current combat is just dumb
why not give the experiment combat a go?
jorb wrote:If our best work lies behind us in some system we stumbled into ten years ago then we should stop doing what we do. I have no intention of stopping, and hence there is only forward.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Pan_w_okularach wrote:current combat is just dumb
why not give the experiment combat a go?
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
APXEOLOG wrote:Legacy combat is...
...3000 damage sting
...6 buckets of water in the inventory
...5 really usable moves out of 35
...construction sign abuses
..."movement combat" (+2 buckets of water)
...40 minutes chase (less if you have less then 8 buckets of water)
...refill your empty buckets in the river man, it's ok
Such a good system, wow
jorb wrote:I think what y'all legitimately miss is the level of PvP that Legacy could support, and which the new and improved version still, apparently, lacks. I think there are a lot of other things apart from combat proper -- tradition/change, death penalties, einherjer nonsense, horses, &c -- that differ between Legacy and the present version that serve to make them different. I am not at all convinced that the combat system is the only, or even main, culprit.
I agree that the presently running system has significant flaws, and I think some of the more glaring ones could be corrected without too much bending over backwards. That being said it's a big system with a lot of inertia, that takes a fair bit of dev effort to change and adapt regardless of the scope of the changes. Animals need to be adapted, &c&c.
Pan_w_okularach wrote:why not give the experiment combat a go?
Pan_w_okularach wrote:most people just wanted changes, any changes, because w8 combat is dumb af
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