Hearth Magic suggestion thread

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hearth Magic suggestion thread

Postby Ysh » Tue Aug 16, 2016 5:52 pm

World's Shepherd - Swap all node quality of any two adjacent map tile.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Hearth Magic suggestion thread

Postby Kaios » Tue Aug 16, 2016 5:59 pm

azrid wrote:Walk on water. Takes moderate amount of exp to let you walk/run over rivers. Does not work with horses!


Also known as lagging jesus, I like that one. I'd rather something like that did work with horses though it's really the only time I'd use it otherwise it's not a big deal for most players to swim when they get past early game.
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Re: Hearth Magic suggestion thread

Postby azrid » Tue Aug 16, 2016 7:02 pm

Dying for your sins: Uses a massive amount of XP to take responsibility from criminals around you(Can only cast it in great hall on people using emote "Bow & Present"). Scents now point towards you.
You have to have at least 10mil LP invested in your character to be able to discover this magic.

Kaios wrote:I'd rather something like that did work with horses though

I guess it wouldn't be as useful if it was on foot only. But then I would also like to add wagons to affected objects by this magic. No more need for bridges and wagons can start to roam the land.
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Re: Hearth Magic suggestion thread

Postby ekzarh » Wed Aug 17, 2016 8:11 am

azrid wrote:Walk on water. Takes moderate amount of exp to let you walk/run over rivers. Does not work with horses!

Too OP. What's next? Fly? Teleport? Armageddon?
Everybody knows that XP can be farmed rather easily, so cumulating 20k XP and being a mighty wizard is easy
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Re: Hearth Magic suggestion thread

Postby Fostik » Wed Aug 17, 2016 3:55 pm

How many XP requires foar wipe?
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Re: Hearth Magic suggestion thread

Postby Headchef » Wed Aug 17, 2016 11:05 pm

Honestly fuck most of the ideas.

May be me but as of now experience as a concept seems failed entirely in general.
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Re: Hearth Magic suggestion thread

Postby Kaios » Wed Aug 17, 2016 11:42 pm

Headchef wrote:May be me but as of now experience as a concept seems failed entirely in general.


Initially yes I can agree the system didn't look very promising as it's only implementation was to slow down your gainz. As well players have had some mixed experiences with it, some can maintain a reasonable amount of experience, some have exorbitant amounts and others are stuck in the no exp zone for days at a time. But I like the direction they are going with it right now and the addition of quests does somewhat help those players having issues with experience though I think they need to work on that a bit more.
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Re: Hearth Magic suggestion thread

Postby gummi » Thu Aug 18, 2016 2:25 am

After chasing down an animal, I always need a prayer to find where I left my boat :p Maybe a wish to find the nearest boat or to re-locate the boat you jumped out of...
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Re: Hearth Magic suggestion thread

Postby Kaios » Thu Aug 18, 2016 3:27 am

Btw it sucks that the gilding magic requires deep artifice, I intentionally don't have the wrought forging improvement skills to help with spiraling.
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Re: Hearth Magic suggestion thread

Postby Bowshot125 » Thu Aug 18, 2016 4:13 am

When do we get freeze players in place using ice cast like rs?
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