Revised Legacy Combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Revised Legacy Combat

Postby Pan_w_okularach » Tue Jul 26, 2016 9:52 pm

current combat is just dumb
why not give the experiment combat a go?
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Re: Revised Legacy Combat

Postby Ysh » Tue Jul 26, 2016 9:53 pm

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Re: Revised Legacy Combat

Postby jorb » Tue Jul 26, 2016 9:56 pm

I think what y'all legitimately miss is the level of PvP that Legacy could support, and which the new and improved version still, apparently, lacks. I think there are a lot of other things apart from combat proper -- tradition/change, death penalties, einherjer nonsense, horses, &c -- that differ between Legacy and the present version that serve to make them different. I am not at all convinced that the combat system is the only, or even main, culprit.

I agree that the presently running system has significant flaws, and I think some of the more glaring ones could be corrected without too much bending over backwards. That being said it's a big system with a lot of inertia, that takes a fair bit of dev effort to change and adapt regardless of the scope of the changes. Animals need to be adapted, &c&c.
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Re: Revised Legacy Combat

Postby jorb » Tue Jul 26, 2016 9:58 pm

Pan_w_okularach wrote:current combat is just dumb
why not give the experiment combat a go?


Because it's not good enough. I have given it a go, but it's not enough of a home run to convince me.

The best thing that anyone had to say about it was that it was better than what we have now. I could probably be convinced to agree that it is, but I'd like to see something a notch or two above that.
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Re: Revised Legacy Combat

Postby APXEOLOG » Tue Jul 26, 2016 10:02 pm

Legacy combat is...
...3000 damage sting
...6 buckets of water in the inventory
...5 really usable moves out of 35
...construction sign abuses
..."movement combat" (+2 buckets of water)
...40 minutes chase (less if you have less then 8 buckets of water)
...refill your empty buckets in the river man, it's ok

Such a good system, wow
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Re: Revised Legacy Combat

Postby jorb » Tue Jul 26, 2016 10:03 pm

Word.
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Re: Revised Legacy Combat

Postby dafels » Tue Jul 26, 2016 10:10 pm

APXEOLOG wrote:Legacy combat is...
...3000 damage sting
...6 buckets of water in the inventory
...5 really usable moves out of 35
...construction sign abuses
..."movement combat" (+2 buckets of water)
...40 minutes chase (less if you have less then 8 buckets of water)
...refill your empty buckets in the river man, it's ok

Such a good system, wow


the stamina system can be redone
the damage system can be redone
and the sign abuse can be fixed

all this without losing the point of the old system.
Sometimes, it is better to go back to good old tested values instead of sticking to new not working ones.
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Re: Revised Legacy Combat

Postby Pan_w_okularach » Tue Jul 26, 2016 10:14 pm

jorb wrote:I think what y'all legitimately miss is the level of PvP that Legacy could support, and which the new and improved version still, apparently, lacks. I think there are a lot of other things apart from combat proper -- tradition/change, death penalties, einherjer nonsense, horses, &c -- that differ between Legacy and the present version that serve to make them different. I am not at all convinced that the combat system is the only, or even main, culprit.

I agree that the presently running system has significant flaws, and I think some of the more glaring ones could be corrected without too much bending over backwards. That being said it's a big system with a lot of inertia, that takes a fair bit of dev effort to change and adapt regardless of the scope of the changes. Animals need to be adapted, &c&c.

nah the combat system is the main reason
because there is literally nothing to "master" in this combat
and hey most people didn't even ask for the old combat to be revived, it was your idea to put the defence/offence bars back
most people just wanted changes, any changes, because w8 combat is dumb af
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Re: Revised Legacy Combat

Postby loftar » Tue Jul 26, 2016 10:14 pm

Pan_w_okularach wrote:why not give the experiment combat a go?

You may have noticed that we recently wasted a month or more on a combat experiment that didn't pan out good enough. I'd rather try something that seems more likely to end up somewhat good than doing the same thing again.
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Re: Revised Legacy Combat

Postby jorb » Tue Jul 26, 2016 10:16 pm

Pan_w_okularach wrote:most people just wanted changes, any changes, because w8 combat is dumb af


I get that, and I kind of agree with it, so I'm not really arguing against it.
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