Increase stats cap

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Increase stats cap

Postby ravenguard19 » Sun May 29, 2016 2:06 am

MadNomad wrote:[http://imgur.com/yns4fNW
Does it look like i have ALL abilities maxed?
0 gilds btw but i had making like 5 cupboards of gildables in plans xd
Btw, how much behind currently i am with 7,4M LP on main char?
But yeah, making both caps higher is better idea, or deleting caps because my FEP stats suck at 330, or even at 400 with gear for certain stat


Make them bigger but don't give that much benefits for premium players cmon, 100 attributes difference, it can be easily called pay2win
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Re: Increase stats cap

Postby CSPAN » Sun May 29, 2016 2:10 am

The current cap will make sense when they fix siege and combat, having it higher as I have said in this thread already, won't do anything to better the game. Pinky promise.
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Re: Increase stats cap

Postby MadNomad » Sun May 29, 2016 3:38 am

ravenguard19 wrote:
Make them bigger but don't give that much benefits for premium players cmon, 100 attributes difference, it can be easily called pay2win


It was just an example, also the difference between 60 and 70 is smaller than difference between 50 and 60, so not sure if its such crushing advantage at stats like 400, but yeah if it is then the difference should be smaller
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Re: Increase stats cap

Postby Jacobian123 » Sun May 29, 2016 4:46 am

MadNomad wrote:
ravenguard19 wrote:
Make them bigger but don't give that much benefits for premium players cmon, 100 attributes difference, it can be easily called pay2win


It was just an example, also the difference between 60 and 70 is smaller than difference between 50 and 60, so not sure if its such crushing advantage at stats like 400, but yeah if it is then the difference should be smaller

70 - 60 = 10

60 - 50 = 10

????
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Re: Increase stats cap

Postby Ysh » Sun May 29, 2016 5:20 am

Jacobian123 wrote:
MadNomad wrote:
ravenguard19 wrote:
Make them bigger but don't give that much benefits for premium players cmon, 100 attributes difference, it can be easily called pay2win


It was just an example, also the difference between 60 and 70 is smaller than difference between 50 and 60, so not sure if its such crushing advantage at stats like 400, but yeah if it is then the difference should be smaller

70 - 60 = 10

60 - 50 = 10

????

He means this difference for combat. 60 stat player has bigger advantage over 50 stat player than 70 stat player has over 60 stat player. This is because this advantage of stat is not linear.
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Re: Increase stats cap

Postby MadNomad » Sun May 29, 2016 2:20 pm

Ysh wrote:
Jacobian123 wrote:
MadNomad wrote:
It was just an example, also the difference between 60 and 70 is smaller than difference between 50 and 60, so not sure if its such crushing advantage at stats like 400, but yeah if it is then the difference should be smaller

70 - 60 = 10

60 - 50 = 10

????

He means this difference for combat. 60 stat player has bigger advantage over 50 stat player than 70 stat player has over 60 stat player. This is because this advantage of stat is not linear.


Exactly, it isnt linear. Square root of stat divided by ten u dummy! and the see the difference sqrt(7)=2,645, sqrt(6)=2,449, sqrt(5)=2,236 2,645 - 2,449 = 0,196
2,449 - 2,236 = 0,213 0,213 > 0,196 lol, u dont use wiki informations to calculate and then you say something like "70-60=10 60-50=10"
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