: Socio-Economical State of Hafen

Postby Kaios » Tue Mar 15, 2016 3:24 pm

Then don't complain about not running in to anyone out there when you have the tools yourself to do something about it. I don't mean siege either, do something different for once and stop butchering noobs randomly or raiding people for nothing. Be the good guys, respond to players on the forum asking for help, run your market again, go fight the other big bad noob killers out there and I guarantee you'll see a wildly different world than the one we have now. Or don't do that stuff, up to you.
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Re: Socio-Economical State of Hafen

Postby Onep » Tue Mar 15, 2016 3:35 pm

They did murder Willy Potter and Co.
:(
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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